Sorry! You can see every character you've unlocked in the character select menu though. You can swap ranks and alt outfits there as well, and you can drag portraits with Right click, and zoom/unzoom with Right click+ Mouse wheel ^^
I mean, just by exploring the game files. It's okay though! i'll figure out a way! i just geet very horny, and i love playing the games! but you understand when it feels urgent?
I just wanted to ask, is everything that is shown in the demo the current progress made in the whole game, or is there more after the fight with nightmare? I'll definitely buy it when it's finished but I do need to know if I'm already missing some things.
So, played the demo yesterday, and gotta say, I was pretty much hooked on it all day. For almost 8 hours straight, I was playing your game, cause I was enjoying it that much. From the story, to the characters, to the lore of the world.... It was all good.
Pros: Story: The story is already a strong point going for. I was hooked pretty quickly as I got my self oriented with the world and controls, and quickly found the story of the up-an-coming knight vuu a very good jumping off point. I'm already anticipating what you might have cooking up in the future with Nightmare and why everything is going down. Rose being a human and referring to the magics as mana is also a nice mystery that can be explored.
Art: The character art for the over world are all adorable and cute (and a little sexy) in all the right ways. The background art is also pleasing, relatively easy on the eyes, and very interesting depending on the location your at, giving every current zone a nice set up. It's easy to tell where Vuu's beach was compared to sky temple or the forest. As for the 'battle art/shop art', the characters look very nice and well detailed. It's pretty good to see the difference in chest sizes too..... (More on this later..)
Gameplay: The mix of the overworld puzzle solving, mix with the battle puzzle games makes this a good game to have a story with. The battles aren't TOO frequent, but pretty good. Having a battle puzzle game is also a nice idea, and I haven't seen any other games quite like this one that mix a battle aspect with the puzzles. I honestly could probably do better with making a better deck of spells when in fights, but that's on me.
Cons: Story: A bit of a nitpick, but a small bit of confusion for the sky temple is why vuu get's crystalized, and the leader get's.....Let's say poked, is a bit strange to me. I know for story reasons and drama, getting the big tripple poke sets up the tear jerking conclusion to the beach area, but it also makes me wonder why? Why wouldn't she be just getting covered in crystal too? This is probably the only small nitpick I have over all in story.
Art: So given this game is namely about B.E., I already know you've talked about the lack of content with this. And although it's good to work for the B.E. when leveling up, tying it to exploration to gain powers from finding power spheres can both feel a little bit like it's robbing of the chance to get them. (I only found 8 power spheres, and although I'd rather not do a replay to find the rest since the demo doesn't allow back tracking to the beach zone, I still had vuu at least at level 4, which she was already fairly large then! Makes me wonder if there will be ways to go past the size 6 in the future that you announced.) Over all, there isn't really a gripe about the art, but I will put a suggestion of ideas (probably some you've already considered), at the end of this post.
Gameplay: So here's where my actual gripes are coming in. Now, for all intents and purposes, most of the gameplay is solid. I like the quirky inventory system, but I'm sure some improvements could be made to finding things in certain area's of the map. I know that the characters will react (looking depressed) if we're in an area with a secret, but sometimes those secrets are just THAT elusive. I'd come to one room, they'd react, and I don't know what I'd need to find. I'll make a suggestion for 'secrets' down below. As for world puzzles, most of them are pretty easy, though the color matching stuff still makes my brain hurt. (But in a good way). The biggest annoyance was actually in Nightmares zone, when you'd have to use your mouse to scroll three different turbines. I manged to BARELY make them, but they are VERY unforgiving... I'd say out of everything in the game, this was one thing that almost made me stop. I'd maybe give a little more leeway with the reverse turbines in nightmare's zone. Finally, there's a noticeable difficulty spike right after the plains when you fight...Celistine? (Lightning Cow). Where kitsune was hard but manageable, Celistine definitely upped the difficulty. I lost to her almost eight times before finally managing to overcome her.
Suggestions: First, for overworld puzzles, may I suggest something you could buy from a shop that's called a 'secret tracker'? Something that makes it so if people want an easier time finding secrets on the map, it'll mark it when you come to a room with a secret. This way it's optional for players and it doesn't take away from the game play too much. Secondly, with said secret tracker, it marks on the map something similar to that of the Metroid series. In each square, a open circle will appear when there's treasure or a secret. And once the secret or treasure is found, the circle is replaced with a dot? Something easy for players to identify.
B.E. suggestions: So with the biggest gripe being a lack of B.E. content, I can suggest maybe two ideas. In the battle games where you fight an enemy, perhaps they 'swell' with magic the closer they get to losing. Sorta like they're getting that fae magic over-flow before exploding. The other is a simple thing in shops, purchasable items that give small enhancements, be they temporary (for one fight), or have some gradual stuff. Heck, these could be even used for fun over-world puzzles, like flotation raft boobs.... Silly stuff.
Thank you very much!!! I'm glad you enjoyed it that much, and I appreciate the review too ^^
To adress some of your concerns:
Story: There are reasons for all of this of course! I can't get into it, but things will be explained eventually ^^
Gameplay: First of all, there definintely needs to be balance improvements. Too much is introduced at once currently, I want to make things more forgiving from the forest onward. This is where the WIP status shows the most...! Other planned changes will also help with this.
I'm surprised that the gear puzzle gave you more trouble than the color ones actually! But it's true that that last one is especially tough, I've heard similar things from others. Noted!
Some of the secrets are a bit too well hidden, though characters being sad isn't a secret indication, just a little mechanic where you can tickle them to get some shards and sometimes items ^^
I plan on adding some form of secret detection unlockable later in the game, so you'll be able to get anything you missed eventually. Possibly along the lines of what you suggested, but I'm not 100% sure yet!
Having a problem ever since the update where it just fails to start.
Nerd details show:
Running (full path to AppImage) through bubblewrap Exited! Had error: exit status 127 ->Standard error fuse: device not found, try 'modprobe fuse' first open dir error: no such file or directory.
Seems like a specific file is missing, though I've reinstalled several times
Is anybody else dealing with this? If so, how would I resolve it?
Edit: Launching directly through the AppImage works fine, so perhaps its a problem with either Itch or a process handling the AppImage like Bubblewrap?
Oof, I know very little about pretty much anything Linux, I really just know it works when launching the AppImage directly. Just found out what Bubblewrap is after looking it up.
I appreciate the edit, that's good to know! I'll keep this in mind but I definitely cannot promise any change on that front, I'm sorry...!
heya! just wondering, watched natetheman223 play through parts of the game and im just wondering if the cheats/commands will come to the free version any time soon? (love the game! only download off of itch i have done so far!)
Still absolutely adore this game, just wanted to ask if you'd be able to point me to where I could find the boss version of the pirate theme. I adore it but haven't been able to find it anywhere, not even the SoundCloud
Sadly quite a few tracks haven't been uploaded yet, and I only have limited input on this... I'll do my best to ensure a clean playlist is available both on Souncloud and Youtube soon after the next update releases (hopefully in late 2026, no promises there!)
This is one of the best itch.io games ive played probably ever. The main combat mechanic is super fun and seriously addicting. I knocked out the demo in 2 days and now im fiending for more. That being said i really hope that the puzzles get a little easier & the BE gets expanded on a ton more than whats already here. I know everything is tentative and still in development, but I really wanna voice my opinion that those two areas need to be changed and expanded upon a ton.
that being said, I beat the demo, instantly subbed to your patreon, and now im just sitting tight till the next update.
There is room for improvement for sure...! The main issue currently is definitely the lack of BE content, which will be the focus of the next major update. It will also contain various additions, a bunch of QoL and balance changes, and the Ocean dungeon will become simpler.
Are there any puzzles in particular that tripped you up?
Super happy to hear the next update will be majorly focusing on BE! Two puzzles come to mind that were way too hard for me.
The constelation puzzles in the nightdome. I tried over and over to get the constelations set up correctly, but i was clearly missing a single line or i had unknowingly made an extra line. When you slam down and it shows the path for the constelation, the star paths are so insanely quick & the star paths were so visually noisey that i couldnt keep up and actually learn what the constelation was. I tried slamming a single star over and over trying to memorize how many connections it had & to which star it went to. I did end up using a walkthrough for the complex constelations (trilobite, swan).
I realize while writing this i never thought to draw out the constelations on paper and checking each star's connections one by one. I feel like it shouldnt have been needed, though.
The mushroom puzzles broke my brain too, idk if i just was missing something but the color mixing for the mushrooms was 10x harder than color mixing in the ocean. I brute forced one and looked up a video on another because i just didnt get it. This one might just be a skill diff.
Also, just in general, some switches and puzzles were probably too well hidden, but some background elements were interactable, but not puzzle related. I noticed this in the tower specifically (The switch to open the two pits that lead to the power orb was basically invisible). In the post demo (or as an unlock maybe?) Having the ability to highlight rooms that still had puzzles / puzzle chains in them would be really helpful. Maybe even purchaseable treasure maps that give you hints for areas.
I think my puzzle solving issues go away if:
A) i was better.
B) i could make drawing notes in game along regular notes to help visualize the puzzles. (Especially in the nightdome.)
Also, do you have any idea of when the next update would be ready?
Interesting, I've not heard this about the constellation puzzles before but it's true that they are very visually noisy. Mmh, maybe slowing down the Smash check's speed a tad and touching up the particles would work then, it wouldn't really take away from the concept either.
Haha I figured the mushroom puzzles were part of it ^^
I'm happy with the system, but they're hard to visualize for sure. I'm not sure how much I can do to change that sadly but I do plan on having Alma give better hints if you ask her for help multiple times, for the non optional ones at least.
Ah true, some of these are too well hidden. I have ideas on how to make a few of them easier to notice, but some do need to be hard to find. And yeah, treasure location hints are planned! ^^
Aw man, I only had the idea to add a drawing notes only a few months ago, it sounds like a lot of fun, but it's a tough addition at this point in development... I haven't fully given up on it yet, so maybe possibly, but I wish I'd thought of that from the start...!
I don't have a clean date for the next update, I'm currently hoping for late 2026 but I can't make any promise!
Sorry for the delay! I just tested it, and it does work ^^
Here are the instructions again:
i. Smash the 8th mushroom (blue/dotted).
ii. Smash the 3rd mushroom (blue/dotted).
iii. Smash the 1st mushroom (green/claw).
iv. Smash the 4th mushroom (red/circle).
v. Smash the 5th mushroom (purple/lined).
vi. Smash the 5th mushroom(purple/lined).
vii. Smash the 5th mushroom (purple/lined) again.
viii. Smash the 4th mushroom (purple/lined).
ix. Smash the 6th mushroom (green/claw)
x. Drag the blue/dotted pellet (pellet in the top row) to the first mushroom (green/claw) to turn it cyan/arch.
xi. Drag the red/circle pellet in the bottom row to the fourth mushroom (green/claw) to turn it yellow/z.
xii. The path right will open.
maybe you missed one of the steps? You do have to smash the 5th mushroom 3 times in a row. Keep in mind that breaking a mushroom will change the order of other mushrooms, so make sure to count which mushroom is in the position mentioned by each step of the instructions!
Literally within a day of playing this and I'm now a patron! Great game, though Im currently stuck in Biscotti, and even though I try to grab barrels to brake them, nothing happens. I experienced a similar issue with the pegs in the woods, as I was unable to pound them down.
You can swap between the normal cursor and the Smash cursor by using the scroll wheel or pressing "C"! Once in Smash mode, just using left click on the barrels and pegs will work ^^
I have the question to after i revive someone with the lady with the coffin can you add them to your party or do you just collect them in the rank up screen cause that is the only place i see them and i also want to say that this game is awesome i played the 2020 version of the game a while back and has been imporved a lot and just the boobs make this game so much better than without and the combat is top notch cause you have to balance shapes, spells and the connect 4 type stuff (in the middle) makes it a chaotic mess that i enjoy keep doing what you doing : )
To change the characters in your party, you need to go to a save room and click the floating card, top left of the save clock! ^^ (currently, only the save rooms in Biscotti and the Night dome have that function, but it will be added to all save rooms later in development)
Mmh, it might be easier to start a new game, save as soon as you can so the correct paths are created automatically, and then just replace the files following that same path logic! ^^
This is what the path should look like:
Make sure the content of the "Save file" folders follows the correct logic when you paste the files as well!
Thank you for the answer! I was able to properly migrate the files; i just couldn't locate the save folders, for some reason they were in another directory...
They'll be part of the BE update, which I'm hoping (key word, it's difficult to estimate the exact amount of work left currently) to release in late 2026! Sadly the release date isn't entirely up to me this time because of Game Maker 2 related reasons.
Said update will also contain various improvements and fixes, better balance, a bit more story content, finalized systems, and of course some other BE related things.
But yeah, that's the plan! Sorry it's taking so long, there's simply no avoiding it...!
I'm unfortunately unable to play past the angel boss fight. I'm just not able to not get hit by and also hit the angel at the same time. I guess I'm just genuinely bad at this type of boss fight. I've tried beating it for about 4 hours at this point with no luck.
Damn... Have you tried lowering the difficulty to the lowest setting? I've been considering adding more difficulty options, including a "story only" kinda thing where you can't actually game over. You're not the first person to have trouble against the Angel, sorry about that
Hmm... The way it works is that the lowest your HP is, the quicker it regenerates. This effect is even stronger the lower the difficulty is. If you're still up for trying, I would recommend fully focusing on evasion, without attacking, whenever your heart becomes white (1 HP left) or even red (2 HP left). This will make it easier to regenerate, and you'll be able to observe the patterns as well (In fact, you could even spend a try or two just observing and learning, without the extra mental load of aiming and shooting)! Then, switch back to attacking once your heart has regenerated enough / during an easy pattern.
This is the best I've got currently, short of sharing a save file past the Angel fight and a video to catch up on story...!
I've tried it on the lower difficulty and have gotten to half health on the Angel, but from what I understand by reading the comments here there's a second phase after this first one. I think the main problem for me is there's just too much going on for me to process. I've enjoyed the game so far it's just this fight that has me completely stuck. I'm honestly fine with waiting for a potential update in the future with a "story only" difficulty. I'm just taking a break from trying to get past the angel right now, it feels like I'm just hitting a brick wall currently so I'll take a break for now and try again later.
im not sure if its just me but the mouse sensitivity feels rough, small movements barely do anything then moving my mouse more causes it to move across the screen too quickly
and then the mouse sensitivity issue becomes worse in the angel/shape fights
It's a bug with Gamemaker 2, unfortunately out of the dev's hands until the creators of the engine get it fixed. Pressing F1 in-game unlocks the cursor which makes it more bearable.
Sadly it's exactly as Crimson said... There are a couple temporary fixes listed in the README file, such as pressing F1. It's the best I got for the time being, other than playing the old version
Blitzed through the available story; awesome game so far! Looking forward to updates.
Is there any way to go back to old areas? I know for a fact I missed some secrets in the starting town, and it's the only place I know of (right now) to get fabric for a crafting recipe.
Scratch that, just found the option within 100 seconds of booting the game up again XP
I’m loving this game! I’m excited for updates. Is there any possibility of adding other languages, like Portuguese and Spanish? Or maybe a way for the community to help translate the game?
I will be looking into adding more languages eventually for sure! I'll focus on French and Japanese first after the next big update (in late 2026 if all goes well), and more in late development for the actual full release. Portuguese and Spanish will be part of it for sure ^^
There isn't really any way for the community to help currently, but this might be something I look into once French and Japanese are taken care of if the stars align...!
I've hit a dead-end at Biscotti Tunnels. I've gotten to the blue mushroom and can't find the answer key and also can't find the blue and red info for the 3 part 9 mushroom puzzle.
I did take a look at the walkthrough and found the information for the green portion, nothing else though. The information needed for the puzzles is not marked on the map. Tried brute forcing the rest (trying every possible combination) but must've skipped the correct combination and don't exactly want to try going through it a second time.
So, the blue and red info for the 3 part 9 mushroom puzzle won't be available until later in the tunnels.
As for the answer key of the puzzle to the right of the blue mushroom, simply go straight up from the top of the blue mushroom (to room 4H on the walkthrough map)! You'll find a Mush smash minigame there, clearing it will reveal the answer ^^
Hey NoseBecc, between this demo and the final build from the future. What things do you still have to add for a complete final build of the game? From the demo you currently have and the full game build? (More levels, girls, items, etc.) Can you give me a rough idea? I'm trying to estimate an ETA in my head.
There's still about 20 Monstergirls who need a chibi sprite set, including BE sprites, and another maybe 30 who need a full portrait on top! There's various QoL and fixes left to implement, some mechanics need to be finalized, many cutscenes need to be made, new areas need to be designed, new rooms need to be made, dungeon design, more puzzles and secrets, the story needs to be fully finalized, more Shapes, more items, more tracks, special sequences need to be drawn and coded, optional quests, more menu NPCs, more NPC chibis, new blocks, player spells, enemy spells, unique skills, relics... I could probably go on, there's a lot to think about...!
Playable content wise, I estimate the current demo has maybe 20% of it, but I could be wrong. I'm hoping to release the next big demo (the BE update) in late 2026, though chance is also a factor because of Game Maker 2 related reasons. After that, it's essentially just adding new content for the full game. I definitely have a few years of work left...!
OK, thanks for the info. So, I say around 3 to 5 years, but who knows. And boy oh boy I'm gonna be waiting a long time for this but it will be worth it. Welp, keep up with the good work, and take it easy as always.
I want to like this game so badly. It seems like a lot of thought and care went into this game, but unresponsive mouse controls are too much for me to handle. I can handle a lot of incomplete games. but i really think the buggy cursor is a barrier for me.
That's an issue with GameMaker sadly, I have no choice but to wait for them to fix it... If the workarounds in the README don't cut it, I recommend simply playing the older version (available right under the most recent ones!), it essentially has the same content!
Sorry about this, I was very disheartened myself when I found out some people had this issue...
That's sad to hear, but i appreciate the quick response! I haven't tried an older version yet and will definitely give that a try later this weekend! Thank you :D
There is no release date yet, I'm still actively working on the game! I am posting monthly devlogs on Patreon however ^^
Which, there are no cheats in this demo but the Patreon version does have a debug mode, you can find more info about the debug functions here: https://www.patreon.com/posts/119207938
Holy shit this game is DIFFICULT, even on 0.5 difficulty. I've battled everything I've run into and I am STILL below the levels of everything i run into in the mushroom area. Does lowering the difficulty lower the amount of EXP you get or something? because that feels very counterintuitive to an easy difficulty. Edit: actually, everything is SUCH a higher level than me, I lose battles in less than a minute. I do believe I have softlocked my file unable to progress because I didn't grind enough EXP. That sucks. like a lot. The game is really fun, but you REALLY gotta work on balance if stuff like this can happen. I'll keep my eye on this game, but for now I think having to restart from scratch is a bit too much for me.
Thank you for telling me! Lowering the difficulty doesn't lower the amount of EXP gained. I do plan on improving the overall balance, as well as adding more difficulty options in the next big update!
Balance has actually been a tough subject, given I've had report of both people struggling on the easiest difficulty, and other breezing through the default difficulty. At the very least, I do think the game should be easier this early on, so that's the direction I'll be going in for the next update.
That being said, it is possible to complete the demo even by avoiding most encounters! Don't hesitate to experiment with the battle systems. Combos are especially important as they'll trigger your equipped combo spells (which you can stock for later by middle clicking them), increase damage dealt to the enemy when destroying Shapes, and cause energized oyons to appear / purify cursed oyons. Equipping the right spells on the right characters depending on the area, as well as good trinkets and relics, is also very important! Don't hesitate to swap characters mid fight as well as this gives you a slight heal on top of a different spell loadout ^^
Once you have the fist theres a somewhat hidden butten in a house near the top right of biscotti that, once you explore it, reveals a secret tunnel system that acts as the next major area.
Also, there's a walk through included in the files of the game if you get stuck again.
There isn't really a way to avoid grinding currently, though the Ghosts in the forest can drop a trinket that increases earned EXP when equipped!
I'm currently working on the next update, I don't have a date but I do post public devlogs monthly on my Patreon if you'd like to follow the game's development ^^
1. You don't have to stay a patron. Once the game releases, I'll have a list of everyone who donated at least $5. Whether they are still a patron or not doesn't matter for this! So a one time donation is enough to get access to the game when it releases ^^
2. It could be Steam keys or it could be something else depending on what platforms I'm on by the time the game releases and what you want!
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I kinda wish i was able to see the PNG's in the files.
Sorry!
You can see every character you've unlocked in the character select menu though. You can swap ranks and alt outfits there as well, and you can drag portraits with Right click, and zoom/unzoom with Right click+ Mouse wheel ^^
I mean, just by exploring the game files. It's okay though! i'll figure out a way! i just geet very horny, and i love playing the games! but you understand when it feels urgent?
will the full game be free any time in the future or not?
The demos are free, but the full game will not be free ^^
I don't have a precise price in mind yet though!
God dammit i hate being broke
I just wanted to ask, is everything that is shown in the demo the current progress made in the whole game, or is there more after the fight with nightmare? I'll definitely buy it when it's finished but I do need to know if I'm already missing some things.
There will be much more after the Nightmare fight in the full game! This is just where the demo stops for now ^^
So, played the demo yesterday, and gotta say, I was pretty much hooked on it all day. For almost 8 hours straight, I was playing your game, cause I was enjoying it that much. From the story, to the characters, to the lore of the world.... It was all good.
Pros:
Story: The story is already a strong point going for. I was hooked pretty quickly as I got my self oriented with the world and controls, and quickly found the story of the up-an-coming knight vuu a very good jumping off point. I'm already anticipating what you might have cooking up in the future with Nightmare and why everything is going down. Rose being a human and referring to the magics as mana is also a nice mystery that can be explored.
Art: The character art for the over world are all adorable and cute (and a little sexy) in all the right ways. The background art is also pleasing, relatively easy on the eyes, and very interesting depending on the location your at, giving every current zone a nice set up. It's easy to tell where Vuu's beach was compared to sky temple or the forest. As for the 'battle art/shop art', the characters look very nice and well detailed. It's pretty good to see the difference in chest sizes too..... (More on this later..)
Gameplay: The mix of the overworld puzzle solving, mix with the battle puzzle games makes this a good game to have a story with. The battles aren't TOO frequent, but pretty good. Having a battle puzzle game is also a nice idea, and I haven't seen any other games quite like this one that mix a battle aspect with the puzzles. I honestly could probably do better with making a better deck of spells when in fights, but that's on me.
Cons:
Story: A bit of a nitpick, but a small bit of confusion for the sky temple is why vuu get's crystalized, and the leader get's.....Let's say poked, is a bit strange to me. I know for story reasons and drama, getting the big tripple poke sets up the tear jerking conclusion to the beach area, but it also makes me wonder why? Why wouldn't she be just getting covered in crystal too? This is probably the only small nitpick I have over all in story.
Art: So given this game is namely about B.E., I already know you've talked about the lack of content with this. And although it's good to work for the B.E. when leveling up, tying it to exploration to gain powers from finding power spheres can both feel a little bit like it's robbing of the chance to get them. (I only found 8 power spheres, and although I'd rather not do a replay to find the rest since the demo doesn't allow back tracking to the beach zone, I still had vuu at least at level 4, which she was already fairly large then! Makes me wonder if there will be ways to go past the size 6 in the future that you announced.) Over all, there isn't really a gripe about the art, but I will put a suggestion of ideas (probably some you've already considered), at the end of this post.
Gameplay: So here's where my actual gripes are coming in. Now, for all intents and purposes, most of the gameplay is solid. I like the quirky inventory system, but I'm sure some improvements could be made to finding things in certain area's of the map. I know that the characters will react (looking depressed) if we're in an area with a secret, but sometimes those secrets are just THAT elusive. I'd come to one room, they'd react, and I don't know what I'd need to find. I'll make a suggestion for 'secrets' down below. As for world puzzles, most of them are pretty easy, though the color matching stuff still makes my brain hurt. (But in a good way). The biggest annoyance was actually in Nightmares zone, when you'd have to use your mouse to scroll three different turbines. I manged to BARELY make them, but they are VERY unforgiving... I'd say out of everything in the game, this was one thing that almost made me stop. I'd maybe give a little more leeway with the reverse turbines in nightmare's zone. Finally, there's a noticeable difficulty spike right after the plains when you fight...Celistine? (Lightning Cow). Where kitsune was hard but manageable, Celistine definitely upped the difficulty. I lost to her almost eight times before finally managing to overcome her.
Suggestions: First, for overworld puzzles, may I suggest something you could buy from a shop that's called a 'secret tracker'? Something that makes it so if people want an easier time finding secrets on the map, it'll mark it when you come to a room with a secret. This way it's optional for players and it doesn't take away from the game play too much. Secondly, with said secret tracker, it marks on the map something similar to that of the Metroid series. In each square, a open circle will appear when there's treasure or a secret. And once the secret or treasure is found, the circle is replaced with a dot? Something easy for players to identify.
B.E. suggestions: So with the biggest gripe being a lack of B.E. content, I can suggest maybe two ideas. In the battle games where you fight an enemy, perhaps they 'swell' with magic the closer they get to losing. Sorta like they're getting that fae magic over-flow before exploding. The other is a simple thing in shops, purchasable items that give small enhancements, be they temporary (for one fight), or have some gradual stuff. Heck, these could be even used for fun over-world puzzles, like flotation raft boobs.... Silly stuff.
OVERALL: Loved the game, can't wait for more!
Thank you very much!!! I'm glad you enjoyed it that much, and I appreciate the review too ^^
To adress some of your concerns:
Story: There are reasons for all of this of course! I can't get into it, but things will be explained eventually ^^
Gameplay: First of all, there definintely needs to be balance improvements. Too much is introduced at once currently, I want to make things more forgiving from the forest onward. This is where the WIP status shows the most...! Other planned changes will also help with this. I'm surprised that the gear puzzle gave you more trouble than the color ones actually! But it's true that that last one is especially tough, I've heard similar things from others. Noted! Some of the secrets are a bit too well hidden, though characters being sad isn't a secret indication, just a little mechanic where you can tickle them to get some shards and sometimes items ^^
I plan on adding some form of secret detection unlockable later in the game, so you'll be able to get anything you missed eventually. Possibly along the lines of what you suggested, but I'm not 100% sure yet!
when it comes to the BE, I agree! I'll actually redirect you to the FAQ since I have a good answer for this there: https://www.patreon.com/nosebecc/posts/faq-walkthrough-119207938
I have plans, and the next major update will be called the BE update, focusing on (but not limited to) fixing this issue.
Again, thank you very much! ^^
I mostly did this on a blind play through, so good to know for the future, also became a patron!
I just now saw that! Thank you very much!!! ^^
Having a problem ever since the update where it just fails to start.
Nerd details show:
Running (full path to AppImage) through bubblewrap
Exited!
Had error: exit status 127
->Standard error
fuse: device not found, try 'modprobe fuse' first
open dir error: no such file or directory.
Seems like a specific file is missing, though I've reinstalled several times
Is anybody else dealing with this? If so, how would I resolve it?
Edit: Launching directly through the AppImage works fine, so perhaps its a problem with either Itch or a process handling the AppImage like Bubblewrap?
Oof, I know very little about pretty much anything Linux, I really just know it works when launching the AppImage directly. Just found out what Bubblewrap is after looking it up.
I appreciate the edit, that's good to know! I'll keep this in mind but I definitely cannot promise any change on that front, I'm sorry...!
It's alright. I can still play the game, and that's all I care about. Keep up the good work, and I can't wait for full release!
Thank you very much! I'll do my best ^^
W updates as usual, keep it up king
Thank you! Gonna have a new one that fixes the current build's issues up soon actually ^^
Are alt costumes likely to change character rank sizes like Futomo or was she more of an exception?
It's not a guarantee, but there is a good chance for that to be the case yes!
i have never locked in harder on a fucking match 3 game in my entire life
lol glad you like it! ^^
heya! just wondering, watched natetheman223 play through parts of the game and im just wondering if the cheats/commands will come to the free version any time soon? (love the game! only download off of itch i have done so far!)
Aw thank you very much! ^^
I'm keeping debug mode as an incentive for the Patreon version, but it's the only difference! Everything else is the same
Still absolutely adore this game, just wanted to ask if you'd be able to point me to where I could find the boss version of the pirate theme. I adore it but haven't been able to find it anywhere, not even the SoundCloud
Thank you! ^^
Sadly quite a few tracks haven't been uploaded yet, and I only have limited input on this... I'll do my best to ensure a clean playlist is available both on Souncloud and Youtube soon after the next update releases (hopefully in late 2026, no promises there!)
Understood, any effort is appreciated <3
This is one of the best itch.io games ive played probably ever. The main combat mechanic is super fun and seriously addicting. I knocked out the demo in 2 days and now im fiending for more. That being said i really hope that the puzzles get a little easier & the BE gets expanded on a ton more than whats already here. I know everything is tentative and still in development, but I really wanna voice my opinion that those two areas need to be changed and expanded upon a ton.
that being said, I beat the demo, instantly subbed to your patreon, and now im just sitting tight till the next update.
Aw thank you so much!!! I'm glad ^^
There is room for improvement for sure...! The main issue currently is definitely the lack of BE content, which will be the focus of the next major update. It will also contain various additions, a bunch of QoL and balance changes, and the Ocean dungeon will become simpler.
Are there any puzzles in particular that tripped you up?
Super happy to hear the next update will be majorly focusing on BE! Two puzzles come to mind that were way too hard for me.
The constelation puzzles in the nightdome. I tried over and over to get the constelations set up correctly, but i was clearly missing a single line or i had unknowingly made an extra line. When you slam down and it shows the path for the constelation, the star paths are so insanely quick & the star paths were so visually noisey that i couldnt keep up and actually learn what the constelation was. I tried slamming a single star over and over trying to memorize how many connections it had & to which star it went to. I did end up using a walkthrough for the complex constelations (trilobite, swan).
I realize while writing this i never thought to draw out the constelations on paper and checking each star's connections one by one. I feel like it shouldnt have been needed, though.
The mushroom puzzles broke my brain too, idk if i just was missing something but the color mixing for the mushrooms was 10x harder than color mixing in the ocean. I brute forced one and looked up a video on another because i just didnt get it. This one might just be a skill diff.
Also, just in general, some switches and puzzles were probably too well hidden, but some background elements were interactable, but not puzzle related. I noticed this in the tower specifically (The switch to open the two pits that lead to the power orb was basically invisible). In the post demo (or as an unlock maybe?) Having the ability to highlight rooms that still had puzzles / puzzle chains in them would be really helpful. Maybe even purchaseable treasure maps that give you hints for areas.
I think my puzzle solving issues go away if:
A) i was better.
B) i could make drawing notes in game along regular notes to help visualize the puzzles. (Especially in the nightdome.)
Also, do you have any idea of when the next update would be ready?
Thank you for the detailed answer!
Interesting, I've not heard this about the constellation puzzles before but it's true that they are very visually noisy. Mmh, maybe slowing down the Smash check's speed a tad and touching up the particles would work then, it wouldn't really take away from the concept either.
Haha I figured the mushroom puzzles were part of it ^^ I'm happy with the system, but they're hard to visualize for sure. I'm not sure how much I can do to change that sadly but I do plan on having Alma give better hints if you ask her for help multiple times, for the non optional ones at least.
Ah true, some of these are too well hidden. I have ideas on how to make a few of them easier to notice, but some do need to be hard to find. And yeah, treasure location hints are planned! ^^
Aw man, I only had the idea to add a drawing notes only a few months ago, it sounds like a lot of fun, but it's a tough addition at this point in development... I haven't fully given up on it yet, so maybe possibly, but I wish I'd thought of that from the start...!
I don't have a clean date for the next update, I'm currently hoping for late 2026 but I can't make any promise!
Thank again, this is very helpful! ^^
Can you add a voice actors on full game? Nosebecc?
Hi!
Sorry, but I'm not planning to add voice acting to the game...!
The steps in the guide seem to be incorrect. I followed the instructions, but the puzzle still can't be solved.
Sorry for the delay!
I just tested it, and it does work ^^
Here are the instructions again:
i. Smash the 8th mushroom (blue/dotted).
ii. Smash the 3rd mushroom (blue/dotted).
iii. Smash the 1st mushroom (green/claw).
iv. Smash the 4th mushroom (red/circle).
v. Smash the 5th mushroom (purple/lined).
vi. Smash the 5th mushroom(purple/lined).
vii. Smash the 5th mushroom (purple/lined) again.
viii. Smash the 4th mushroom (purple/lined).
ix. Smash the 6th mushroom (green/claw)
x. Drag the blue/dotted pellet (pellet in the top row) to the first mushroom (green/claw) to turn it cyan/arch.
xi. Drag the red/circle pellet in the bottom row to the fourth mushroom (green/claw) to turn it yellow/z.
xii. The path right will open.
maybe you missed one of the steps? You do have to smash the 5th mushroom 3 times in a row. Keep in mind that breaking a mushroom will change the order of other mushrooms, so make sure to count which mushroom is in the position mentioned by each step of the instructions!
Literally within a day of playing this and I'm now a patron! Great game, though Im currently stuck in Biscotti, and even though I try to grab barrels to brake them, nothing happens. I experienced a similar issue with the pegs in the woods, as I was unable to pound them down.
Thank you so much! ^^
You can swap between the normal cursor and the Smash cursor by using the scroll wheel or pressing "C"! Once in Smash mode, just using left click on the barrels and pegs will work ^^
I was not expecting a bullet hell! This game rules, dude, IDGAF about the boobs at this point.
lmao thank you! Glad you like it ^^
How do I return to the previous area? Clicking the UFO does nothing.
You need to beat the demo for the pod to become usable, did you do that?
I'm successful now
I have the question to after i revive someone with the lady with the coffin can you add them to your party or do you just collect them in the rank up screen cause that is the only place i see them and i also want to say that this game is awesome i played the 2020 version of the game a while back and has been imporved a lot and just the boobs make this game so much better than without and the combat is top notch cause you have to balance shapes, spells and the connect 4 type stuff (in the middle) makes it a chaotic mess that i enjoy keep doing what you doing : )
Thank you so much! ^^
To change the characters in your party, you need to go to a save room and click the floating card, top left of the save clock! ^^
(currently, only the save rooms in Biscotti and the Night dome have that function, but it will be added to all save rooms later in development)
Thx : )
Guys, how do I export my save to another computer? I tried copying the whole file path, but the saves just aren't there when I launch the game...
Mmh, it might be easier to start a new game, save as soon as you can so the correct paths are created automatically, and then just replace the files following that same path logic! ^^
This is what the path should look like:

Make sure the content of the "Save file" folders follows the correct logic when you paste the files as well!
Thank you for the answer! I was able to properly migrate the files; i just couldn't locate the save folders, for some reason they were in another directory...
Is there a way to fix the alchemy bug? Or is making a new save the only solution?
You'll have to make a new save sadly... Saves from older versions aren't compatible with the current version in that way.
Or, alternatively, the old version is still up! It should work on that one
All these chibis are great and all, but uh... when are they getting added to the game? >.>
They'll be part of the BE update, which I'm hoping (key word, it's difficult to estimate the exact amount of work left currently) to release in late 2026! Sadly the release date isn't entirely up to me this time because of Game Maker 2 related reasons.
Said update will also contain various improvements and fixes, better balance, a bit more story content, finalized systems, and of course some other BE related things.
But yeah, that's the plan! Sorry it's taking so long, there's simply no avoiding it...!
Cool! Thanks for replying
I'm unfortunately unable to play past the angel boss fight. I'm just not able to not get hit by and also hit the angel at the same time. I guess I'm just genuinely bad at this type of boss fight. I've tried beating it for about 4 hours at this point with no luck.
Damn... Have you tried lowering the difficulty to the lowest setting?
I've been considering adding more difficulty options, including a "story only" kinda thing where you can't actually game over. You're not the first person to have trouble against the Angel, sorry about that
Hmm... The way it works is that the lowest your HP is, the quicker it regenerates. This effect is even stronger the lower the difficulty is. If you're still up for trying, I would recommend fully focusing on evasion, without attacking, whenever your heart becomes white (1 HP left) or even red (2 HP left). This will make it easier to regenerate, and you'll be able to observe the patterns as well (In fact, you could even spend a try or two just observing and learning, without the extra mental load of aiming and shooting)! Then, switch back to attacking once your heart has regenerated enough / during an easy pattern.
This is the best I've got currently, short of sharing a save file past the Angel fight and a video to catch up on story...!
I've tried it on the lower difficulty and have gotten to half health on the Angel, but from what I understand by reading the comments here there's a second phase after this first one. I think the main problem for me is there's just too much going on for me to process. I've enjoyed the game so far it's just this fight that has me completely stuck. I'm honestly fine with waiting for a potential update in the future with a "story only" difficulty. I'm just taking a break from trying to get past the angel right now, it feels like I'm just hitting a brick wall currently so I'll take a break for now and try again later.
There is indeed a second phase, though you don't have to redo the first one if you lose in the second one. But yeah, that's fair enough!
In any case, thank you for bringing this to my attention ^^
im not sure if its just me but the mouse sensitivity feels rough, small movements barely do anything then moving my mouse more causes it to move across the screen too quickly
and then the mouse sensitivity issue becomes worse in the angel/shape fights
It's a bug with Gamemaker 2, unfortunately out of the dev's hands until the creators of the engine get it fixed. Pressing F1 in-game unlocks the cursor which makes it more bearable.
Sadly it's exactly as Crimson said... There are a couple temporary fixes listed in the README file, such as pressing F1. It's the best I got for the time being, other than playing the old version
Blitzed through the available story; awesome game so far! Looking forward to updates.
Is there any way to go back to old areas? I know for a fact I missed some secrets in the starting town, and it's the only place I know of (right now) to get fabric for a crafting recipe.Scratch that, just found the option within 100 seconds of booting the game up again XP
lol
Thank you very much! ^^
I’m loving this game! I’m excited for updates. Is there any possibility of adding other languages, like Portuguese and Spanish? Or maybe a way for the community to help translate the game?
Thank you very much! ^^
I will be looking into adding more languages eventually for sure! I'll focus on French and Japanese first after the next big update (in late 2026 if all goes well), and more in late development for the actual full release. Portuguese and Spanish will be part of it for sure ^^
There isn't really any way for the community to help currently, but this might be something I look into once French and Japanese are taken care of if the stars align...!
Thanks again! ^^
I've hit a dead-end at Biscotti Tunnels. I've gotten to the blue mushroom and can't find the answer key and also can't find the blue and red info for the 3 part 9 mushroom puzzle.
I can't say I remember the exact specifics right now, but you can find everything you need in the walkthrough! ^^
Here it is: https://www.patreon.com/posts/119207938
I did take a look at the walkthrough and found the information for the green portion, nothing else though. The information needed for the puzzles is not marked on the map. Tried brute forcing the rest (trying every possible combination) but must've skipped the correct combination and don't exactly want to try going through it a second time.
I took a look!
So, the blue and red info for the 3 part 9 mushroom puzzle won't be available until later in the tunnels.
As for the answer key of the puzzle to the right of the blue mushroom, simply go straight up from the top of the blue mushroom (to room 4H on the walkthrough map)! You'll find a Mush smash minigame there, clearing it will reveal the answer ^^
I'm not really sure how I missed that lol, I thought for sure I was looking everywhere. Thanks a bunch! Does the accordion in B2 do anything?
No problem ^^
It doesn't do anything! It's just for fun ^^
Hey NoseBecc, between this demo and the final build from the future. What things do you still have to add for a complete final build of the game? From the demo you currently have and the full game build? (More levels, girls, items, etc.) Can you give me a rough idea? I'm trying to estimate an ETA in my head.
Oh boy, it's difficult to list everything...
There's still about 20 Monstergirls who need a chibi sprite set, including BE sprites, and another maybe 30 who need a full portrait on top! There's various QoL and fixes left to implement, some mechanics need to be finalized, many cutscenes need to be made, new areas need to be designed, new rooms need to be made, dungeon design, more puzzles and secrets, the story needs to be fully finalized, more Shapes, more items, more tracks, special sequences need to be drawn and coded, optional quests, more menu NPCs, more NPC chibis, new blocks, player spells, enemy spells, unique skills, relics... I could probably go on, there's a lot to think about...!
Playable content wise, I estimate the current demo has maybe 20% of it, but I could be wrong. I'm hoping to release the next big demo (the BE update) in late 2026, though chance is also a factor because of Game Maker 2 related reasons. After that, it's essentially just adding new content for the full game. I definitely have a few years of work left...!
OK, thanks for the info. So, I say around 3 to 5 years, but who knows. And boy oh boy I'm gonna be waiting a long time for this but it will be worth it. Welp, keep up with the good work, and take it easy as always.
Thank you very much! I'll do my best ^^
tremendo,keep it up good game
Aw thank you very much! Will do ^^
It seems that steam link was removed from main page. Does this mean that release there is canceled? I would rather purchase it there.
I'm not exactly sure what main page you're referring to, but the game is definitely still up on Steam!
https://store.steampowered.com/app/1448620/BE_Witches/
I meant this page. My bad, but I was sure that a steam link was somewhere below patreon one, but now it's not there, so I assumed.
Aah fair enough, no worries!
Mmh, I suppose there isn't really a reason to not link it there now that you mention it. I'll do that! ^^
I want to like this game so badly. It seems like a lot of thought and care went into this game, but unresponsive mouse controls are too much for me to handle. I can handle a lot of incomplete games. but i really think the buggy cursor is a barrier for me.
That's an issue with GameMaker sadly, I have no choice but to wait for them to fix it... If the workarounds in the README don't cut it, I recommend simply playing the older version (available right under the most recent ones!), it essentially has the same content!
Sorry about this, I was very disheartened myself when I found out some people had this issue...
That's sad to hear, but i appreciate the quick response! I haven't tried an older version yet and will definitely give that a try later this weekend! Thank you :D
is the game going to have release date yet? And you make cheats of this demo
There is no release date yet, I'm still actively working on the game! I am posting monthly devlogs on Patreon however ^^
Which, there are no cheats in this demo but the Patreon version does have a debug mode, you can find more info about the debug functions here: https://www.patreon.com/posts/119207938
Ok work the game first and then do announcement release date of this game ok
That's the plan...!
Holy shit this game is DIFFICULT, even on 0.5 difficulty. I've battled everything I've run into and I am STILL below the levels of everything i run into in the mushroom area. Does lowering the difficulty lower the amount of EXP you get or something? because that feels very counterintuitive to an easy difficulty.
Edit: actually, everything is SUCH a higher level than me, I lose battles in less than a minute. I do believe I have softlocked my file unable to progress because I didn't grind enough EXP.
That sucks. like a lot. The game is really fun, but you REALLY gotta work on balance if stuff like this can happen.
I'll keep my eye on this game, but for now I think having to restart from scratch is a bit too much for me.
Thank you for telling me!
Lowering the difficulty doesn't lower the amount of EXP gained. I do plan on improving the overall balance, as well as adding more difficulty options in the next big update!
Balance has actually been a tough subject, given I've had report of both people struggling on the easiest difficulty, and other breezing through the default difficulty. At the very least, I do think the game should be easier this early on, so that's the direction I'll be going in for the next update.
That being said, it is possible to complete the demo even by avoiding most encounters! Don't hesitate to experiment with the battle systems. Combos are especially important as they'll trigger your equipped combo spells (which you can stock for later by middle clicking them), increase damage dealt to the enemy when destroying Shapes, and cause energized oyons to appear / purify cursed oyons. Equipping the right spells on the right characters depending on the area, as well as good trinkets and relics, is also very important! Don't hesitate to swap characters mid fight as well as this gives you a slight heal on top of a different spell loadout ^^
Thank you again!
I wish to add Arabic language to the game
Adding new languages isn't my priority right this instant, but it could happen in the future! I'm certainly not against it ^^
If you need help with Arabic I am here
Understood!
Thanks a lot, I'll keep this in mind! ^^
how do you get out of biscotti when its in the dome thingy
ive been trying for ages
so far amazing game keep up the good work
Once you have the fist theres a somewhat hidden butten in a house near the top right of biscotti that, once you explore it, reveals a secret tunnel system that acts as the next major area.
Also, there's a walk through included in the files of the game if you get stuck again.
is there any way to lvl up the girls without having to grind for it?
also any idea when the next update coming out?
great game btw
Thank you! ^^
There isn't really a way to avoid grinding currently, though the Ghosts in the forest can drop a trinket that increases earned EXP when equipped!
I'm currently working on the next update, I don't have a date but I do post public devlogs monthly on my Patreon if you'd like to follow the game's development ^^
Will this game ever be released on Android? (If I can play it on Android then how?). (Sorry for bad English.
No worries ^^
I'm sorry, but at least at the moment, I have no plans for a mobile version release!
Hi NoseBecc, I’m loving BE witches so far, and I just have two questions about your patreon.
1. If I donate $5, do I have to stay a patreon to get access to the full game when it releases?
2. When it says we will be given download codes, would that be something like steam keys or would it be something else?
Thank you!
1. You don't have to stay a patron. Once the game releases, I'll have a list of everyone who donated at least $5. Whether they are still a patron or not doesn't matter for this! So a one time donation is enough to get access to the game when it releases ^^
2. It could be Steam keys or it could be something else depending on what platforms I'm on by the time the game releases and what you want!
Alright thank you!!
Dumb question. But after reaching end of content is there any way to get power orbs you missed before hand?
Yeah! You can use the pod in the very top right room of the Rietti plains to go back to Auria and Sablee ^^
Is it possible to play this game in future updates? (On mobile
Sorry, I have no plans for a mobile port currently...! I don't believe the gameplay would work very well on mobile
idk if this is a secret or not but I got a love letter, does someone know it's purpose?
It's just a normal item, it' used in an alchemy recipe ^^
btw biscotti best place ever