
BE Witches
A downloadable game for Windows
Explore a colorful world with a unique dungeon crawling and Point & click gameplay mix!
Battle Monstergirls through a never seen before blend of Match-3 puzzles and Shoot 'em up!
Let the titular BE take place and increase your stats and your baps through the power of Amplification! (they get bigger btw)
And much more! Expect...
- A super cool Genesis/Megadrive style soundtrack!
- A varied and colorful cast of characters
- An ecchi game, not a hentai game!
- BOOBA?
- Synthesizing spells and equipment through alchemy
- An unpredictable story
- Lil jokes an' all that
- Every Monstergirl you fight is playable! Over 20 in total!
- Every playable character can be amplified (BOOBA!)
- Never seen before boob sizes in a video game (BOOBAAAAAAAA
- A game that could stand on its own even without the boobs. But I just love boobs too much
This version of BE Witches is still a WIP, everything is subject to change! You can learn more about the game's development and monstergirl poll on my Patreon page:
https://www.patreon.com/nosebecc
Enjoy! ^^
FAQ + Walktrhough here!
Updated | 18 days ago |
Status | In development |
Platforms | Windows |
Rating | Rated 4.4 out of 5 stars (355 total ratings) |
Author | NoseBecc |
Genre | Action, Puzzle, Role Playing |
Made with | GameMaker |
Tags | Anime, breast-expansion, Cute, Erotic, expansion, growth, moe, Monster Girls |
Average session | A few hours |
Languages | English |
Inputs | Mouse |
Links | Patreon |
Download
Download
BE Witches - Public.zip 409 MB
Development log
- New demo - mini update #518 days ago
- Devlog #12124 days ago
- Devlog #12046 days ago
- New demo - mini update #469 days ago
- New demo - mini update #380 days ago
- Devlog #119 + QoL update84 days ago
- New demo - mini update #298 days ago
- New demo - mini update #1Jan 06, 2025
Comments
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Hello, sorry if that's not the question you want to hear as a game dev - any ETA on story content past Nightmare shenanigans?
P.S. Also, how about "reviving" the enemies ascension from 2020 demo? I know that ascended enemies was a NG+ thing and now there's too much plot and locations for that - what about returning that feature, but make the ascension depend on difficulty setting?
No worries!
The next big update will mainly focus on BE content but will also have more party events where the party characters talk between themselves, some new quests, optimization, some reworked/improved mechanics and a few other things. As soon as this is done, more story content and new areas will be my primary focus!
I believe the value for ranked up enemies is still in the save files somewhere and can be edited. I'd like to re-add this feature at some point but I don't know what form it will take, or what requirements it will have and such. Linking it to difficulty is interesting but it would also "spoil" the BE which I'd like to be first seen through amplifying your own characters.
But yeah! I'd like this to be back at some point ^^
I just revived a ghost. Now what? (Yes, I realized the irony)
You can now add her to your party through the Biscotti save room! There is a sign there that will explain how to access the character select menu ^^
i kid you not, i figured it out right after i posted that comment! i just forgot to take it down. But thanks anyway!
After getting to Cerelea, I feel like I'm not understanding the core game mechanics. Destroy shapes, match colors, cast spells, observe enemy attacks/buffs/debuffs(?) Seems pretty simple. I'm doing it all and getting nowhere. If anyone has any guidance, I'd appreciated it. I haven't really been enjoying the game so far.
I'm not too sure I understand, are you having trouble fighting Cerelea? Or after?
I beat her now. I ended up finding the revive lady and made a ghost and rank 2'd her. Helped a lot but I barely made it through.
Good job!
Just some general advice then, I recommend equipping at least one combo spell! There is a page in the Biscotti shop explaining how they work ^^
Equipping relics can also help!
And finally, there is also a difficulty slider in the settings. Don't be afraid to lower it if you need to!
Honestly, I didn't expect to fall in love with this game.
The gameplay is just so well balanced and polished, every single room is just filled with secrets, amazing art and character. The art style gives me heavy Paper Mario vibes, and while playing, I kept thinking—this is exactly how a Nintendo Paper Mario game made for PC would be like.
I really wish I had jumped into it sooner! But the beginning just felt a bit overwhelming, mainly because I had trouble telling what was interactable versus what was just part of the background. It made it a little hard to get into at first, and I ended up putting it off for a while. Maybe some subtle color adjustments in the opening section could help with clarity. That said, it was the only part I struggled with during the ~20 hours I spent playing.( Jesus those 20 hours went by fast)
I hope you the best, because honestly this rocks with or without BOOBS!
Aw thank you so much!!! ^^
There is definitely room for improvement, especially at the beginning. I've already redesigned the structure of the Ocean dungeon to be a more concise introduction for example. This and a bunch of other improvements will be part of the next big update, whenever it happens!
Thank you again! I'll do my best ^^
Where ends the public version??
This might not mean much if you haven't reached it, but it ends at the Night Dome. It takes about 20 hours to get there generally!
hey, great game but there is a minor problem i'm having. after i beat the game i went back to sablee to finish all of the puzzles there, but none of the enemies are spawning that would usually drop spiral sand, so i cannot complete the pyramid puzzle. is there another place i can get it?
Weird, are you sure you're on B1F of the ocean? Encounters don't spawn in 1F!
That being said, there is also a spiral sand in a secret chest (the button is where the cursor is in this screenshot)
How do enemies BE?
They don't currently, you need to get these characters on your party to BE them ^^
You can get more characters in your party through the revival NPC unlocked near the middle of the demo
sad, a in-fight power up of BE would be nice tho
We'll see! I have some plans for more BE content
At first glance, I honestly thought it was going to be one of those over-the-top booba games with not much depth, it completely took me by surprise. The gameplay is genuinely fun and well-designed, the puzzles are freshly new, and the overall presentation is fantastic.
I especially appreciated the part of the game where you battle the Kitsune boss (if she doesn’t have a name) because HOLY, I literally let Vuu and her crew die on purpose just to hear that entire song. That moment alone was worth it.
It’s clear how much thought and care went into this. You’ve taken something that could’ve easily been dismissed as a gimmick and turned it into a truly solid, enjoyable experience. I’m really excited to see how the game evolves, and I’d love to know if there’s a proper place to share feedback or suggestions!
(Sorry if any of this came out unclear, thinking in Portuguese and writing in English is hard as hell!)
[I Also have ideias for the game if you allowed me to share anywhere (: ]
It's cool to see that someone else was surprised by this reason besides me.
This demo reminds me of the games I liked when I was younger (specifically the "Fantasy Zone" franchise and the game "Dr Robotnik's Mean Bean Machine").
Nuneto7 voce e do brasil?
Sou sim!
se quiser me procura com o nick velkozbr64 na steam para conversar ou jogar :)
Thank you so much! That made me really happy, I'm glad you enjoyed it this much ^^
Feel free to share ideas for sure! I can't make any promises but I'd love to hear them
Sorry for the late response!
I was thinking about a CO-OP MODE something simple, but fun. In every battle, the character's heart would be split into two parts:
One that can deal damage to shapes, use spells, and has armor.
The other that can only match, cannot leave the match area, and has no armor.
I think that alone would be a cool feature to enjoy with friends, and it would add a bit of extra spice to the game. (It could be expanded beyond battles too, but I’m still figuring out how.)
This mechanic could be called Prince and Princess CO-OP.
Also, I'm planning to create a full body art concept for Alma as the story progresses; When Vuu and her crew find a “temporary body” for her. It’s basically a body made of… paper! And balloons around the chest area, which start deflated in the lower ranks but inflate more as she ranks up. (:
(Maybe I shouldn't do the job of the developer but welp)
No worries ^^
That's an interesting idea!
I've seen suggestion for a versus mode but never for a coop mode before. The problem with both is that figuring out online play and how to properly implement it would be too much time and work at this point... I need to focus on the solo experience first. I'll keep it in mind for later but no promises...!
Ooh, I'd be curious to see that! ^^
I do have some plans for Alma somewhere down the line :B
I was actually thinking about a local CO-OP mode, since I saw in your other comments that an online multiplayer mode wouldn’t be possible, at least for now.
After my last comment, I thought of a few more elements for the CO-OP mode, such as:
The Princess (the one who can’t leave the match area) moves using WASD and can traverse mobile areas by double-clicking in the desired direction.
The Prince uses mouse and can only reach the other side of the screen by passing through these mobile areas.
If they meet while one is jumping through a mobile area and the other is already inside it, they both receive a small buff:
Princess gains temporary level 1 armor (can endure one hit)
Prince gets a 10-second damage buff against shapes
Here’s an example (not covering everything above, just to illustrate the idea):
As for Alma, I’m really trying to replicate Be Witches art style, but it might end up looking a bit different since I only have experience with art apps like Aseprite. Other than that, it should be fine (and pixelated)
Here's a sneaky peek .O. :
Ooh cute! I do love the pixelated look so you won't see me complain ^^
There is an extension to allow multi mouse mouse support with GameMaker actually, but in any case it would still be too involved for me to add this kind of gameplay and make sure it works with the rest (and keep it in mind for the rest of development), as much as I appreciate the thought you put into this!
...Knights in the Nightmare?
The DS game? It's been a while since I thought about this one ^^
this may be a silly question has does one save their game?
You need to click the clock in a save room ^^
In Sablee, you can find a save room close to the beach:
I came here expecting a silly, simple Booba game... and instead, i got a full-fledged adventure game that actually got me invested. Like, just looking and clicking at all the little things shows how much passion and love went into making this!
This game is legit good enough that i might buy the full version (and i almost never buy games anymore) - if it wasn't for one not-so-tiny- thing (no, i'm not talking about my character's chest size): the combat isn't turn-based.
Look, i'm sure some people enjoy the fast-paced action, but i'm not one of these people: i *despise* the feeling of time pressure. I mean, you can't expect to give me something as intricate as a four-bubble-chain-swap system right off the bat and expect me to *not* want to carefully abuse it to set up ultra-wombo-combos.
So, Dev, here's a heartfelt request: could you please add an option for
turn-based combat in the settings menu? It shouldn't be too hard or time-consuming, just freeze the enemy's attack timer and progress it by 1 second or so every time you make a move - and if it makes things too easy or difficult, there's always the difficulty slider to adjust things. The only complicated thing would be the combo system, but i'm sure it won't be *that* hard to figure out, right?
...i sure hope so.
EDIT: Well, i played the game for a bit longer, and, wow, i did not expect this much variety!
Though the new features make a turn-based combat system rather unfeasible... shame about that. But at least it's still fun!
Thank you so much!
I'm personally a fan of being overwhelmed by a lot of things and having to keep up with all of it as well as I can.
That being said, that's an interesting idea... I could make it so each click causes time to pass (= enemy circles to fill) a bit. It should be easy to do in fact! It won't be now, but I'll experiment with this. If it works well, I could make that an option. No promises, but maybe!
In any case, I'm glad you enjoyed it! Thank you again ^^
That's amazing to hear!
Though i wonder how that'll work with shapes added into the mix.. then again, thinking about it, having to switch from puzzler to bullet hell due to an enemy attack sounds like it could be very fun. It would be much more chill than normal battles, as you can take your time to shoot everything down, so maybe it'll require cranking up the number of shapes to remain equally threatening? Then again, you can always adjust the difficulty slider for that...
Well, i'm looking forward to whenever you get around to releasing this ;)
I'd probably leave everything else as is and simply present it as another form of easy mode. You could crank up the difficulty slider if it becomes too easy as you said ^^
I'll look into it!
Does anyone have any idea what extra challenge I should do in the demo? I just want to play the demo again with some random challenge.
(only with the base version of the demo)
You could increase the difficulty past 2! You can do this by directly editing the difficulty value in settings.ini, in ""C:\Users\XXX\AppData\Local\BE_Witches"
Natetheman223 completed a difficulty 5 challenge some time ago ^^
https://www.youtube.com/@Natetheman223/videos
I already did this, I was talking more about random things like only using a character at level Y or only using debuffs, that kind of meme.
being a different challenge than what natetheman did
Oh really!
Hmm... I suppose using only rank 1 spells could be a thing too
how do i use sandbox mode?
Debug mode can only be activated on the Patreon version! ^^
You can find a list of debug functions here: https://www.patreon.com/posts/119207938
Booba.
booba.
Hey there! I just finished the demo for the first time and already looking forward to going through it again while discovering the secrets!
One of the things I was testing was this thing with overkills... I bought one of the crystals to trap souls, and got a common trapped soul or smt... Do these serve any purpose?
I'm glad you liked it! ^^
The souls are only used in alchemy for a few recipes. It's a pretty old system by now, I'll be updating it a bit in the future to make it more interesting
I downloaded the game for Windows and keep getting an error message whenever I try to load up the game...does anyone have/has had a similar problem and knows how to fix?
It's difficult to say without the error message in question, but I recommend you take a look at the readme file! There's a good chance it contains what you need ^^
This is a direct copy:
FATAL ERROR in Vertex Shader compilation
ShaderName: shdr_ItemShine
D3DXCompile failed - result
at gml_Object_obj_Title_Draw_0
I am not computer savvy so I do not know what any of that means...You indeed need to take a look at the README file included with the game! It contains a link to a driver required by older gamemaker games ^^
This is the first time I've ever actually needed to use a README file, always just thought it was a junk file that I had no idea what it really was...idiot 2x over here XD
lol all good, now you know! :B
Hello just played through your game and im really happy to say it was a lot of fun. From the challenging puzzles to the combat mechanics it all fit the game really well. Only thing i would like to ask is if you have ever considered adding backtracking to the end of the demos(if it alr isnt there and i just missed it), because it felt quite discouraging to figure out that i cant 100% the first save file because of the power orbs. Otherwise really great game hope you keep working on it
You can actually backtrack! After you beat the demo, a Pod will appear in the very top right of the Rietti plains, near the pod crash room. It can take you back to Sablee and the Auria tower ^^
Thank you so much, I'll do my best!
Thank you very much
Hello, I have a problem with the shells for Vanille, where can I get them? I just ran through the whole map and didn't understand it=(. Thank you in advance. (chest I had already opened everything, and I was selling shells from them because I didn't know they would be useful)
you can access storage if you click on Vanille (you can swap between your inventory and your stored inventory, don't hesitate to use the "?" button for instructions), she'll have one shell available for you in your stored inventory. Just take it, then drop it and place it on the pillar ^^
Alternatively, there are pink shells here and there in the ocean. Clicking these will give you a Shell item too!
There is also walkthrough available if you need it, you can find it here: https://www.patreon.com/posts/119207938
Hello, i have been having a bug that makes my game crash every time i fight a monster in the mushroom caves and then try to exit them, to save my game in Biscottis save point. I am playing in a virtual machine so maybe its because of lack of processing power? Has this happened to anyone before? Thank you.
Mmh, this might have to do with the virtual machine yeah, I can't say I have a good solution for this...
The GameMaker 2 port might help with this, but it will be another few months before it's out
Thank you! Ill be waiting then. Oh and one other thing. Where is the save file saved, normally? Its to move it to the main computer.
The save file is located in "C:\Users\XXX\AppData\Local\BE_Witches", where XXX is your username ^^
What is going to released date BE witches Nosebecc
I don't have a release date currently!
All I can say is that it's going to be another few years of work before the game is ready
I think my game's bricked until I reinstall it; the opening screen has the cursor permanently stuck in the top left hand corner, reacting to clicks but not mouse movement.
The only setting I remember changing since it worked was turning off fullscreen so I could check the completed map at the same time.
Finally dug around enough to find the settings file, and somehow my cursor coordinates were both calibrated to negative five hundred and seventy-one billion (and change). Resetting those to 0 fixed the issue.
Maybe I moved the mouse too much while calibrating?
Aah sorry about that, the cursor calibration isn't perfect and for some people it can bug out like this, for no discernable reason...
Thankfully the GameMaker 2 port will fix that in a few months by removing the need to calibrate altogether among various performance improvements
Hey nosebecc i noticed one bug in the game but its just random not that kind of bug that makes the game unplayable, so one time when i was about to test kobolds ability on the heart i got to seable(the starting place) amd interacted woth the scarecrow dummy but when i switched to kobold it instantly crashed, i tried this few times but it didnt work, y'know its not that important but still just saying it!
Oh and it was a long time ago you mightev even fixed it too idk
Aah, training mode did have a fair amount of jank before. I'll check to make sure, thank you ^^
i tryed turn on debug mode, does anyone knows why it doesn't work?
Debug mode is only available on the Patreon version, is that the one you're using?
No, thanks for answer i will buy subscription.
hey! it's me again, two things, is there a document or web with a guide? I don't know where to find some things, and second, I found the best way to farm xp, use 4 girls, and go to a spawn zone, there'll be one enemy that gives a lot of xp, if the spawned isn't that one, fight and don't remach, and if you find that, remach it with all the girls, in the forest before Nightmare's first encounter, focus to the phantom girl
Hey! ^^
There is a walkthrough yeah! You can find it here: https://www.patreon.com/posts/119207938
nothing but love for this game so far, its amazin
Thank you very much! ^^
i have absolutely no idea how to get falling stars
You'll need to shoot them out of the sky with the cannons in the night dome! They only spawn in 2 rooms
thats very different, but i like it, thank you for replying so quickly! While you are here I have a suggestion for more BE content! During battles, make the fei grow the witches to their capacity, like ranking up is just a larger bust size showing more spell power stored in the boobies, and as you link the oyons the witches breasts grow to a rank! im no coder so i have no clue how hard that would be, but it would fix a lot of the minimal booba content issue <3
Thank you! This is something I've thought about a lot actually. I ended choosing not to do it since I wanted the BE to feel more permanent, and with the limited space and amount of stuff happening during fights it would have been hard to notice anyway...
There's a bit more to it, but that's the gist of it!
It's a surprisingly complicated issue. I might actually make some special fights where the rules are a bit different and BE does happen mid fight, but other than that I do have a few plan on how to add more BE content, it's just going to take a bit of time to implement ^^
very interested on how you are going to do it and excited to see where this game goes! so far it is adorable and the alchemy makes my brain hurt! (in a good way)
lol thanks again! ^^
help! I'm new in the game, I played the old demo, I'm before do the yellow orb thing, fight to the cowgirl I think, I want to level the characters to level 14 for the rank up, I'm using the more spawn shard, bit I think I'm leveling too slow, there's a way to level faster?
At this point in the game your best bet would be to go back to the forest to level up, but it would probably take a bit... It might be better to continue the story, you'll get more opportunities to level up and rank up soon ^^
nosebecc if I donated 12 months or more in tier 1 would it already be valid with what the tier is described in the print https://prnt.sc/UId2oNtDoq0Y
or would I have to donate at least once in tier 3?
Yes, it would be valid! I'm only looking at the total donated for this, so this works!
Thank you very much for considering it! ^^
I haven't made any donations yet, but when I can I'll make some donations :)
how do u save?
You can save by clicking on the big clock in save rooms!
In Sablee, you can find a save room close to the beach:
Oh ok I lost all my progress oh well I didnt get super far love the game btw
Sorry about that... I'll see what I can do about adding a better explanation soon!
And thank you ^^
There will be a adaptation for linux?
This will very probably be a thing at some point in the future yes! ^^
I am on the 3rt island, there's some way to go back to make 100% on every map or only in a new save file?
By completing the demo you will be able to return to previous areas.
the place is close to that "UFO" that is destroyed.
just finished the demo and now im trying to see all the BE possible on all the characters and oh man, shards are going in negatives😭😭😭
Oh amd yeah, i really like the celleras and slime nurse's booba especialy celleras bc the cowgirl and stuff it adds after 3rd rank, i like the slime nurse's bc its kinda like Vuu but makes me think its better, well tbh Imp is a real thing, i use her to fight and shes dang Hot!!
And is it true theres going to be 6th rank in feature? If yes im super happy!
Cya booba lovers!
Oh and another question Nosebecc, is plant girl in this Demo?
I'm sorry for the delay, for some reason I stopped getting notifications from itchio!
Thank you very much!
There will be a 6th rank in the final release yes ^^
Plant girl isn't in this demo, she'll be added in a future version ^^
oh yeah no problem, aww man im so excited for the 6th rank even if it takes years ill wait patiently!
Just out of curiousity, how do you access the other playable characters?
Look for Liv in the areas where enemies appear and pay her to use the monster reborn spell or finish the demo and she will be waiting there
I'm sorry for the delay, for some reason I stopped getting notifications from itchio!
As chogathbr64 said you can unlock characters through Liv. You can add them to your party by clicking on the card next to the clocks in save rooms after you reach Biscotti ^^
Which one is Liv? Cause that name doesn't ring a bell. If its possible could you show me a picture?
Sure! ^^
This is Liv:
You find her around the middle of the demo, and she can randomly appear in dungeons afterwards (or is permanently available after you beat the demo)
Okay I haven't run into her yet, cause I just left that Auron Tower or whatever it was called.
I can't seem to get out of Biscotti. I've looked and interacted with everything I possibly could and I'm just stuck
There's a walktrhough here: https://www.patreon.com/posts/119207938
In the newest demo is it possible to find 6 power orbs and increase size at level 20? I am so lost as to where the last one is, if that is the case. Can I get some help? Been looking around the last shroom section in (Biscotti tunnels). I can't find the solution to section(A1-3 or 14) and can't find solution to section (B2-2 or 14) Could it be there? Are the puzzles finished?
Edit: I cheated and found a guide. It was too hard for me to notice what I was missing. Would like to know if anyone else had a hard time on this as well. It was a quite the reward I almost missed out on.
The game has been a blast. I can tell there has been a lot of love put into this. So charming. The character designs, the colors, the different locations. The puzzle too, some very hard, some sweet. The core battle mechanics have such a playful design. And the attractions you interact with feels really good. Even the small things like the feel of the UI, environment interaction.
As someone who has wanted to make games of my own this is truly inspiring.
I'm sorry for the delay, for some reason I stopped getting notifications from itchio!
Thank you very much, I'm glad! ^^
Some stuff will be rebalanced in the future. The harder optional puzzles will probably stay as they are, but I'm planning on adding a way to help the find some secrets at some point
Has anyone been able to beat Nightmare? i get her hp down low but she manages to hit me for 9999 and kills be before i can recover x,x
Yes, it is possible because I have already completed the demo on the highest difficulty mode.
I accumulated damage to finish the fight before Nightmare cast the final attack, perhaps to reset the casting time of the final attack.
What level were you when you beat here? i'm lvl20-23 and i dont do alot of damage still trying to find her weakness
I faced her around these levels, I don't remember much, but what I suggest is that you avoid the yellow fey attacks because the Nighmare is immune.
I don't know what spells you have or the rank level of your witches.
But I suggest you leave aside the healing spells and only use the combo heals.
Have a damage combo ready and just beat her to the punch when she is low health.
Ok im beginning to get a lil pissed... how tf do i rank up or whatever to get the BE? Im pressing everything i can, im hitting it, don't know. I've had to skip 2 or 3 ow cuz I have no clue
The rank up mechanics are explained and demonstrated after the first boss of the main story.
Soooo... could u tell me how cuz i cant go back?
Have you already faced the first boss and started the festival?
If so, you will have to follow the story until you find the rank up room in Biscotti.
Has anyone done the Night dome Constellations? i got 2 of them right by following it but some i'm still confused on how to follow the guide
guide? I didn't understand this part but using Smash on the constellation stars shows the points where you need to make the connections.
What's the different between this new demo and the last demo that released in 2023? Does the play through gets longer and have more content?
Yes! It's a massive update ^^
There's more characters, areas, items, shapes, puzzles, an actual story, improved system, and more. It takes 15 to 20 hours to get to the end of the demo, and more if you want to 100% ^^
fantastic.
有没有大佬告诉我怎么找到黄色封印
The Yellow Seal is in the Night dome, and the Night Dome is accessed through the Rietti plains, above the forest entrance ^^