A downloadable game for Windows and Linux


Explore a colorful world with a unique dungeon crawling and Point & click gameplay mix!


   

Battle Monstergirls through a never seen before blend of Match-3 puzzles and Shoot 'em up!




Let the titular BE take place and increase your stats and your baps through the power of Amplification! (they get bigger btw)



And much more! Expect...

  • A super cool Genesis/Megadrive style soundtrack!
  • A varied and colorful cast of characters
  • An ecchi game, not a hentai game!
  • BOOBA?
  • Synthesizing spells and equipment through alchemy
  • An unpredictable story
  • Lil jokes an' all that
  • Every Monstergirl you fight is playable! Over 20 in total!
  • Every playable character can be amplified (BOOBA!)
  • Never seen before boob sizes in a video game (BOOBAAAAAAAA
  • A game that could stand on its own even without the boobs. But I just love boobs too much


This version of BE Witches is still a WIP, everything is subject to change! You can learn more about the game's development and monstergirl poll on my Patreon page:

https://www.patreon.com/nosebecc


Enjoy! ^^


FAQ + Walktrhough here

Updated 7 days ago
StatusIn development
PlatformsWindows, Linux
Rating
Rated 4.5 out of 5 stars
(520 total ratings)
AuthorNoseBecc
GenreAction, Role Playing
Made withGameMaker
TagsAdult, breast-expansion, Cute, Erotic, expansion, growth, moe, Monster Girls, No AI
Average sessionA few hours
LanguagesEnglish
InputsMouse
LinksPatreon

Download

Download
BE Witches - Public.zip 332 MB
Download
BE Witches.AppImage 340 MB
Download
BE Witches - Public (previous build).zip 409 MB

Development log

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Comments

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Viewing most recent comments 10 to 49 of 537 · Next page · Last page
(2 edits)

Holy shit this game is DIFFICULT, even on 0.5 difficulty. I've battled everything I've run into and I am STILL below the levels of everything i run into in the mushroom area. Does lowering the difficulty lower the amount of EXP you get or something? because that feels very counterintuitive to an easy difficulty.
Edit: actually, everything is SUCH a higher level than me, I lose battles in less than a minute. I do believe I have softlocked my file unable to progress because I didn't grind enough EXP.
That sucks. like a lot. The game is really fun, but you REALLY gotta work on balance if stuff like this can happen.
I'll keep my eye on this game, but for now I think having to restart from scratch is a bit too much for me. 

Thank you for telling me!
Lowering the difficulty doesn't lower the amount of EXP gained. I do plan on improving the overall balance, as well as adding more difficulty options in the next big update!

Balance has actually been a tough subject, given I've had report of both people struggling on the easiest difficulty, and other breezing through the default difficulty. At the very least, I do think the game should be easier this early on, so that's the direction I'll be going in for the next update.

That being said, it is possible to complete the demo even by avoiding most encounters! Don't hesitate to experiment with the battle systems. Combos are especially important as they'll trigger your equipped combo spells (which you can stock for later by middle clicking them), increase damage dealt to the enemy when destroying Shapes, and cause energized oyons to appear / purify cursed oyons. Equipping the right spells on the right characters depending on the area, as well as good trinkets and relics, is also very important! Don't hesitate to swap characters mid fight as well as this gives you a slight heal on top of a different spell loadout ^^

Thank you again!

I wish to add Arabic language to the game

Adding new languages isn't my priority right this instant, but it could happen in the future! I'm certainly not against it ^^

If you need help with Arabic I am here

Understood!
Thanks a lot, I'll keep this in mind! ^^

(1 edit)

how do you get out of biscotti when its in the dome thingy

ive been trying for ages

so far amazing game keep up the good work

(2 edits) (+1)

Once you have the fist theres a somewhat hidden butten in a house near the top right of biscotti that, once you explore it, reveals a secret tunnel system that acts as the next major area.

Also, there's a walk through included in the files of the game if you get stuck again.

is there any way to lvl up the girls without having to grind for it?

also any idea when the next update coming out?

great game btw

(+1)

Thank you! ^^

There isn't really a way to avoid grinding currently, though the Ghosts in the forest can drop a trinket that increases earned EXP when equipped!

I'm currently working on the next update, I don't have a date but I do post public devlogs monthly on my Patreon if you'd like to follow the game's development ^^

Will this game ever be released on Android? (If I can play it on Android then how?).     (Sorry for bad English.

No worries ^^

I'm sorry, but at least at the moment, I have no plans for a mobile version release!

(2 edits)

Hi NoseBecc, I’m loving BE witches so far, and I just have two questions about your patreon.

1. If I donate $5, do I have to stay a patreon to get access to the full game when it releases?

2. When it says we will be given download codes, would that be something like steam keys or would it be something else?

(+1)

Thank you!

1. You don't have to stay a patron. Once the game releases, I'll have a list of everyone who donated at least $5. Whether they are still a patron or not doesn't matter for this! So a one time donation is enough to get access to the game when it releases ^^

2. It could be Steam keys or it could be something else depending on what platforms I'm on by the time the game releases and what you want!

Alright thank you!!

Dumb question. But after reaching end of content is there any way to get power orbs you missed before hand? 

Yeah! You can use the pod in the very top right room of the Rietti plains to go back to Auria and Sablee ^^

Is it possible to play this game in future updates? (On mobile

Sorry, I have no plans for a mobile port currently...! I don't believe the gameplay would work very well on mobile

idk if this is a secret or not but I got a love letter, does someone know it's purpose?

It's just a normal item, it' used in an alchemy recipe ^^

(+1)

btw biscotti best place ever

(+1)

WE love Fig

hey I might be stupid but how do I get the monster girls

(1 edit) (+2)

A character will appear in certian rooms, offering to add a monster girl to your roster of characters. You meet her after the forest section, and she will appear in dangerous rooms (places you can encounter enemies to fight) after, letting you add one new character every time you meet her. It costs money to add characters if I remember right, though, so make sure you have a bit of cash on ya!

Hello, I have a problem when it comes to searching for pirates because I talked to everyone and also revealed 92% of the map and can't get the remaining 8% because I found a room with a pattern in the wall that looks like the one in the picture with all the people

I'm not exactly sure what you mean, but to find the pirates you need to walk all the way north of Sablee, then into the ocean!

Here is the walkthrough if that helps: https://www.patreon.com/posts/119207938)

I know you wish to keep the new BE mechanic a surprise until the next major update, with that said how impactful would you say it is? On par with amplification / chibis or more subtle?

(+2)

I would say about on par! Definitely not more subtle ^^

Hello NoseBecc!! I have finished the demo and just wanted to say I absolutely LOVE this game! Genuinely I don't think I've had this much fun playing anything in a very long time. I love how much personality it has and how unique everything is, especially the combat system (even if I had to rage quit a couple times lol). I can't wait to see where you take it from here!

Hello, thank you so much! This means a lot ^^
I've got quite a bit of work ahead of my still (including rebalancing some stuff :B), I'll do my best!

Deleted 53 days ago

It sure does! Have you looked at the README?

If these workarounds don't work for you, the old demo is still available precisely for that reason ^^

Sadly, I've no choice but to wait for Yoyogames to fix this issue, this isn't something I can do on my side...

Hello there, I just finished the game public version, really liked it. The variety of puzzles and hidden rooms, rewards, etc. The interactions were funny, my favorite is the bartender at the restaurant. Which I have to say the sidequest for ingredients to make food that will permanently buff your character's stats was refreshing, though you could ignore it and keep with the story. It was refreshing to have something else to do. Finally, I have to ask Why is there a rank limitation for some characters? When I saw their level  after resurrection tried to lvl them up  and a message about rank limitation showed up.

Thank you very much! :B

A character's level can only be raised up to a point until you have to rank them up. Once you do, they become able to lvl up further! ^^

OOOOH My bad my bad Didn't think about that Thank you

I'm hoping this mouse bug gets fixed at some point, I saw you mention that it's GameMaker's fault which sucks, I played it before and really liked it, but now it's essentially unplayable for me :(

Yeah, it's really annoying but there's nothing I can do...

That's why I chose to leave the old version up, it has almost the exact same content and doesn't have this issue.
Though there are also a couple workarounds in the README, did these not work for you?

Coming back to this, I reinstalled the game on browser rather than through the app and it worked?? I dunno if there's something with that, but it seems to be fine now.

sorry for a kinda silly question, but does anyone know how to get dionids? i wanted to alchemise the Grip spell (i think it was that one? the one that deals extra damage if Hug is active) but i can't find them anywhere. i'm just before the fight against the captain of the thunder guard, do i have to pick it up after that?

These are hidden among the diamond shape patterns on the walls! ^^
They can be found in both Biscotti and the Rietti forest. Look for a diamond shape with a horizontal seam across, and a vertical seam in the bottom half

There is one at the intersection close to the west entrance of Biscotti

(+1)

ah incredible thank you so much!! i saw the little "considered gross" thing and thought it might have had to do with the little sad sprites they sometimes have in Rietti forest, when you can make them laugh to get some shards.
Turns out the spell i was crafting was blue, which doesn't even show up in the area 😔 all good though my build isn't crying without it

 Is there a way to add a translator for Russian-speaking people? Sometimes it's hard to understand what they want from me.

I would like to translate the game in several languages in the future, but it will be a while before it happens...!

However, there is a walkthrough available (https://www.patreon.com/posts/119207938), you might have some luck translating it to Russian using a translate tool and figuring out what to do next by using that instead ^^

beat nightmare and now working on cleaning up side stuff leveling and alchemy 

one thing I like to see is a traveling merchant encounter that sell items that you aren't able to get once you hit a point of no return but cost more it a way for people to acquire resources like the sand ant honey once they progress far in the game where you can't buy it anymore.

Nice!

There will definitely be more Travelers later yeah, some of them will sell items ^^

You can go back to Sablee and Auria though! You need to use the pod in the top right most room of the Rietti plains for that ^^

sweet, nice to know that 

I've already known about the pod i just want to make sure that when the full game is out (because i know that pod won't be there in the full game) that people won't be screwed if they didn't buy enough item from sablee

also, the spell that allows you to cast twice per cast plus damage boost plus dropkick equals a very dead nightmare (no joke I overkilled her every time with the setup)

lol this one is very very powerful yeah, I'll probably change it a bit in some way in the future :B

hey hey! quick question: i have issues where the mouse bugs like crazy. tried every option but it feels hella sluggish. dunno how to fix it. it's odd. it skips spaces and switches from fast to slow like crazy. if anyone had/has the same issue LMK.

Sadly some people have been having this issue, this is a known GameMaker bug that I can't do anything about definitively right now...

I do have a couple potential workarounds, besides playing the old version, which are listed in the README.txt

I hope this helps...!

Just a quick question: is there any purpose to the stretchy thing in the tunnels other than funny noise? If not that's fine, it's more than amusing by itself

Also the mushroom puzzles are very creative, albeit a little frustrating lol

(+1)

lol no, there's no purpose, it's just for fun ^^

These puzzles are a bit complex yeah... I'm thinking about improving the hints, or maybe even giving away more of the solution for these if you ask for a hint a second time, something like that

(+1)

Awesome lol

I'm really loving the game so far, it's very obvious the team has put a lot of work and care into this project. 

me again i don't know what I'm doing wrong but I'm trying to get the shape drops at auria tower as it the only time you can get them (according to the guide yet even after getting 3 bars and middle clicking to the star i am not getting it

nvm the first shape battle (the one you rescue alma doesn't count even though the guide makes it out as need to get three bars in that fight is required :/

Aah, yeah that specific one doesn't yield any reward. I actually forgot the Auria shape drop was missable in the demo (though it's not particularly useful). It won't be in the full game, but I'll see what I can do about that in a future update!

is the reward from the confetti juggle available anywhere else because I'm getting real sick of that minigame right about now

The reward is a yellow version of the boomerang spell. It will be available in other ways in the full game, but it's the only way to get it in this demo!

You don't really need it though, everything's doable without it.
Also, you can press Enter + Middle click to skip a minigame attempt if you want to retry / stop faster ^^

thanks for the reply I'm glad that it'll be available somewhere else 

my main issue with that minigame is that it feels like it was designed with a touchpad in mind and not a mouse as I've had times where my click doesn't register at all

Oh definitely not! I don't recommend playing with a touchpad.

The balls do get some invincibility frames so to say, right after you click them. Maybe that's what you experienced?

Well, the heart-shaped cursor does make it kinda difficult to see where your click is, so it ends up missing more often than not (even when it feels like it should be connecting...)
Out of the 3 minigames, I struggled with that one way more than the other two myself, since it took a solid 30 minutes of attempts to get it TwT

Maybe making the ball hitboxes a bit larger would help?

Maybe.... I'll consider it!

Are there any recommended ways to go about the angel fights in the great pyramid or is it just a do it until you get through it thing? I was able to get through the first phase after clicking the make it easier button enough times but there is just SO MUCH going on on screen during the second one it's very easy for me to get confused. That's probably less the game and more just my visual processing ability though lol. I love the game so far! I'm just slow

(+1)

Thank you!

Ah, that fight does have a lot going on. The only way forward is to defeat it!
The heart does regenerate, and the regeneration gets faster the more damage you took, so don't hesitate to stop shooting and focus on evading if needed! You can also spend an attempt or two just observing the patterns to better figure out how to dodge them, nothing wrong with that ^^

I am planning a bit of rebalancing / better difficulty settings in the future, but currently that's the only way...!

Love the game so far the only downside is the grind, but that is to be expected with this kind of game. Keep up the great work!

Thank you very much! I'm actually looking to minimize the grind in future versions ^^

Just got to Biscotti and I'm trying to figure out: is this a one-way linear world with no backtracking after major plot beats, or is the world going to open up at some point so I can take care of secrets I couldn't figure out before? I left a few things I thought noteworthy behind in Sablee because I couldn't figure them out, andhere I am again being told that I'd better resolve all my business before I move on even though I have no idea what to do with all these pressure plate switches and have been assuming I'll find out later how to interact with them.

You'll get to go back later, nothing is permanently missable! You'll see what these pressure plates are for later :B
It's just that there are some sequences of the game where you're  confined to certain areas ^^

Good to know.

Great game! I'm actually going through the game for a second time, seeing as it got a few updates in the last two months, but this time through the gauge gears aren't charging and I'm stuck. Any ideas about why that may be?

(+1)

There is a good chance you didn't buy the Star box at the vending machine! ^^

(+1)

Hah, you're right! Thanks! :D

in love with this game but i feel like i got softlocked because, i did not get the thunderhorn, i had started anew file because it has happened before, is it a bug or am i missing something? thank you in advance.

Thank you! ^^

The Thunderhorn isn't required to continue! It's just a relic you might get if you're lucky enough. You can also refight every boss as many times as you want at the end of the demo, so it's not permanently missable!

I love the game! Just one question. When I use the soul trapper, am I supposed to use the soul for something? Am I able to summon and use the thing I trapped like how it shows above with Lamia?

Thank you very much!

Captured souls are really just used in some recipes currently, or they can be sold. They don't have any purpose outside of that currently ^^

i noticed there was an issue with trying to load an old save into the new version of the game, so i wanted to know if this issue would persist for all of the newer versions of the game? for example when the game updates again after the optimization update will there still be problems with carrying save files to the next version?

I try to make it so saves are compatible inbetween minor updates, but for major ones it's extremely likely they will break in some way yes. Sorry...!

(1 edit)

I love this game, and it changed a lot since I first played, I was not knowing what to do so I just abandonned ( it was like 3 years ago ) Right now I reinstalled the game 3 days ago and already finished the game twice! I am just really annoyed because I got 9 power orbs and that I need 10. My review is: the gameplay is really nice, the art too, I like looking for secrets ( but honestly there are some that are way too hidden for almost anybody to see it on their first playtrought ), I am mad because I cant find all the shards at the last part for the keys ( I looked EVERYWHERE and am missing 20 shards ), the only thing that I dont really like about the game is that if you missed someting and are looking around, you will encounter a lot of ennemies, so just to find it takes like 30 min, 3 min of walking, 27 min of fighting. Last thing, its pretty annoying that there are almost no information about the game, the only thing to help me solve puzzles and find a few secrets was watching a video if the game. So this game is really good, I love the gameplay ( so much that I got someting like 20 hours on the game ) and you did a good work. Almost forgot, when you miss one of more power orbs, you need to restart to get them, wich can be pretty frustrating.

(+3)

Thank you very much! ^^

First of all, there is a Walkthrough available here: https://www.patreon.com/posts/119207938
I guess it couldn't hurt to mention its existence in the intro screen... I'll keep that in mind!

If you went through every room of the Night dome and still didn't find the missing stars, even with the radar, you might be missing a secret room! One thing you can use to figure out where it is is the fact that this map is symmetrical ^^

I agree that some secrets are way too hard to find, I do plan at hinting at some of them in various ways in future builds. And, I also have plans to make fights skippable if you've beaten that enemy enough times! The encounter rate is an issue for sure currently.

One last thing, you can get every power orb without restarting! It's possible to go back to Auria and Sablee by using the pod in the top right of the Rietti plains once you've beaten the last boss of the demo ^^

Again, thank you! I appreciate the praises and the feedback!

(4 edits)

Thanks a lot for telling about the fact I can go back, I was about to start a new game to find all of them. But I dont think there are anything that say you can do that in the game, am I wrong? Too, I would say that the puzzles in the Auria tower are easily the hardest. Almost nobody would think of interacting with the clouds in the background, and to find the removable bricks, I need to click everywhere and see if someting move, maybe I suck at seeing difference between colors. ( I am 100% sure that the only orb left for me is in the Auria tower wich can tell that its hard ) and thanks too for telling that the map is symetrical, gonna save me a LOT of time. And fights are already skippable, but they are not always. I dont know what makes it so I can skip it or not, and the shapes are not skippable but that is normal to me.

The sign at the end of the game does mention the pod and being able to go back to Sablee / Auria ^^

I actually disagree about the clouds and bricks in Auria! The bricks are slightly discolored, but also shake when hovered upon ^^
The clouds are harder to think of, until you encounter these lines of clouds jumping in the background. Although, I'm planning on giving them a better SFX when clicked, and maybe making it so you don't have to click them 3 times to destroy them, that could help.

About the fights, you can always walk back the way you came from when you encounter one, so it's possible to skip them in that sense! Smash also lets you instantly destroy fights if you're 10 lvls or more above the enemy, but yeah that doesn't work on Shape fights, you'll need a Heart dummy for these ^^

(3 edits)

Ight, thanks, the bricks are most likely because I changed the luminosity of my screen so it makes the color harder to differentiate. Thanks for the walktrought, it was a bit long to follow the instructions but I managed to get the last orb! ( It was indeed in the auria tower ) Thanks a lot for telling me that it was symmetrical, I would have took ages to find everything else.

No problem! Good stuff ^^

(1 edit)

I will say, this game is surprisingly amazing with the spritework, the story, and everything! I ended up introducing my BF to this, and he enjoys it too :3

Although, if I might make a small suggestion- alchemy could absolutely use some hints sometimes, I ended up having to consult the walkthrough to make the very stretchy bra TwT

Also, one of the maze puzzles in the Rietti Forest could be cheesed by dragging the ball across the top of the screen really fast, although it was finnicky at times.

All in all, excellent work so far!


I'll try to reply to this thread as I come up with any suggestions, reports, or ideas, so check back regularly!

(1 edit)

Okay so, when I rank Vuu up from rank 1 to rank 2, her boobs do grow- but then they seem to shrink back down again to the previous rank, which persists even after restarting the game and changing my team around...

EDIT: Guess who just found out what the + and - buttons were in the UI!
Nevermind, there isn't a bug with Vuu, I just have a mild case of not being very smart TwT

Thank you very much, I'm glad you both like it! ^^

I'll consider alchemy hints. I think it'd be fine if you had to pay for them, either in magis or in shards... We'll see!

Ah, I've been made aware of the Rietti forest puzzle cheese lol. It's actually possible to kinda cheese he one after that too, but I think I'll leave these in, it's kinda like a fun secret ^^

To be fair the + and - aren't very clearly explained, I'm planning to introduce that feature a bit better in a future build of the game!

(4 edits)

Yee, an explanation on the - and + would be nice in a future update...

Another nice QoL would be a faster way to traverse the map, areas like Risetti and Biscotti are so massive, that back tracking to a save point can take multiple minutes, assuming you manage to avoid every single encounter with only one party member still alive...

Also, another feature that would be very nice to add is a saves directory in the files, so you can back up your save data or send it to friends and stuff- when I encountered that "bug" with Vuu, I ended up accidentally deleting all of my save data by renaming data.win to troubleshoot, right after getting up to the 4th area and getting my party up to rank 2... TwT

It ended up coming back somehow, but I think that would be a very useful QoL feature- or even just the ability to import and export save data in the file select?

Oh! And one more thing- I did encounter a single fatal error crash in the first area of the game (Sablee)
I don't remember how it happened exactly, but I ended up moving 2 rooms rather quickly while an item was despawning, which I think was what crashed it...

Like I said, as I encounter things and play more of the game, I'll be sure to reply to this thread for suggestions, reports, and ideas! ^w^7

EDIT: I also encountered another bug I'd like to report! If you try to capture a soul sometimes after a fight, if you click and then click again, the audio may bug out and play the noise for longer than it's supposed to. It's kinda a silly bug reminiscent of the Genesis era, but I think it's worth mentioning!

EDIT 2: As if to karmically prove my point, my PC just bluescreened and corrupted all of my savedata and the game itself, to the point that I need to completely reinstall the game since I keep getting the following error every time I try to open the file select:

___________________________________________

############################################################################################

ERROR in action number 1

of Create Event for object obj_file_select:

DoDiv :2: undefined value

at gml_Object_obj_file_select_Create_0

############################################################################################

gml_Object_obj_file_select_Create_0 (line -1)

Reinstalling did not help, either, so that's one helluva way to lose 15 hours of savedata QmQ
Completely uninstalling and reinstalling didn't help, either, since it keeps crashing...

Huh, that's a lot... Let's answer everything one by one!

I do plan on adding a fast travel system in the future, which will be unlocked later in the story! no worries there ^^

I definitely don't recommend renaming the files...! I'm kinda surprised it still worked after that. More info about the save files below!

The game does have some rare crashes that instantly close the game, without an error log... I'm still trying to figure this out, but these happening as you move into a new room correlates with other reports I've heard. Thank you, I'll see what I can do! I think it might either be a VRAM issue or a problem with GameMaker itself at this time.

Noted for the soul capture, thank you!

As for the bluescreen, I don't expect this was caused by the game since I've never heard of something like this before, but it could have been some real bad timing for sure which corrupted your save...
So, the save files are located in "C:\Users\XXX\AppData\Local\BE_Witches" where XXX is your username. I assume you chose the first save slot, in which case your corrupted save should be named "Save file 0", if possible, do you think you could zip that folder and upload it on say, MEGA, and I can take a look at it? It might be useful to prevent this kind of save file corruption in the future, and with a bit of luck I might also be able to fix your save!

Huh, I can't find a folder by that name anywhere in my AppData\Local folder... Is it possible that the Itch app's sandboxing might have put it in a different directory?

Turns out, the way Itch.io handles sandboxing is that is makes an entirely separate user account on your PC that's hidden, with very few permissions outside of the bare minimum. Who knew?

Anyway- here's (https://mega.nz/file/CA1kjS5D#NHu1dPmtSMdGn5NwLFMuowg_vknd2y1Bf72Z-kdqS8M) a full copy of the BE_Witches folder, which includes Save File 0 as well as my settings file, in case that's somehow messing things up- unless Notepad++ was failing to display things properly, though, the MainSave.sav file was filled with [NUL} on the entire line, so there's a pretty good chance any data there is lost for good...

If you don't mind me asking- is there any way you could implement an automatic backup/restore system into BE witches? Maybe keep a log of your most recent auto save and/or your most recent manual save, as well as some error tracking, so that if one of the folders creates an error and forces the game to hang it's able to identify it and replace it with one of the backups?  Granted, I'm far from an expert on coding, so I have no idea how difficult this would be to implement (at least on the Itch version, since I know Steam handles save files a bit differently due to their cloud saves), but that would be a real life-saver in cases like this TwT""

Also- the crash in Sablee did have an error message in my case, although I forgot to report on it at the time- sorry about that! I tried to recreate it, though, and had no success, so it seems that it's probably an edge-case somewhere...

Enjoying the game, even though I've been struggling with one boss fight. Well, after some research, it seems I'm quite underlevelled! Guess I gotta try and grind out some more levels. Love the work, keep it up!

Thank you very much!

The balance does need a bit more work to be fair ^^

Fair enough. Maybe a slight boost to XP or something? Because I'm around level 9-10 by the time I reach Cerelia. Or rather, I was... I started up the game to grind some more today, and my save was somehow completely gone. If I can't find it, I'll start from the beginning again :(

What?!
Aw fuck, I'm sorry... I don't expect it but did you fiddle with the save files by chance? Or did you maybe try loading a different version of the game and save in there?

The save files are located in "C:\Users\XXX\AppData\Local\BE_Witches" where XXX is your username, what do you see if you access that folder? Surely they didn't fully disappear, maybe it got misnamed through some bug or something and the game can't find it for that reason...?

I had difficulty beating Cerelia first time through, but after learning and practising the fight system (including a lot of stuff which probably isn’t explained by that point in the game), I could beat her easily at level 11 or so, IIRC. I also didn’t have any problems at that level with the Tunnels fights, despite what the walkthough says.

Hi there, been playing the game a ton and just wanted to come here and say I think it's incredible. Personality and charm are clearly baked fundamentally in its DNA! Aside that, I noticed a couple small points I just wanted to bring to light in case they may help as feedback:

  1. Being able to open the map using 'm' is so common in games generally, I was surprised it wasn't incorporated here. 
  2. On death, Vuu her bust size in the game-over screen differs (bigger size) from the one you would have unlocked at the start of the game. I feel like such a nitpicker here but maybe it might be nice to program the screen's bust to be the same as the one you choose to use yourself on the spellcast screen?

Once again, well done. Looking forward to what the full game is going to look like.

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Thank you so much! And I appreciate the feedback too ^^

1. I guess it couldn't hurt! I'd need to be careful and make it so it won't cause issues if you press M while typing a note for example, but yeah, can do, I'm taking note
2. Aah, that's been brought up a few times before. It's fair especially given this is a BE game, but essentially while I'm not against it, my focus is somewhere else currently! If I do end up doing this, it'll be closer to the end of development ^^

Again, thank you!

So I'm curious abut the Shapes fight I know the guide said get 3 bars full to get reward but what happens at 1 or 4 bars is getting 3 bars the best one?

You get various fight bonuses for these!

1 bar: random minor power up
2 bars: health (half a heart or a full heart if you're lucky)
3 bars: +1 drop after the fight
4 bars: random major power up

This game is insanely well polished, and written very well the whole way through the current version. I only ever crashed once and never really encountered any noticeable bugs (other than the ones crawling around the caves) and my only gripe is that the grind to get higher tiers of your party members, even with the end of content fights, takes forever.

Incredibly well done, you should be proud!

Aw man thank you so much! I'm glad ^^

There will be better ways to get XP in the final release, so no worries there! :B

Spell Bomerang don't heal (Sable, don't check rest yet)

Oh shoot, you're right! Thank you, I'll work on fixing this soon!

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