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does anyone know how to unlock the pyramid sand castle ?

You'll need to drop Spiral from your inventory, and then drag & drop it onto the sandcastle ^^

If you're stuck, you can find a walkthrough here:

https://www.patreon.com/posts/92141393 (for the patreon exclusive demo)

https://www.patreon.com/posts/walkthrough-by-33962675 (for the old public demo)

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I don’t have the spiral in my inventory

Oops my bad, I meant Spiral sand. It's dropped by Jellies in the new demo and by shape fights in the old one.

Deleted 2 days ago

why demo v5 doesn't have a spiral ?

which new demo ?

Just out of curiosity, have you looked at the page? White text on a black and white background is pretty difficult to read.

Sorry, I'm not sure which page you're referring to!
Don't hesitate to post a screenshot if that helps ^^

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NVM, my bad, I forgot I had a filter on to auto darkmode most sites. But it does wonky things to Itch. 눈_눈 Now I look forward to actually being able to read your page and trying your game!

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Oh lol no problem, thank you! ^^

horrible time cuz im 2 days late to the party but merry Christmas nose becc and to all who read this

ps. i would buy the patron for Christmas but now economy is high as hell and im going broke so maybe another time but still sorry i could not provide for such a game

Thank you, Merry Christmas to you too! ^^

And no problem of course, I'd rather you don't ruin yourself for my sake. Take care of yourself!

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i hope you best of luck for the road ahead and the problems you will face

Not sure what I hate more, the combo shape battles introduced in the forest, or the game thinking it owns my computer and not allowing me to switch to a different tab or move the mouse out of the window

The shapes during normal fights are one of the main features of the game and are here to stay, I'm afraid! Though there is a lot of balance work left to do, for sure.

Does alt+tab not work for you? I just tested it and I have control over everything after tabbing out of the game. If you have more info on this bug, I might be able to fix ^^

Yeah I'm seeing that, I got used to them because the world lore is pretty interesting so my desire to learn more made me adapt lol

I feel so stupid right now. I've been using Win+Tab for so long that I forgot about Alt+Tab being the OG

Aah, I completely forgot about Win+Tab!

Well in any case, I'll unlock the mouse in the "Stop playing" screen. Not a perfect solution, but better than nothing ^^

More than I could ask for! Greatly appreciated!

seems like a fun, promising game but i am having some issues with usability…specifically not being able to tab out during regular game play and not having dedicated volume controls. Did I just miss something?

Opening the inventory and clicking on the "settings" tab will give you access to volume controls ^^

I'm able to tab out of the game without issues with alt+tab, could you explain what happens for you?

I tried that one-maybe it’s my laptop settings. My keyboard is basically locked to only game functions-my settings menu didnt have sfx control when I checked the settings tab in inventory. I’ll check again in case of cranial flatulence.  

Ooh you're probably playing the Itch.io version! This one is old and didn't have the volume sliders. They've been implemented in the newest one.

Mmh... I don't know what to say about your keyboard being locked though, I can tab out of the game just fine, but it's a bit worrying for sure. I'll take any info you have! If I can understand what's happening, I might be able to fix it in a future build ^^

Soundtrack?

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Not every track has been released yet, but you can find most of them here:

https://soundcloud.com/commodorekulor/sets/be-witches-demo-ost

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what BE witches will released on steam nosebecc?

BE Witches will be released on Steam eventually yes! I don't have a release date currently.

Here is the Steam page: https://store.steampowered.com/app/1448620/BE_Witches/

ok

hey im back after a while of work and stuff like that so uh how is the game so far? i have not got to try it if there is any thing new so uh nose becc you see this let me know if the game got updates

im hoping to see this game hit big later on down the road and just intrested

Thank you!

There's been a huge update in October actually! I've been releasing new builds monthly since to fix various bugs and improve all sorts of things.

This is all Patreon only stuff though. I do plan to release one last free public version once more work is done, but that's the gist of it so far ^^

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your welcome and thank you!

I was also wondering if you are able to get back to sablee at all after leaving it as I missed quite a few power orbs or is there no way to go back and collect what i missed.

You will be able to once you beat the story, yes!
There will be a sign in the final room explaining how to ^^

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Thank you, keep up the excellent work.

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Though not my cup of tea gameplay wise, really original take on the levelling up systems. The crafting & equipment seem to add a lot of variety as well. Keep it up 👍

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is it just me or is it very weird this guy compares B.E. witch to digimon?

Hey, thank you for playing!

I will say that the new demo does a much better job at introducing gameplay elements over time (it's currently Patreon only but will become public eventually).

The one you played... Let's say it was more of a proof of concept than anything.

Thanks again! ^^

Okay, thanks I will have a look. One last question aswell is it possible to transfer saves from previous versions to newer versions?

You won't be able to transfer your save from the itch.io demo to the patreon one, there's been way too much change since ^^

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How do I smash the barrels in Biscotti?

Edit: nvm, I guess I forgot to read the sign

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So i cannot for the life of me find the Sand ant honey the walkthrough talks about. I go to the room in the ocean that has the 3 colored puzzles, cyan green and yellow respectively, and when i go in and look in the top right corner of the screen to find the button that spawns the chest there's no button. I feel really stupid lmao


(EDIT) Yeah totally spaced on the fact i could just buy it, feel even dumber now. But for an actual question, will the overworld sprites change in the full version based on rank or is that too much spritework for the current roadmap?


Also if you die in the mushroom tunnels and it spits you out in the plains you can't get back into the city, how does one get back?

The overworld sprites will change based on rank yes! Though I can only guarantee a change at rank 3 and 5 currently since it would be a lot of work.

Sorry about the mushroom tunnels thing, that's a bug I wasn't aware of... I'll make sure to fix this in the next version.
You won't be able to get back inside normally, so for now you'll need to use debug mode to get back inside:
Hold Enter and Left shift, then press F2 and you'll hear a jingle indicating that debug mode has been activated.
Then, press Left control to enable the ability to walk through any door (you'll need to leave and come back to the current room for it to take effect).
I recommend pressing Left control again once you're done to disable that mode, and then doing the same key combo as before to disable debug mode (Hold Enter and Left shift, then press F2).
I also recommend saving in Biscotti so this doesn't happen again!

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Thank you for the reply, I must have been blind because i walked Biscotti top to bottom and never saw the save room, I knew i missed it but didn't wanna walk aimlessly forever trying to get it lmao. Other than that the games fantastic, albeit leveling has been a bit slow for the off party members but thats just something I'll have to deal with :)


(edit) Yeah I saw the red line on the map and thought i couldn't get into the save room, complete mistake on my part lmao.

Thank you so much, I'm glad! ^^
Since there are a lot of characters, I do want to add some way to level up faster in a future version, for sure.

Aah you know what, I didn't consider that the save room being red could be interpreted like that. I might have to make it another color then!

I vote for it being Pink or purple lol

lol I might go purple yeah ^^

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Can anyone tell me if I’m missing something with this smash mushroom minigame in the tunnels?

The timers for the later puzzles feel so insanely restrictive to full clear the puzzle when targets move so erratically and nobody else seems to have an issue with it so I feel like I’m somehow missing a mechanic with the minigame itself. 

I been here for days!

Sorry about that! This minigame has been causing a lot of people that same issue.

I'll be adding a way to autoclick, but I'm also considering extending the timers/slowing down the mushrooms in some patterns.

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does anyone know why i can't enable debug mode? I'm pressing and holding left shift and enter before pressing f2 on my key board, it could be my key board since my f2 is also my volume decrease button but I'm not sure.

edit: figured it out, apparently my fn lock was on, I didn't even know that was a thing until now.

hey, for those who wanna complet the almanac have your character of chose equip the tea set while they fight, i don't know for sure why but this seems to let the entries go through. my best guess is the almanac runs a second check under different parameters when the tea set is equiped.

Hello, friends, could you help me? I've been there for almost a week, I've already killed all the enemies in the three areas, the outside of the forest, the inside of the forest and under the tree, and I simply can't figure out how to get out of there. could you help me? I'll  thank you a lot

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Can you drop your forest map? Because at full exploration it looks like this. (drew one of the walls as red so it didn't confuse you that you lost some passage right at the start of forest)


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