
BE Witches
A downloadable game for Windows and Linux

Explore a colorful world with a unique dungeon crawling and Point & click gameplay mix!

Battle Monstergirls through a never seen before blend of Match-3 puzzles and Shoot 'em up!


Let the titular BE take place and increase your stats and your baps through the power of Amplification! (they get bigger btw)

And much more! Expect...
- A super cool Genesis/Megadrive style soundtrack!
- A varied and colorful cast of characters
- An ecchi game, not a hentai game!
- BOOBA?
- Synthesizing spells and equipment through alchemy
- An unpredictable story
- Lil jokes an' all that
- Every Monstergirl you fight is playable! Over 20 in total!
- Every playable character can be amplified (BOOBA!)
- Never seen before boob sizes in a video game (BOOBAAAAAAAA
- A game that could stand on its own even without the boobs. But I just love boobs too much
Enjoy! ^^
This version of BE Witches is still a WIP, everything is subject to change! You can learn more about the game's development and monstergirl poll on my Patreon page:
https://www.patreon.com/nosebecc
BE Witches is also available on Steam, don't hesitate to add it to your wishlist there! It definitely helps ^^
https://store.steampowered.com/app/1448620/BE_Witches/
FAQ + Walktrhough here
| Updated | 18 days ago |
| Status | In development |
| Platforms | Windows, Linux |
| Rating | Rated 4.5 out of 5 stars (556 total ratings) |
| Author | NoseBecc |
| Genre | Action, Role Playing |
| Made with | GameMaker |
| Tags | Adult, breast-expansion, Cute, Erotic, expansion, growth, moe, Monster Girls, No AI |
| Average session | A few hours |
| Languages | English |
| Inputs | Mouse |
| Links | Patreon |
| Content | No generative AI was used |
Download
Development log
- Devlog #134 + Rose and Slimegirl chibis18 days ago
- Devlog #133 + Vuu and Nightmare chibis48 days ago
- Devlog #132 + Mud elemental and Myasine chibis75 days ago
- Devlog #131 + Kobold & Lamia chibis!Feb 01, 2026
- Devlog #130 + New chibi sprites!Jan 03, 2026
- Optimization update - Mini fix 03Dec 13, 2025
- Optimization update - Mini fix 02Dec 04, 2025
- Optimization update - Mini fix 01Dec 03, 2025





Comments
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heya! just wondering, watched natetheman223 play through parts of the game and im just wondering if the cheats/commands will come to the free version any time soon? (love the game! only download off of itch i have done so far!)
Still absolutely adore this game, just wanted to ask if you'd be able to point me to where I could find the boss version of the pirate theme. I adore it but haven't been able to find it anywhere, not even the SoundCloud
Thank you! ^^
Sadly quite a few tracks haven't been uploaded yet, and I only have limited input on this... I'll do my best to ensure a clean playlist is available both on Souncloud and Youtube soon after the next update releases (hopefully in late 2026, no promises there!)
Understood, any effort is appreciated <3
This is one of the best itch.io games ive played probably ever. The main combat mechanic is super fun and seriously addicting. I knocked out the demo in 2 days and now im fiending for more. That being said i really hope that the puzzles get a little easier & the BE gets expanded on a ton more than whats already here. I know everything is tentative and still in development, but I really wanna voice my opinion that those two areas need to be changed and expanded upon a ton.
that being said, I beat the demo, instantly subbed to your patreon, and now im just sitting tight till the next update.
Aw thank you so much!!! I'm glad ^^
There is room for improvement for sure...! The main issue currently is definitely the lack of BE content, which will be the focus of the next major update. It will also contain various additions, a bunch of QoL and balance changes, and the Ocean dungeon will become simpler.
Are there any puzzles in particular that tripped you up?
Super happy to hear the next update will be majorly focusing on BE! Two puzzles come to mind that were way too hard for me.
The constelation puzzles in the nightdome. I tried over and over to get the constelations set up correctly, but i was clearly missing a single line or i had unknowingly made an extra line. When you slam down and it shows the path for the constelation, the star paths are so insanely quick & the star paths were so visually noisey that i couldnt keep up and actually learn what the constelation was. I tried slamming a single star over and over trying to memorize how many connections it had & to which star it went to. I did end up using a walkthrough for the complex constelations (trilobite, swan).
I realize while writing this i never thought to draw out the constelations on paper and checking each star's connections one by one. I feel like it shouldnt have been needed, though.
The mushroom puzzles broke my brain too, idk if i just was missing something but the color mixing for the mushrooms was 10x harder than color mixing in the ocean. I brute forced one and looked up a video on another because i just didnt get it. This one might just be a skill diff.
Also, just in general, some switches and puzzles were probably too well hidden, but some background elements were interactable, but not puzzle related. I noticed this in the tower specifically (The switch to open the two pits that lead to the power orb was basically invisible). In the post demo (or as an unlock maybe?) Having the ability to highlight rooms that still had puzzles / puzzle chains in them would be really helpful. Maybe even purchaseable treasure maps that give you hints for areas.
I think my puzzle solving issues go away if:
A) i was better.
B) i could make drawing notes in game along regular notes to help visualize the puzzles. (Especially in the nightdome.)
Also, do you have any idea of when the next update would be ready?
Thank you for the detailed answer!
Interesting, I've not heard this about the constellation puzzles before but it's true that they are very visually noisy. Mmh, maybe slowing down the Smash check's speed a tad and touching up the particles would work then, it wouldn't really take away from the concept either.
Haha I figured the mushroom puzzles were part of it ^^ I'm happy with the system, but they're hard to visualize for sure. I'm not sure how much I can do to change that sadly but I do plan on having Alma give better hints if you ask her for help multiple times, for the non optional ones at least.
Ah true, some of these are too well hidden. I have ideas on how to make a few of them easier to notice, but some do need to be hard to find. And yeah, treasure location hints are planned! ^^
Aw man, I only had the idea to add a drawing notes only a few months ago, it sounds like a lot of fun, but it's a tough addition at this point in development... I haven't fully given up on it yet, so maybe possibly, but I wish I'd thought of that from the start...!
I don't have a clean date for the next update, I'm currently hoping for late 2026 but I can't make any promise!
Thank again, this is very helpful! ^^
Can you add a voice actors on full game? Nosebecc?
Hi!
Sorry, but I'm not planning to add voice acting to the game...!
The steps in the guide seem to be incorrect. I followed the instructions, but the puzzle still can't be solved.
Sorry for the delay!
I just tested it, and it does work ^^
Here are the instructions again:
i. Smash the 8th mushroom (blue/dotted).
ii. Smash the 3rd mushroom (blue/dotted).
iii. Smash the 1st mushroom (green/claw).
iv. Smash the 4th mushroom (red/circle).
v. Smash the 5th mushroom (purple/lined).
vi. Smash the 5th mushroom(purple/lined).
vii. Smash the 5th mushroom (purple/lined) again.
viii. Smash the 4th mushroom (purple/lined).
ix. Smash the 6th mushroom (green/claw)
x. Drag the blue/dotted pellet (pellet in the top row) to the first mushroom (green/claw) to turn it cyan/arch.
xi. Drag the red/circle pellet in the bottom row to the fourth mushroom (green/claw) to turn it yellow/z.
xii. The path right will open.
maybe you missed one of the steps? You do have to smash the 5th mushroom 3 times in a row. Keep in mind that breaking a mushroom will change the order of other mushrooms, so make sure to count which mushroom is in the position mentioned by each step of the instructions!
Literally within a day of playing this and I'm now a patron! Great game, though Im currently stuck in Biscotti, and even though I try to grab barrels to brake them, nothing happens. I experienced a similar issue with the pegs in the woods, as I was unable to pound them down.
Thank you so much! ^^
You can swap between the normal cursor and the Smash cursor by using the scroll wheel or pressing "C"! Once in Smash mode, just using left click on the barrels and pegs will work ^^
I was not expecting a bullet hell! This game rules, dude, IDGAF about the boobs at this point.
lmao thank you! Glad you like it ^^
How do I return to the previous area? Clicking the UFO does nothing.
You need to beat the demo for the pod to become usable, did you do that?
I'm successful now
I have the question to after i revive someone with the lady with the coffin can you add them to your party or do you just collect them in the rank up screen cause that is the only place i see them and i also want to say that this game is awesome i played the 2020 version of the game a while back and has been imporved a lot and just the boobs make this game so much better than without and the combat is top notch cause you have to balance shapes, spells and the connect 4 type stuff (in the middle) makes it a chaotic mess that i enjoy keep doing what you doing : )
Thank you so much! ^^
To change the characters in your party, you need to go to a save room and click the floating card, top left of the save clock! ^^
(currently, only the save rooms in Biscotti and the Night dome have that function, but it will be added to all save rooms later in development)
Thx : )
Guys, how do I export my save to another computer? I tried copying the whole file path, but the saves just aren't there when I launch the game...
Mmh, it might be easier to start a new game, save as soon as you can so the correct paths are created automatically, and then just replace the files following that same path logic! ^^
This is what the path should look like:

Make sure the content of the "Save file" folders follows the correct logic when you paste the files as well!
Thank you for the answer! I was able to properly migrate the files; i just couldn't locate the save folders, for some reason they were in another directory...
Is there a way to fix the alchemy bug? Or is making a new save the only solution?
You'll have to make a new save sadly... Saves from older versions aren't compatible with the current version in that way.
Or, alternatively, the old version is still up! It should work on that one
All these chibis are great and all, but uh... when are they getting added to the game? >.>
They'll be part of the BE update, which I'm hoping (key word, it's difficult to estimate the exact amount of work left currently) to release in late 2026! Sadly the release date isn't entirely up to me this time because of Game Maker 2 related reasons.
Said update will also contain various improvements and fixes, better balance, a bit more story content, finalized systems, and of course some other BE related things.
But yeah, that's the plan! Sorry it's taking so long, there's simply no avoiding it...!
Cool! Thanks for replying
I'm unfortunately unable to play past the angel boss fight. I'm just not able to not get hit by and also hit the angel at the same time. I guess I'm just genuinely bad at this type of boss fight. I've tried beating it for about 4 hours at this point with no luck.
Damn... Have you tried lowering the difficulty to the lowest setting?
I've been considering adding more difficulty options, including a "story only" kinda thing where you can't actually game over. You're not the first person to have trouble against the Angel, sorry about that
Hmm... The way it works is that the lowest your HP is, the quicker it regenerates. This effect is even stronger the lower the difficulty is. If you're still up for trying, I would recommend fully focusing on evasion, without attacking, whenever your heart becomes white (1 HP left) or even red (2 HP left). This will make it easier to regenerate, and you'll be able to observe the patterns as well (In fact, you could even spend a try or two just observing and learning, without the extra mental load of aiming and shooting)! Then, switch back to attacking once your heart has regenerated enough / during an easy pattern.
This is the best I've got currently, short of sharing a save file past the Angel fight and a video to catch up on story...!
I've tried it on the lower difficulty and have gotten to half health on the Angel, but from what I understand by reading the comments here there's a second phase after this first one. I think the main problem for me is there's just too much going on for me to process. I've enjoyed the game so far it's just this fight that has me completely stuck. I'm honestly fine with waiting for a potential update in the future with a "story only" difficulty. I'm just taking a break from trying to get past the angel right now, it feels like I'm just hitting a brick wall currently so I'll take a break for now and try again later.
There is indeed a second phase, though you don't have to redo the first one if you lose in the second one. But yeah, that's fair enough!
In any case, thank you for bringing this to my attention ^^
im not sure if its just me but the mouse sensitivity feels rough, small movements barely do anything then moving my mouse more causes it to move across the screen too quickly
and then the mouse sensitivity issue becomes worse in the angel/shape fights
It's a bug with Gamemaker 2, unfortunately out of the dev's hands until the creators of the engine get it fixed. Pressing F1 in-game unlocks the cursor which makes it more bearable.
Sadly it's exactly as Crimson said... There are a couple temporary fixes listed in the README file, such as pressing F1. It's the best I got for the time being, other than playing the old version
Blitzed through the available story; awesome game so far! Looking forward to updates.
Is there any way to go back to old areas? I know for a fact I missed some secrets in the starting town, and it's the only place I know of (right now) to get fabric for a crafting recipe.Scratch that, just found the option within 100 seconds of booting the game up again XP
lol
Thank you very much! ^^
I’m loving this game! I’m excited for updates. Is there any possibility of adding other languages, like Portuguese and Spanish? Or maybe a way for the community to help translate the game?
Thank you very much! ^^
I will be looking into adding more languages eventually for sure! I'll focus on French and Japanese first after the next big update (in late 2026 if all goes well), and more in late development for the actual full release. Portuguese and Spanish will be part of it for sure ^^
There isn't really any way for the community to help currently, but this might be something I look into once French and Japanese are taken care of if the stars align...!
Thanks again! ^^
I've hit a dead-end at Biscotti Tunnels. I've gotten to the blue mushroom and can't find the answer key and also can't find the blue and red info for the 3 part 9 mushroom puzzle.
I can't say I remember the exact specifics right now, but you can find everything you need in the walkthrough! ^^
Here it is: https://www.patreon.com/posts/119207938
I did take a look at the walkthrough and found the information for the green portion, nothing else though. The information needed for the puzzles is not marked on the map. Tried brute forcing the rest (trying every possible combination) but must've skipped the correct combination and don't exactly want to try going through it a second time.
I took a look!
So, the blue and red info for the 3 part 9 mushroom puzzle won't be available until later in the tunnels.
As for the answer key of the puzzle to the right of the blue mushroom, simply go straight up from the top of the blue mushroom (to room 4H on the walkthrough map)! You'll find a Mush smash minigame there, clearing it will reveal the answer ^^
I'm not really sure how I missed that lol, I thought for sure I was looking everywhere. Thanks a bunch! Does the accordion in B2 do anything?
No problem ^^
It doesn't do anything! It's just for fun ^^
Hey NoseBecc, between this demo and the final build from the future. What things do you still have to add for a complete final build of the game? From the demo you currently have and the full game build? (More levels, girls, items, etc.) Can you give me a rough idea? I'm trying to estimate an ETA in my head.
Oh boy, it's difficult to list everything...
There's still about 20 Monstergirls who need a chibi sprite set, including BE sprites, and another maybe 30 who need a full portrait on top! There's various QoL and fixes left to implement, some mechanics need to be finalized, many cutscenes need to be made, new areas need to be designed, new rooms need to be made, dungeon design, more puzzles and secrets, the story needs to be fully finalized, more Shapes, more items, more tracks, special sequences need to be drawn and coded, optional quests, more menu NPCs, more NPC chibis, new blocks, player spells, enemy spells, unique skills, relics... I could probably go on, there's a lot to think about...!
Playable content wise, I estimate the current demo has maybe 20% of it, but I could be wrong. I'm hoping to release the next big demo (the BE update) in late 2026, though chance is also a factor because of Game Maker 2 related reasons. After that, it's essentially just adding new content for the full game. I definitely have a few years of work left...!
OK, thanks for the info. So, I say around 3 to 5 years, but who knows. And boy oh boy I'm gonna be waiting a long time for this but it will be worth it. Welp, keep up with the good work, and take it easy as always.
Thank you very much! I'll do my best ^^
tremendo,keep it up good game
Aw thank you very much! Will do ^^
It seems that steam link was removed from main page. Does this mean that release there is canceled? I would rather purchase it there.
I'm not exactly sure what main page you're referring to, but the game is definitely still up on Steam!
https://store.steampowered.com/app/1448620/BE_Witches/
I meant this page. My bad, but I was sure that a steam link was somewhere below patreon one, but now it's not there, so I assumed.
Aah fair enough, no worries!
Mmh, I suppose there isn't really a reason to not link it there now that you mention it. I'll do that! ^^
I want to like this game so badly. It seems like a lot of thought and care went into this game, but unresponsive mouse controls are too much for me to handle. I can handle a lot of incomplete games. but i really think the buggy cursor is a barrier for me.
That's an issue with GameMaker sadly, I have no choice but to wait for them to fix it... If the workarounds in the README don't cut it, I recommend simply playing the older version (available right under the most recent ones!), it essentially has the same content!
Sorry about this, I was very disheartened myself when I found out some people had this issue...
That's sad to hear, but i appreciate the quick response! I haven't tried an older version yet and will definitely give that a try later this weekend! Thank you :D
is the game going to have release date yet? And you make cheats of this demo
There is no release date yet, I'm still actively working on the game! I am posting monthly devlogs on Patreon however ^^
Which, there are no cheats in this demo but the Patreon version does have a debug mode, you can find more info about the debug functions here: https://www.patreon.com/posts/119207938
Ok work the game first and then do announcement release date of this game ok
That's the plan...!
Holy shit this game is DIFFICULT, even on 0.5 difficulty. I've battled everything I've run into and I am STILL below the levels of everything i run into in the mushroom area. Does lowering the difficulty lower the amount of EXP you get or something? because that feels very counterintuitive to an easy difficulty.
Edit: actually, everything is SUCH a higher level than me, I lose battles in less than a minute. I do believe I have softlocked my file unable to progress because I didn't grind enough EXP.
That sucks. like a lot. The game is really fun, but you REALLY gotta work on balance if stuff like this can happen.
I'll keep my eye on this game, but for now I think having to restart from scratch is a bit too much for me.
Thank you for telling me!
Lowering the difficulty doesn't lower the amount of EXP gained. I do plan on improving the overall balance, as well as adding more difficulty options in the next big update!
Balance has actually been a tough subject, given I've had report of both people struggling on the easiest difficulty, and other breezing through the default difficulty. At the very least, I do think the game should be easier this early on, so that's the direction I'll be going in for the next update.
That being said, it is possible to complete the demo even by avoiding most encounters! Don't hesitate to experiment with the battle systems. Combos are especially important as they'll trigger your equipped combo spells (which you can stock for later by middle clicking them), increase damage dealt to the enemy when destroying Shapes, and cause energized oyons to appear / purify cursed oyons. Equipping the right spells on the right characters depending on the area, as well as good trinkets and relics, is also very important! Don't hesitate to swap characters mid fight as well as this gives you a slight heal on top of a different spell loadout ^^
Thank you again!
I wish to add Arabic language to the game
Adding new languages isn't my priority right this instant, but it could happen in the future! I'm certainly not against it ^^
If you need help with Arabic I am here
Understood!
Thanks a lot, I'll keep this in mind! ^^
how do you get out of biscotti when its in the dome thingy
ive been trying for ages
so far amazing game keep up the good work
Once you have the fist theres a somewhat hidden butten in a house near the top right of biscotti that, once you explore it, reveals a secret tunnel system that acts as the next major area.
Also, there's a walk through included in the files of the game if you get stuck again.
is there any way to lvl up the girls without having to grind for it?
also any idea when the next update coming out?
great game btw
Thank you! ^^
There isn't really a way to avoid grinding currently, though the Ghosts in the forest can drop a trinket that increases earned EXP when equipped!
I'm currently working on the next update, I don't have a date but I do post public devlogs monthly on my Patreon if you'd like to follow the game's development ^^
Will this game ever be released on Android? (If I can play it on Android then how?). (Sorry for bad English.
No worries ^^
I'm sorry, but at least at the moment, I have no plans for a mobile version release!
Hi NoseBecc, I’m loving BE witches so far, and I just have two questions about your patreon.
1. If I donate $5, do I have to stay a patreon to get access to the full game when it releases?
2. When it says we will be given download codes, would that be something like steam keys or would it be something else?
Thank you!
1. You don't have to stay a patron. Once the game releases, I'll have a list of everyone who donated at least $5. Whether they are still a patron or not doesn't matter for this! So a one time donation is enough to get access to the game when it releases ^^
2. It could be Steam keys or it could be something else depending on what platforms I'm on by the time the game releases and what you want!
Alright thank you!!
Dumb question. But after reaching end of content is there any way to get power orbs you missed before hand?
Yeah! You can use the pod in the very top right room of the Rietti plains to go back to Auria and Sablee ^^
Is it possible to play this game in future updates? (On mobile
Sorry, I have no plans for a mobile port currently...! I don't believe the gameplay would work very well on mobile
idk if this is a secret or not but I got a love letter, does someone know it's purpose?
It's just a normal item, it' used in an alchemy recipe ^^
btw biscotti best place ever
WE love Fig
hey I might be stupid but how do I get the monster girls
A character will appear in certian rooms, offering to add a monster girl to your roster of characters. You meet her after the forest section, and she will appear in dangerous rooms (places you can encounter enemies to fight) after, letting you add one new character every time you meet her. It costs money to add characters if I remember right, though, so make sure you have a bit of cash on ya!
I'm not exactly sure what you mean, but to find the pirates you need to walk all the way north of Sablee, then into the ocean!
Here is the walkthrough if that helps: https://www.patreon.com/posts/119207938)
I know you wish to keep the new BE mechanic a surprise until the next major update, with that said how impactful would you say it is? On par with amplification / chibis or more subtle?
I would say about on par! Definitely not more subtle ^^
Hello NoseBecc!! I have finished the demo and just wanted to say I absolutely LOVE this game! Genuinely I don't think I've had this much fun playing anything in a very long time. I love how much personality it has and how unique everything is, especially the combat system (even if I had to rage quit a couple times lol). I can't wait to see where you take it from here!
Hello, thank you so much! This means a lot ^^
I've got quite a bit of work ahead of my still (including rebalancing some stuff :B), I'll do my best!
It sure does! Have you looked at the README?
If these workarounds don't work for you, the old demo is still available precisely for that reason ^^
Sadly, I've no choice but to wait for Yoyogames to fix this issue, this isn't something I can do on my side...
Hello there, I just finished the game public version, really liked it. The variety of puzzles and hidden rooms, rewards, etc. The interactions were funny, my favorite is the bartender at the restaurant. Which I have to say the sidequest for ingredients to make food that will permanently buff your character's stats was refreshing, though you could ignore it and keep with the story. It was refreshing to have something else to do. Finally, I have to ask Why is there a rank limitation for some characters? When I saw their level after resurrection tried to lvl them up and a message about rank limitation showed up.
Thank you very much! :B
A character's level can only be raised up to a point until you have to rank them up. Once you do, they become able to lvl up further! ^^
OOOOH My bad my bad Didn't think about that Thank you
I'm hoping this mouse bug gets fixed at some point, I saw you mention that it's GameMaker's fault which sucks, I played it before and really liked it, but now it's essentially unplayable for me :(
Yeah, it's really annoying but there's nothing I can do...
That's why I chose to leave the old version up, it has almost the exact same content and doesn't have this issue.
Though there are also a couple workarounds in the README, did these not work for you?
Coming back to this, I reinstalled the game on browser rather than through the app and it worked?? I dunno if there's something with that, but it seems to be fine now.