
BE Witches
A downloadable game for Windows
Explore a colorful world with a unique dungeon crawling and Point & click gameplay mix!
Battle Monstergirls through a never seen before blend of Match-3 puzzles and Shoot 'em up!
Let the titular BE take place and increase your stats and your baps through the power of Amplification! (they get bigger btw)
And much more! Expect...
- A super cool Genesis/Megadrive style soundtrack!
- A varied and colorful cast of characters
- An ecchi game, not a hentai game!
- BOOBA?
- Synthesizing spells and equipment through alchemy
- An unpredictable story
- Lil jokes an' all that
- Every Monstergirl you fight is playable! Over 20 in total!
- Every playable character can be amplified (BOOBA!)
- Never seen before boob sizes in a video game (BOOBAAAAAAAA
- A game that could stand on its own even without the boobs. But I just love boobs too much
This version of BE Witches is still a WIP, everything is subject to change! You can learn more about the game's development and monstergirl poll on my Patreon page:
https://www.patreon.com/nosebecc
Enjoy! ^^
FAQ + Walktrhough here!
Updated | 1 day ago |
Status | In development |
Platforms | Windows |
Rating | Rated 4.4 out of 5 stars (345 total ratings) |
Author | NoseBecc |
Genre | Action, Puzzle, Role Playing |
Made with | GameMaker |
Tags | Anime, breast-expansion, Cute, Erotic, expansion, growth, moe, Monster Girls |
Average session | A few hours |
Languages | English |
Inputs | Mouse |
Links | Patreon |
Download
Download
BE Witches - Public.zip 409 MB
Development log
- Devlog #1201 day ago
- New demo - mini update #424 days ago
- New demo - mini update #335 days ago
- Devlog #119 + QoL update39 days ago
- New demo - mini update #253 days ago
- New demo - mini update #165 days ago
- BE Witches - NEW DEMO!!!69 days ago
- Devlog #11798 days ago
Comments
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Hey nosebecc i noticed one bug in the game but its just random not that kind of bug that makes the game unplayable, so one time when i was about to test kobolds ability on the heart i got to seable(the starting place) amd interacted woth the scarecrow dummy but when i switched to kobold it instantly crashed, i tried this few times but it didnt work, y'know its not that important but still just saying it!
Oh and it was a long time ago you mightev even fixed it too idk
Aah, training mode did have a fair amount of jank before. I'll check to make sure, thank you ^^
i tryed turn on debug mode, does anyone knows why it doesn't work?
Debug mode is only available on the Patreon version, is that the one you're using?
No, thanks for answer i will buy subscription.
Hi, firstly, great game, peak fiction!
Secondly I have found a few bugs:
1. When viewing Klehss's in a menu, when the image moves it causes her left right leg to 'flash'. I don't know if this is just due to how my computer displays it.
2. Notice on that a red and yellow onyon are on the same space, 4 from bottom, 2 from left
3. While walking through the ?Biscotti tunnels, the game crashed and i got this error
Thank you!
1. Aah, the flashing on Klehss is due to the way I did the shading. I don't think I'll be able to fix that, but that's good to know!
2. Damn, I thought I'd fixed this one. I believe it can happen when an oyon falls in the same frame the gravity is swapped. I'll look into it!
3. I never saw this one before, I'll look into it too!
Thank you very much for these reports, this helps a lot ^^
hey! it's me again, two things, is there a document or web with a guide? I don't know where to find some things, and second, I found the best way to farm xp, use 4 girls, and go to a spawn zone, there'll be one enemy that gives a lot of xp, if the spawned isn't that one, fight and don't remach, and if you find that, remach it with all the girls, in the forest before Nightmare's first encounter, focus to the phantom girl
Hey! ^^
There is a walkthrough yeah! You can find it here: https://www.patreon.com/posts/119207938
nothing but love for this game so far, its amazin
Thank you very much! ^^
i have absolutely no idea how to get falling stars
You'll need to shoot them out of the sky with the cannons in the night dome! They only spawn in 2 rooms
thats very different, but i like it, thank you for replying so quickly! While you are here I have a suggestion for more BE content! During battles, make the fei grow the witches to their capacity, like ranking up is just a larger bust size showing more spell power stored in the boobies, and as you link the oyons the witches breasts grow to a rank! im no coder so i have no clue how hard that would be, but it would fix a lot of the minimal booba content issue <3
Thank you! This is something I've thought about a lot actually. I ended choosing not to do it since I wanted the BE to feel more permanent, and with the limited space and amount of stuff happening during fights it would have been hard to notice anyway...
There's a bit more to it, but that's the gist of it!
It's a surprisingly complicated issue. I might actually make some special fights where the rules are a bit different and BE does happen mid fight, but other than that I do have a few plan on how to add more BE content, it's just going to take a bit of time to implement ^^
very interested on how you are going to do it and excited to see where this game goes! so far it is adorable and the alchemy makes my brain hurt! (in a good way)
lol thanks again! ^^
help! I'm new in the game, I played the old demo, I'm before do the yellow orb thing, fight to the cowgirl I think, I want to level the characters to level 14 for the rank up, I'm using the more spawn shard, bit I think I'm leveling too slow, there's a way to level faster?
At this point in the game your best bet would be to go back to the forest to level up, but it would probably take a bit... It might be better to continue the story, you'll get more opportunities to level up and rank up soon ^^
nosebecc if I donated 12 months or more in tier 1 would it already be valid with what the tier is described in the print https://prnt.sc/UId2oNtDoq0Y
or would I have to donate at least once in tier 3?
Yes, it would be valid! I'm only looking at the total donated for this, so this works!
Thank you very much for considering it! ^^
I haven't made any donations yet, but when I can I'll make some donations :)
how do u save?
You can save by clicking on the big clock in save rooms!
In Sablee, you can find a save room close to the beach:
Oh ok I lost all my progress oh well I didnt get super far love the game btw
Sorry about that... I'll see what I can do about adding a better explanation soon!
And thank you ^^
There will be a adaptation for linux?
This will very probably be a thing at some point in the future yes! ^^
I am on the 3rt island, there's some way to go back to make 100% on every map or only in a new save file?
By completing the demo you will be able to return to previous areas.
the place is close to that "UFO" that is destroyed.
just finished the demo and now im trying to see all the BE possible on all the characters and oh man, shards are going in negatives😭😭😭
Oh amd yeah, i really like the celleras and slime nurse's booba especialy celleras bc the cowgirl and stuff it adds after 3rd rank, i like the slime nurse's bc its kinda like Vuu but makes me think its better, well tbh Imp is a real thing, i use her to fight and shes dang Hot!!
And is it true theres going to be 6th rank in feature? If yes im super happy!
Cya booba lovers!
Oh and another question Nosebecc, is plant girl in this Demo?
I'm sorry for the delay, for some reason I stopped getting notifications from itchio!
Thank you very much!
There will be a 6th rank in the final release yes ^^
Plant girl isn't in this demo, she'll be added in a future version ^^
oh yeah no problem, aww man im so excited for the 6th rank even if it takes years ill wait patiently!
Just out of curiousity, how do you access the other playable characters?
Look for Liv in the areas where enemies appear and pay her to use the monster reborn spell or finish the demo and she will be waiting there
I'm sorry for the delay, for some reason I stopped getting notifications from itchio!
As chogathbr64 said you can unlock characters through Liv. You can add them to your party by clicking on the card next to the clocks in save rooms after you reach Biscotti ^^
Which one is Liv? Cause that name doesn't ring a bell. If its possible could you show me a picture?
Sure! ^^
This is Liv:
You find her around the middle of the demo, and she can randomly appear in dungeons afterwards (or is permanently available after you beat the demo)
Okay I haven't run into her yet, cause I just left that Auron Tower or whatever it was called.
I can't seem to get out of Biscotti. I've looked and interacted with everything I possibly could and I'm just stuck
There's a walktrhough here: https://www.patreon.com/posts/119207938
In the newest demo is it possible to find 6 power orbs and increase size at level 20? I am so lost as to where the last one is, if that is the case. Can I get some help? Been looking around the last shroom section in (Biscotti tunnels). I can't find the solution to section(A1-3 or 14) and can't find solution to section (B2-2 or 14) Could it be there? Are the puzzles finished?
Edit: I cheated and found a guide. It was too hard for me to notice what I was missing. Would like to know if anyone else had a hard time on this as well. It was a quite the reward I almost missed out on.
The game has been a blast. I can tell there has been a lot of love put into this. So charming. The character designs, the colors, the different locations. The puzzle too, some very hard, some sweet. The core battle mechanics have such a playful design. And the attractions you interact with feels really good. Even the small things like the feel of the UI, environment interaction.
As someone who has wanted to make games of my own this is truly inspiring.
I'm sorry for the delay, for some reason I stopped getting notifications from itchio!
Thank you very much, I'm glad! ^^
Some stuff will be rebalanced in the future. The harder optional puzzles will probably stay as they are, but I'm planning on adding a way to help the find some secrets at some point
Has anyone been able to beat Nightmare? i get her hp down low but she manages to hit me for 9999 and kills be before i can recover x,x
Yes, it is possible because I have already completed the demo on the highest difficulty mode.
I accumulated damage to finish the fight before Nightmare cast the final attack, perhaps to reset the casting time of the final attack.
What level were you when you beat here? i'm lvl20-23 and i dont do alot of damage still trying to find her weakness
I faced her around these levels, I don't remember much, but what I suggest is that you avoid the yellow fey attacks because the Nighmare is immune.
I don't know what spells you have or the rank level of your witches.
But I suggest you leave aside the healing spells and only use the combo heals.
Have a damage combo ready and just beat her to the punch when she is low health.
Ok im beginning to get a lil pissed... how tf do i rank up or whatever to get the BE? Im pressing everything i can, im hitting it, don't know. I've had to skip 2 or 3 ow cuz I have no clue
The rank up mechanics are explained and demonstrated after the first boss of the main story.
Soooo... could u tell me how cuz i cant go back?
Have you already faced the first boss and started the festival?
If so, you will have to follow the story until you find the rank up room in Biscotti.
Has anyone done the Night dome Constellations? i got 2 of them right by following it but some i'm still confused on how to follow the guide
guide? I didn't understand this part but using Smash on the constellation stars shows the points where you need to make the connections.
What's the different between this new demo and the last demo that released in 2023? Does the play through gets longer and have more content?
Yes! It's a massive update ^^
There's more characters, areas, items, shapes, puzzles, an actual story, improved system, and more. It takes 15 to 20 hours to get to the end of the demo, and more if you want to 100% ^^
fantastic.
有没有大佬告诉我怎么找到黄色封印
The Yellow Seal is in the Night dome, and the Night Dome is accessed through the Rietti plains, above the forest entrance ^^
But ... but, ecchi literally means H as in hentai. Japanese bashfully abreviate hentai to h and even use the english pronounciation to "hide" what they are talking about.
It is like having a bee game instead of a booba game.
That's fair, I think this differentiation is more made in the west.
I just couldn't think of a snappier way to explain this ^^
I do not think that the word hentai is used outside of Japan as they would use it in Japan either. On the one hand it is funny how different people use the same words and mean different things. On the other hand, this can get frustrating if they use this to classify things and talk to each other about those things. Misunderstandings are bound to happen. Using "H" seems to have a long tradition in Japan, and there seems to not even be consensus about the origin or meaning. At one point in history it even meant gay. Not kidding. The translated Japanese wiki site for ecchi is a fun read. So saying it is an ecchi game and not hentai could have once meant, it is a homosexual game and not a perverted game. Language is fun.
Huh, I had no idea lol
But well, looking up "difference between ecchi and hentai" does seem to correspond to what I had in mind now, generally speaking. I'll stick with it for the time being at least since it'll save me some trouble, but it's still good to know! I'll keep this in mind and if something better/clearer comes to me, I'll change it then!
Thank you ^^
Just to be clear, my initial post was meant jokingly. Hence the stammering. There is no doubt about the lighthearted booba nature of your game.
I never saw ecchi used outside of anime I watched. Except by nerds on wikipedia. Hentai, yes, but not ecchi. Maybe it really is getting established as a word. And while we are at it, we should add booba to the dictionary.
https://en.wikipedia.org/wiki/Booba_(disambiguation)
Now this I can agree with! lol
BOOBA
nosebecc The game's difficulty isn't a problem for me, but be careful not to make the game too easy because you can make some very challenging puzzles and very good battles.
I think the shapes in the Auria Tower should have a spawn rate like the shapes in the other areas to demonstrate more about that type of battle and give people the chance to collect the triangular trinket (I mean the bill cipher from that area).
But nosebecc, just don't forget to leave something for those players who like a challenge, so that it doesn't get in the way of players who just want to finish the game.
I don't think the Brazilian Portuguese language will be added, but it will still be a good game when it's finished.
but the name of the witch gravitates when it is a selected character that would be "Goza" and it is very funny here in Brazil and just do a translation from Brazilian Portuguese to English and you will understand.
lmao I see. Hmm, might have to change that then lol
The difficulty is definitely a hard thing to balance. Some find the game too hard to the point where even the easiest difficulty is tough, while others can breeze through it without issues... I definitely want the game to get harder as the story progresses, but this also means the game should be easier near the start (or at least, the mandatory fights). I do want extra hard optional fights too ^^
Thank you for bringing this up though, it can be easy to forget that some want an actual challenge!
For the Auria Tower triangle, there will be more opportunities to get it later in the story! ^^
Thank you very much, I'm glad you enjoyed the game! :B
E muito legal que você nosebecc é interativo com a comunidade sobre seu game, mas serio o nome "Goza" da witch gravitar (essa witch na print https://prnt.sc/kS2ytPPsocmM ) e parecida com a palavra "gozar" aqui no Brasil, e traduzindo a palavra "gozar" para o inglês fica "cum"... (yes and a funny translation Goza=gozar=cum), mas e só engraçado isso não precisa se preocupar não.
E eu estou usando tradutor para escrever em Inglês, sinto muito se meu Inglês não ter ficado muito bom nos outros comentário que eu tinha feito.
It's ok! It was totally understandable ^^
It's definitely a bit silly to keep "Goza" now that I know this, even if it's not a big issue lol
Amazing game! Am I the only one who thought the Kitsune boss was a dick in the eye though? "All the things I've learned--all things I've applied aren't helping me! [She's] just fucking wrecking me!"
Was not prepared for things to get so Touhou so fast. I gave up after an hour and dropped the difficulty and still barely won. That was at level 9.
If there was some mechanic like a particular weakness that makes the encounter more manageable, it was apparently real easy to miss. Doesn't help that you have no access to storage, shop, etc at this point.
I wouldn't have even batted an eye or asked the question if the rest of the game hadn't been exemplary in terms of polish, design and difficulty curve.
Thank you very much!
I haven't received other reports about Kitsune but there's room for improvement when it comes to balance, without a doubt. I'll keep that in mind and take another look at her!
Kitsune does have a resistance to purple spells. There is a "Resist" graphic that shows when using a purple spell on her, but I have yet to add special SFX for resistances and weaknesses so this might have played a role.
I also recommend using Witch cards as they're a small quick free heal and can give you some new options! Vuu's Veomea is also very powerful and great against Shapes ^^
If you don't have combo spells equipped, I'd recommend using at least one if you've got any in your inventory.
Hang on, I didn't get the tutorial on combo spells until after in Biscotti. Are they available before that fight?
Technically yes, it's possible to find a few before then. Not that you need them for the fight necessarily!
I'll also rebalance item location in the future though, so this might change.
Haven't even gotten to the fetish parts yet. This game is literally just playing bejeweled and undertale while tripping on adderall, I love it and I want to die.
Edit: each segment of this game is different and more painful than the last im actually hyped
lol I'm glad you like it!
I do want to add more booba content in the future ^^
问一下怎么逃离biscotti
You need to go to the abandoned house in the north east part of Biscotti! ^^
There are a few other steps after. You can find a walkthrough here: https://www.patreon.com/posts/119207938
问一下砍蘑菇的那个怎么做,我这里网站开不开开不了攻略
For the mushroom puzzles, you will need to find the correct colors clue with the corresponding symbol. You also need to use SMASH, and I recommend you use your color guide too ^^
I'm not sure I understand, but the walkthrough has the solution for the mushroom puzzles! Or is it that Patreon does not work for you?
Feel free to send a screenshot too!
Found game while horny, realized it's a whole ass game. I LOVE IT. BOOBA
BOOBA
XD i just noticed this nosebecc the last part of the devlog that says "i just love boobs too much" i love it, and not even blameing you, im like you too but without a great game that many people play!(im the human without the great game)
lol
Long live the booba!
XDD
- "Breast expansion game"
- Looks inside
- Cool and unique battle mechanics
??? /j
lol thank ye! :B
What are the use for souls?
at this point in the demo just to create the Teacup, Tea plate and Teapot trinkets.
each trinket using 1 specific type of soul and Vase lip or/and shard
Hey, where can I find Jelly tentacles? The guide doesn't say where to find them like it does pretty much every other item in the game
This item is an enemy drop called jelly.
The book can help you know if it is an enemy drop or collectible from the scenario and some.
The book helps a lot in finding the items that are dropped by the enemies that you have seen dropping
I've been wondering about the items that are dropped by witch bosses in the final version of the game, is there any way to farm these items in some kind of revenge system? Or in another system like Rose's stick drop?
I'm not sure in what way exactly, but there will be a better way to get them yes ^^
Will chibi art be added for the remaining characters (which are obtained only after defeating Nightmare) in the demo version? Or will they be added only at the release (or in some future exclusive builds, if any)?
I would like to add them in the demo version asap, but it will take a bit of time ^^
I understand that the same thing can apply to the ultimate attacks of the characters (since everyone except the main ones just have a fire attack)?
Correct! They'll all have their own unique skill eventually
Just finished the demo, and holy hell was this an awesome experience! I'd probably give it an 8-9/10. This will be fairly long, covering things I picked up on during my playthrough, alongside things I felt could be adjusted.
--- Art
I loved pretty much all of it! It's oozing charm from every corner of the screen. From the unique interfaces such as Trix being the inventory (also tying into the games lore! The game does this a BUNCH and gives it so much points in my book) to the simple charm of getting additional effects from clicking objects, the game makes it fun enough to just simply click around the screen or just well, look at it.
A friend of mine had made the comparison that the overworld section of the game looks similar to Super Paper Mario's aesthetic, which I'd say shines through in areas like Biscotti with the geometric cliff faces/rocks contrasted by the softer chibi sprites and flora, and the red/yellow seaweed in the Sablee depths.
The pixie just sort of looks off to me in comparison to the rest of the characters. Smallish head alongside the hips just set off the anatomy alarms in my head.
Minor, but Rose looks on edge constantly cause of the small pupils lol. I get the direction ofc but it'd help if the girl's eyes calmed down a tad in some frames. And is her tattoo meant to be missing in her artwork? Can't exactly tell if the tattoo transforms directly into the claws or if it projects them.
--- Music
Again, holy heck all of it is awesome! I'd say its almost the main reason I stuck with the game. It's never repetitive or overbearing, This is what made *me* think of SPM, rather coincidentally. I was shocked finding out RRThiel worked on this, which is probably *why* it reminds me of the game come to think of it :P.
The only track that rubbed me the wrong way was the Biscotti Tunnels theme. The bass track is too in front and doesn't really mesh well with the rhythm/tempo of the rest of the track.
--- Plot
I was NOT expecting to be so endeared by the writing in this game my god. Everything just flows so damn well, I kept noticing mechanics and justifications being weaved seamlessly into the plot, such as T losing her limbs after the escape sequence justifying why you don't have access to her until Biscotti, the subtle shooter mechanic tutorialisation with the festival and more. The angel segment was a neat and sudden subversion of the game's vibes, although it's a bit silly that you can just decide to go the wrong way back and trigger it anyways.
The game's exposition rarely if ever feels out of place, and the game takes the time to justify itself when it does happen (Vuu never having died before and thus not being as knowledgeable about the festival and titans, Rose being an isekai victim and all etc.).
The game dries out on dialogue and direction pointers after the Cerelea/Myacine fights; I was slightly confused after completing biscotti tunnels on what to do since it was a fairly long dungeon, and there's not really any introduction sequence to the Night Dome. Just something like a small reminder to also beat up the blob in the plains after freeing Biscotti. Subtle skill issue, though.
--- Gameplay
-- Exploration (Point & Click / Dungeon Crawler sequences)
I'd already said it but there's soooo many things to click and get feedback on its so damn entertaining. The puzzles stay relatively challenging and unique throughout, and a lot of rewards are hidden pretty well and out of immediate sight.
Foraging is neat, and a nice way to pad rooms that don't have a treasure or secret inside.
It would be nice if the map had a metroid-style system to show if you've missed/completed a secret in a room (ideally only after completing the dungeon) and to mark resource areas. Having notes is good for this but it would be nice to have the game mark this down for you automatically.
Stealth mode doesn't feel like it has enough of an impact on encounter rates (as in, it is rather annoying to need a fei inhibitor to get the rates I'd sort of expect with just stealth alone). Fast mode also doesn't feel like it makes you move much faster, which in combination leads to floor clean-up feeling like a bit of a slog (unless I just misunderstood what the setting does).
The fei crystals floating about in the underwater dungeon are a bit distracting, I'm sort of anticipating a puzzle whenever I see them which makes it confusing visually. It'd probably help if these were feiless variants or less notable outside of the puzzle rooms.
A skill issue on my behalf, but it's not immediately obvious how to solve the constellation puzzles in the night dome; the hint doesn't tell you to try smashing the stars, and to my knowledge the order you do them in does not matter, so it gives you outright incorrect information. I had assumed there was a hinted order from the direction of the spinning light around the stars at first. It's also possible to do the shooters here out of order, which leads to missing the tutorials for them. I found myself getting rather frustrated lining up shots until I realised you could hold down the button to aim the shot vertically.
Another skill issue, wasn't particularly obvious at first that you can drag Trix onto heartfruit to get the inventory expansion, and the mechanic of picking up Trix about doesn't seem particularly useful otherwise. Lead to me tossing them about in Biscotti after finding this out in the forest, anticipating they'd break the barrels.
Tutorial notes seem placed in rather strange locations, and later than they should otherwise be.
-- Combat (Puzzle / Shooter sequences)
This is such a damn entertaining genre fusion! I'm not really into either of the two, so it should say something that the game has engaged me so much. Reminds me of Puzzle & Dragons if it were less restrictive for tile movement (loving the chain mechanic and its potential), alongside shapes feeling like a more engaging version of punish mechanics seen in other titles. The micromanaging between them feels chaotic in the good way, although I feel you aren't rewarded for taking out shapes enough, and it is very easy to lose combo trying to clear out the outside board. Rose feels VERY restrictive in this manner, despite feeling great otherwise for shape combat. I tended to play as T due to the set and forget playstyle they have for shooting with the mines and ranged AoE.
I do hope the witch card system is made more viable. I never really felt like I needed to change witches or really use others at any point, due to being able to regear before fights and not being particularly restricted with equipment. Something like being able to use two witches at once (one for shapes, one for oyons/spells) could be interesting (but would need obvious balancing), or having passive buffs in encounters depending on the witches in the party, to increase the viability of having certain characters on the deck.
The combo meter is a super interesting mechanic, with being able to swap out which buffs you get and at which combo level.
There's a lack of scaling to shape only encounters. Feels like it could get very stagnant later in the game without any progression beyond new enemies.
-- General
Budget feels *pretty* tight. From buying spells (multiple copies per witch), needing money to store items mid-dungeon, revive npcs, warp to save points, lower spawn rates etc. I didn't feel like I had a lot of freedom with my money, and I ended up just restarting the game on failures, over dealing with the lack of utility items and witches in a dungeon at points. I never really felt restricted with shards, in comparison.
Always felt one item short off of doing the alchemy puzzles. I also didn't feel particularly enticed to engage with them as the rewards weren't particularly notable, or weren't particularly relevant without needing other spells/items first. Forget making multiple.
An option to keybind alternate left/right mouse buttons would be nice, it can get a bit hectic at times (and I'm a weirdo who willingly used touchpad so that would help with gameplay a bunch. I've tended to play pretty on par with mouse users for other games on my skill level and this game QUICKLY humbled me on the limits I have lmao)
--- Boobs
:3c teehee
Ofc its for game balance (and well, size options) and all, but are characters like Nightmare *really* rank 1 when we get them? Sort of expect someone like the yellow guardian to be well, not rank one. Makes me double take.
I hope the rank lock setting is made a bit more robust. I feel like the game genuinely stands on its own without the ecchi content, and it's why I haven't mentioned it until now; it's just not my immediate thought on what makes the game feel good to play or what kept me playing, and I'd hope it can be as serviceable when possible to as much people (prudes) as possible.
'Rank Lock' isn't immediately descriptive until you connect the dots between ranking and BE, a more direct name would be helpful.
More granularity would also help; locking rank appearance per witch, alongside presets to match people's limits better (perhaps someone's fine with when it comes up in the plot, but don't want the amount of 'freedom' Nightmare or Cerelea ends up having, for example).
Being able to set rank lock on first boot would also be nice, if someone wants to boot up the game without risk of catching weird looks from those who hate fun and whimsy.
Of course, considering its literally in the title of the game, don't let any guardrails set up ultimately restrict you from what you aim to create at the end of the day :P
--- Game Title
It's a biiit annoying to find the game or content relating to it. 'be witches' will come up literally, and 'breast expansion witches' will just assume nsfw tags. Probably something worth keeping in mind.
I loved the experience throughout, and I can't wait to see this game evolve as time goes on.
First of all, thank you so much for the in depth review! I'm glad you enjoyed the game enough to take the time to write it all ^^
I'll do my best to answer some things!
- Rose's tattoo
It does directly turn into the claws! I'll have more opportunities to talk more about it later, probably through party events which will let the characters interact between each other about all sort of things. It'll be a great way to touch on minor lore elements ^^
- Less dialogue near the end
For sure! I want at least one more cutscene after you save Biscotti, and once again party events will also help with this once more are implemented. There are only a few in the game currently and almost all are non optional, like when Rose first talks about her tattoo.
- The fei crystals floating about in the underwater dungeon are a bit distracting
Mmh... A variant without the symbol could help, but there are also a few puzzles where some of the petals are somewhat hidden. I could even have cases where the puzzle itself is hidden later, but seeing symbols on the petals with symbols would prevent that. I'll see what I can do, but I might end up leaving them as is!
- Secret detector
Something like this is planned! It might have to do with Tril ^^
- Constellations and cannons
Will do! I know how to help with that ^^
- Witch cards
I agree that these aren't as good as they could be. I do have ideas on how to improve them and make switching to a different character a better option, but this will have to wait a bit before it's actually implemented ^^
- Alternate left/right mouse
This can actually be done! There is an option for it in the settings ^^
- 'Rank Lock' isn't immediately descriptive
That's fair... I do have the '?' button giving you more info about it, but I'll update it if I can find a satisfying alternative ^^
- More granularity would also help; locking rank appearance per witch etc
Once again only explained through the '?' button on the spellcard menu, this is what the '+' and '-' are for! You can choose your favorite rank (purely graphical change). This among a few other mechanics will also be properly explained later.
I actually fixed some of the issues you mentioned, like Heartcarrots and dragging Tril, in the newest update from 2 days ago!
More generally there is definitely room for improvement balance wise, I made sure to increase the amount of received magi in the latest updates but I'll probably make more changes later, including chest contents, the rate at which alchemy recipes are found (and which ones), shop selections, encounter rates and a lot more. Though this might have to wait until the game is in a bit less of a WIP state so I can make more definitive decisions.
Shape fights will mostly rely on Shape variety and new Shapes as you said, though I do have a few ideas about these too for later.
And, ironically enough, I also feel like there isn't enough BE content currently. I'm working on this (chibi sprites BE and more) but of course this will take a bit of time, especially given I'm juggling with quite a few tasks since the release. But it'll happen! ^^
Thank you again! I've taken notes and will make sure to address as much of this as I can asap ^^
Will this get mobile?
Sorry, I have no such plans!
NoseBecc, the game BE Witches has very good gameplay and a cool story and characters that are fun to watch interact. I would have liked to have seen some interaction from Rose about improving her rank. It seems like she came from the "isekai effect" so I thought it would be funny.
It's a shame that I'll already be playing the demo on normal and difficult, collecting everything ): I just didn't use the mechanics of changing the witch during the duels much because I didn't find it very useful. I don't like playing this type of game where you mix 3 or more colors and point click, but as I said, I really enjoyed playing your game.
It would be cool to see some characters that you resurrect appear at the cafe at a table to see dialogue interactions with the character that is in front of the party, but I understand if that's not possible.
Your game is very good to play. I think it would be a good idea to talk to some gaming influencers and recommend your game when it's finished or to support the project.
I don't know how famous the game is outside of Brazil.
Thank you very much!
I wouldn't say it's super popular in general. It has been difficult to get into contact with influencers, but I'm trying! I'm already very lucky that people like Natetheman223 and TannerOfTheNorth made videos about it ^^
I'm planning on adding dialogue after some rank ups as you said! It will be added later ^^
Having revived characters show up in the world could be cute too for sure!
To be honest, I haven't completed the game yet (I'm still suffering in the Biscotti tunnels), but I can already say that the new demo is even better than the old one (no wonder, more than 4 years have passed since the last public demo). It's a pity that it's still quite a long time to wait for the full version of the game, but at least the game no longer resembles an "endless loop" (as it was in the last public demo), haha.
The only thing I particularly disliked was Vestia's "death" (all because of the recent update of the plot in one game, and yes, I wrote it in spades, because it's not known if you plan to somehow bring her back to life in any way or not). But these are personal claims, nothing more. So it doesn't spoil the game.
By the way, I noticed on the Steam page that you are the only publisher of the game, although there was another one before. Did you have any problems with the previous publisher (I just don't read blogs, maybe that's where you explained the situation)? You don't have to tell me what happened if it's something like that.
Thank you! I wish I could go faster as well, but there's sadly no alternative... Though since I've been hiring artists, development has definitely sped up ^^
Nothing too crazy, we had a few disagreements and figured parting ways would be better for the both of us! I'm much more comfortable this way ^^
Never mind about the Jelly Tentacles. I just found my first one after like 15 Jelly kills so I was just getting unlucky with the drop rate lol. The game is super awesome btw and I've been really enjoying the battle mechanic!!
Thank you very much!
I've been working on QoL stuff so I'll see if I can hint at how to get a Jelly tentacle better, and maybe edit the drop rates a bit ^^
Android version?
Not the Android version just the windows version.
Correct, I have no plans for an Android version currently! Sorry
Sorry to bother ya but for some reason I can't for the life of me get a Jelly Tentacle to drop from the Jelly enemies... Is there a trick to it or something I'm missing? I'm playing on the most recent public release demo if that's any help.
quick question but is there anything else you can do with debug mode apart from walking everywhere
Debug mode gives you access to the room editor, the damage calculator, the debug room which lets you see any cutscene again, the ability to insta rank up anyone... A bunch of stuff I use to develop the game basically ^^
You can find a full list at the bottom of this post
ok thank you