im not sure if its just me but the mouse sensitivity feels rough, small movements barely do anything then moving my mouse more causes it to move across the screen too quickly
and then the mouse sensitivity issue becomes worse in the angel/shape fights
It's a bug with Gamemaker 2, unfortunately out of the dev's hands until the creators of the engine get it fixed. Pressing F1 in-game unlocks the cursor which makes it more bearable.
Sadly it's exactly as Crimson said... There are a couple temporary fixes listed in the README file, such as pressing F1. It's the best I got for the time being, other than playing the old version
Blitzed through the available story; awesome game so far! Looking forward to updates.
Is there any way to go back to old areas? I know for a fact I missed some secrets in the starting town, and it's the only place I know of (right now) to get fabric for a crafting recipe.
Scratch that, just found the option within 100 seconds of booting the game up again XP
I’m loving this game! I’m excited for updates. Is there any possibility of adding other languages, like Portuguese and Spanish? Or maybe a way for the community to help translate the game?
I will be looking into adding more languages eventually for sure! I'll focus on French and Japanese first after the next big update (in late 2026 if all goes well), and more in late development for the actual full release. Portuguese and Spanish will be part of it for sure ^^
There isn't really any way for the community to help currently, but this might be something I look into once French and Japanese are taken care of if the stars align...!
I've hit a dead-end at Biscotti Tunnels. I've gotten to the blue mushroom and can't find the answer key and also can't find the blue and red info for the 3 part 9 mushroom puzzle.
I did take a look at the walkthrough and found the information for the green portion, nothing else though. The information needed for the puzzles is not marked on the map. Tried brute forcing the rest (trying every possible combination) but must've skipped the correct combination and don't exactly want to try going through it a second time.
So, the blue and red info for the 3 part 9 mushroom puzzle won't be available until later in the tunnels.
As for the answer key of the puzzle to the right of the blue mushroom, simply go straight up from the top of the blue mushroom (to room 4H on the walkthrough map)! You'll find a Mush smash minigame there, clearing it will reveal the answer ^^
Hey NoseBecc, between this demo and the final build from the future. What things do you still have to add for a complete final build of the game? From the demo you currently have and the full game build? (More levels, girls, items, etc.) Can you give me a rough idea? I'm trying to estimate an ETA in my head.
There's still about 20 Monstergirls who need a chibi sprite set, including BE sprites, and another maybe 30 who need a full portrait on top! There's various QoL and fixes left to implement, some mechanics need to be finalized, many cutscenes need to be made, new areas need to be designed, new rooms need to be made, dungeon design, more puzzles and secrets, the story needs to be fully finalized, more Shapes, more items, more tracks, special sequences need to be drawn and coded, optional quests, more menu NPCs, more NPC chibis, new blocks, player spells, enemy spells, unique skills, relics... I could probably go on, there's a lot to think about...!
Playable content wise, I estimate the current demo has maybe 20% of it, but I could be wrong. I'm hoping to release the next big demo (the BE update) in late 2026, though chance is also a factor because of Game Maker 2 related reasons. After that, it's essentially just adding new content for the full game. I definitely have a few years of work left...!
OK, thanks for the info. So, I say around 3 to 5 years, but who knows. And boy oh boy I'm gonna be waiting a long time for this but it will be worth it. Welp, keep up with the good work, and take it easy as always.
I want to like this game so badly. It seems like a lot of thought and care went into this game, but unresponsive mouse controls are too much for me to handle. I can handle a lot of incomplete games. but i really think the buggy cursor is a barrier for me.
That's an issue with GameMaker sadly, I have no choice but to wait for them to fix it... If the workarounds in the README don't cut it, I recommend simply playing the older version (available right under the most recent ones!), it essentially has the same content!
Sorry about this, I was very disheartened myself when I found out some people had this issue...
That's sad to hear, but i appreciate the quick response! I haven't tried an older version yet and will definitely give that a try later this weekend! Thank you :D
There is no release date yet, I'm still actively working on the game! I am posting monthly devlogs on Patreon however ^^
Which, there are no cheats in this demo but the Patreon version does have a debug mode, you can find more info about the debug functions here: https://www.patreon.com/posts/119207938
Holy shit this game is DIFFICULT, even on 0.5 difficulty. I've battled everything I've run into and I am STILL below the levels of everything i run into in the mushroom area. Does lowering the difficulty lower the amount of EXP you get or something? because that feels very counterintuitive to an easy difficulty. Edit: actually, everything is SUCH a higher level than me, I lose battles in less than a minute. I do believe I have softlocked my file unable to progress because I didn't grind enough EXP. That sucks. like a lot. The game is really fun, but you REALLY gotta work on balance if stuff like this can happen. I'll keep my eye on this game, but for now I think having to restart from scratch is a bit too much for me.
Thank you for telling me! Lowering the difficulty doesn't lower the amount of EXP gained. I do plan on improving the overall balance, as well as adding more difficulty options in the next big update!
Balance has actually been a tough subject, given I've had report of both people struggling on the easiest difficulty, and other breezing through the default difficulty. At the very least, I do think the game should be easier this early on, so that's the direction I'll be going in for the next update.
That being said, it is possible to complete the demo even by avoiding most encounters! Don't hesitate to experiment with the battle systems. Combos are especially important as they'll trigger your equipped combo spells (which you can stock for later by middle clicking them), increase damage dealt to the enemy when destroying Shapes, and cause energized oyons to appear / purify cursed oyons. Equipping the right spells on the right characters depending on the area, as well as good trinkets and relics, is also very important! Don't hesitate to swap characters mid fight as well as this gives you a slight heal on top of a different spell loadout ^^
Once you have the fist theres a somewhat hidden butten in a house near the top right of biscotti that, once you explore it, reveals a secret tunnel system that acts as the next major area.
Also, there's a walk through included in the files of the game if you get stuck again.
There isn't really a way to avoid grinding currently, though the Ghosts in the forest can drop a trinket that increases earned EXP when equipped!
I'm currently working on the next update, I don't have a date but I do post public devlogs monthly on my Patreon if you'd like to follow the game's development ^^
1. You don't have to stay a patron. Once the game releases, I'll have a list of everyone who donated at least $5. Whether they are still a patron or not doesn't matter for this! So a one time donation is enough to get access to the game when it releases ^^
2. It could be Steam keys or it could be something else depending on what platforms I'm on by the time the game releases and what you want!
A character will appear in certian rooms, offering to add a monster girl to your roster of characters. You meet her after the forest section, and she will appear in dangerous rooms (places you can encounter enemies to fight) after, letting you add one new character every time you meet her. It costs money to add characters if I remember right, though, so make sure you have a bit of cash on ya!
Hello, I have a problem when it comes to searching for pirates because I talked to everyone and also revealed 92% of the map and can't get the remaining 8% because I found a room with a pattern in the wall that looks like the one in the picture with all the people
I know you wish to keep the new BE mechanic a surprise until the next major update, with that said how impactful would you say it is? On par with amplification / chibis or more subtle?
Hello NoseBecc!! I have finished the demo and just wanted to say I absolutely LOVE this game! Genuinely I don't think I've had this much fun playing anything in a very long time. I love how much personality it has and how unique everything is, especially the combat system (even if I had to rage quit a couple times lol). I can't wait to see where you take it from here!
Hello there, I just finished the game public version, really liked it. The variety of puzzles and hidden rooms, rewards, etc. The interactions were funny, my favorite is the bartender at the restaurant. Which I have to say the sidequest for ingredients to make food that will permanently buff your character's stats was refreshing, though you could ignore it and keep with the story. It was refreshing to have something else to do. Finally, I have to ask Why is there a rank limitation for some characters? When I saw their level after resurrection tried to lvl them up and a message about rank limitation showed up.
I'm hoping this mouse bug gets fixed at some point, I saw you mention that it's GameMaker's fault which sucks, I played it before and really liked it, but now it's essentially unplayable for me :(
Yeah, it's really annoying but there's nothing I can do...
That's why I chose to leave the old version up, it has almost the exact same content and doesn't have this issue. Though there are also a couple workarounds in the README, did these not work for you?
Coming back to this, I reinstalled the game on browser rather than through the app and it worked?? I dunno if there's something with that, but it seems to be fine now.
sorry for a kinda silly question, but does anyone know how to get dionids? i wanted to alchemise the Grip spell (i think it was that one? the one that deals extra damage if Hug is active) but i can't find them anywhere. i'm just before the fight against the captain of the thunder guard, do i have to pick it up after that?
These are hidden among the diamond shape patterns on the walls! ^^ They can be found in both Biscotti and the Rietti forest. Look for a diamond shape with a horizontal seam across, and a vertical seam in the bottom half
There is one at the intersection close to the west entrance of Biscotti
ah incredible thank you so much!! i saw the little "considered gross" thing and thought it might have had to do with the little sad sprites they sometimes have in Rietti forest, when you can make them laugh to get some shards. Turns out the spell i was crafting was blue, which doesn't even show up in the area 😔 all good though my build isn't crying without it
I would like to translate the game in several languages in the future, but it will be a while before it happens...!
However, there is a walkthrough available (https://www.patreon.com/posts/119207938), you might have some luck translating it to Russian using a translate tool and figuring out what to do next by using that instead ^^
beat nightmare and now working on cleaning up side stuff leveling and alchemy
one thing I like to see is a traveling merchant encounter that sell items that you aren't able to get once you hit a point of no return but cost more it a way for people to acquire resources like the sand ant honey once they progress far in the game where you can't buy it anymore.
I've already known about the pod i just want to make sure that when the full game is out (because i know that pod won't be there in the full game) that people won't be screwed if they didn't buy enough item from sablee
also, the spell that allows you to cast twice per cast plus damage boost plus dropkick equals a very dead nightmare (no joke I overkilled her every time with the setup)
hey hey! quick question: i have issues where the mouse bugs like crazy. tried every option but it feels hella sluggish. dunno how to fix it. it's odd. it skips spaces and switches from fast to slow like crazy. if anyone had/has the same issue LMK.
Just a quick question: is there any purpose to the stretchy thing in the tunnels other than funny noise? If not that's fine, it's more than amusing by itself
Also the mushroom puzzles are very creative, albeit a little frustrating lol
These puzzles are a bit complex yeah... I'm thinking about improving the hints, or maybe even giving away more of the solution for these if you ask for a hint a second time, something like that
me again i don't know what I'm doing wrong but I'm trying to get the shape drops at auria tower as it the only time you can get them (according to the guide yet even after getting 3 bars and middle clicking to the star i am not getting it
nvm the first shape battle (the one you rescue alma doesn't count even though the guide makes it out as need to get three bars in that fight is required :/
Aah, yeah that specific one doesn't yield any reward. I actually forgot the Auria shape drop was missable in the demo (though it's not particularly useful). It won't be in the full game, but I'll see what I can do about that in a future update!
The reward is a yellow version of the boomerang spell. It will be available in other ways in the full game, but it's the only way to get it in this demo!
You don't really need it though, everything's doable without it. Also, you can press Enter + Middle click to skip a minigame attempt if you want to retry / stop faster ^^
thanks for the reply I'm glad that it'll be available somewhere else
my main issue with that minigame is that it feels like it was designed with a touchpad in mind and not a mouse as I've had times where my click doesn't register at all
Well, the heart-shaped cursor does make it kinda difficult to see where your click is, so it ends up missing more often than not (even when it feels like it should be connecting...) Out of the 3 minigames, I struggled with that one way more than the other two myself, since it took a solid 30 minutes of attempts to get it TwT
Maybe making the ball hitboxes a bit larger would help?
Are there any recommended ways to go about the angel fights in the great pyramid or is it just a do it until you get through it thing? I was able to get through the first phase after clicking the make it easier button enough times but there is just SO MUCH going on on screen during the second one it's very easy for me to get confused. That's probably less the game and more just my visual processing ability though lol. I love the game so far! I'm just slow
Ah, that fight does have a lot going on. The only way forward is to defeat it! The heart does regenerate, and the regeneration gets faster the more damage you took, so don't hesitate to stop shooting and focus on evading if needed! You can also spend an attempt or two just observing the patterns to better figure out how to dodge them, nothing wrong with that ^^
I am planning a bit of rebalancing / better difficulty settings in the future, but currently that's the only way...!
Just got to Biscotti and I'm trying to figure out: is this a one-way linear world with no backtracking after major plot beats, or is the world going to open up at some point so I can take care of secrets I couldn't figure out before? I left a few things I thought noteworthy behind in Sablee because I couldn't figure them out, andhere I am again being told that I'd better resolve all my business before I move on even though I have no idea what to do with all these pressure plate switches and have been assuming I'll find out later how to interact with them.
You'll get to go back later, nothing is permanently missable! You'll see what these pressure plates are for later :B It's just that there are some sequences of the game where you're confined to certain areas ^^
Great game! I'm actually going through the game for a second time, seeing as it got a few updates in the last two months, but this time through the gauge gears aren't charging and I'm stuck. Any ideas about why that may be?
in love with this game but i feel like i got softlocked because, i did not get the thunderhorn, i had started anew file because it has happened before, is it a bug or am i missing something? thank you in advance.
The Thunderhorn isn't required to continue! It's just a relic you might get if you're lucky enough. You can also refight every boss as many times as you want at the end of the demo, so it's not permanently missable!
I love the game! Just one question. When I use the soul trapper, am I supposed to use the soul for something? Am I able to summon and use the thing I trapped like how it shows above with Lamia?
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im not sure if its just me but the mouse sensitivity feels rough, small movements barely do anything then moving my mouse more causes it to move across the screen too quickly
and then the mouse sensitivity issue becomes worse in the angel/shape fights
It's a bug with Gamemaker 2, unfortunately out of the dev's hands until the creators of the engine get it fixed. Pressing F1 in-game unlocks the cursor which makes it more bearable.
Sadly it's exactly as Crimson said... There are a couple temporary fixes listed in the README file, such as pressing F1. It's the best I got for the time being, other than playing the old version
Blitzed through the available story; awesome game so far! Looking forward to updates.
Is there any way to go back to old areas? I know for a fact I missed some secrets in the starting town, and it's the only place I know of (right now) to get fabric for a crafting recipe.Scratch that, just found the option within 100 seconds of booting the game up again XP
lol
Thank you very much! ^^
I’m loving this game! I’m excited for updates. Is there any possibility of adding other languages, like Portuguese and Spanish? Or maybe a way for the community to help translate the game?
Thank you very much! ^^
I will be looking into adding more languages eventually for sure! I'll focus on French and Japanese first after the next big update (in late 2026 if all goes well), and more in late development for the actual full release. Portuguese and Spanish will be part of it for sure ^^
There isn't really any way for the community to help currently, but this might be something I look into once French and Japanese are taken care of if the stars align...!
Thanks again! ^^
I've hit a dead-end at Biscotti Tunnels. I've gotten to the blue mushroom and can't find the answer key and also can't find the blue and red info for the 3 part 9 mushroom puzzle.
I can't say I remember the exact specifics right now, but you can find everything you need in the walkthrough! ^^
Here it is: https://www.patreon.com/posts/119207938
I did take a look at the walkthrough and found the information for the green portion, nothing else though. The information needed for the puzzles is not marked on the map. Tried brute forcing the rest (trying every possible combination) but must've skipped the correct combination and don't exactly want to try going through it a second time.
I took a look!
So, the blue and red info for the 3 part 9 mushroom puzzle won't be available until later in the tunnels.
As for the answer key of the puzzle to the right of the blue mushroom, simply go straight up from the top of the blue mushroom (to room 4H on the walkthrough map)! You'll find a Mush smash minigame there, clearing it will reveal the answer ^^
I'm not really sure how I missed that lol, I thought for sure I was looking everywhere. Thanks a bunch! Does the accordion in B2 do anything?
No problem ^^
It doesn't do anything! It's just for fun ^^
Hey NoseBecc, between this demo and the final build from the future. What things do you still have to add for a complete final build of the game? From the demo you currently have and the full game build? (More levels, girls, items, etc.) Can you give me a rough idea? I'm trying to estimate an ETA in my head.
Oh boy, it's difficult to list everything...
There's still about 20 Monstergirls who need a chibi sprite set, including BE sprites, and another maybe 30 who need a full portrait on top! There's various QoL and fixes left to implement, some mechanics need to be finalized, many cutscenes need to be made, new areas need to be designed, new rooms need to be made, dungeon design, more puzzles and secrets, the story needs to be fully finalized, more Shapes, more items, more tracks, special sequences need to be drawn and coded, optional quests, more menu NPCs, more NPC chibis, new blocks, player spells, enemy spells, unique skills, relics... I could probably go on, there's a lot to think about...!
Playable content wise, I estimate the current demo has maybe 20% of it, but I could be wrong. I'm hoping to release the next big demo (the BE update) in late 2026, though chance is also a factor because of Game Maker 2 related reasons. After that, it's essentially just adding new content for the full game. I definitely have a few years of work left...!
OK, thanks for the info. So, I say around 3 to 5 years, but who knows. And boy oh boy I'm gonna be waiting a long time for this but it will be worth it. Welp, keep up with the good work, and take it easy as always.
Thank you very much! I'll do my best ^^
tremendo,keep it up good game
Aw thank you very much! Will do ^^
It seems that steam link was removed from main page. Does this mean that release there is canceled? I would rather purchase it there.
I'm not exactly sure what main page you're referring to, but the game is definitely still up on Steam!
https://store.steampowered.com/app/1448620/BE_Witches/
I meant this page. My bad, but I was sure that a steam link was somewhere below patreon one, but now it's not there, so I assumed.
Aah fair enough, no worries!
Mmh, I suppose there isn't really a reason to not link it there now that you mention it. I'll do that! ^^
I want to like this game so badly. It seems like a lot of thought and care went into this game, but unresponsive mouse controls are too much for me to handle. I can handle a lot of incomplete games. but i really think the buggy cursor is a barrier for me.
That's an issue with GameMaker sadly, I have no choice but to wait for them to fix it... If the workarounds in the README don't cut it, I recommend simply playing the older version (available right under the most recent ones!), it essentially has the same content!
Sorry about this, I was very disheartened myself when I found out some people had this issue...
That's sad to hear, but i appreciate the quick response! I haven't tried an older version yet and will definitely give that a try later this weekend! Thank you :D
is the game going to have release date yet? And you make cheats of this demo
There is no release date yet, I'm still actively working on the game! I am posting monthly devlogs on Patreon however ^^
Which, there are no cheats in this demo but the Patreon version does have a debug mode, you can find more info about the debug functions here: https://www.patreon.com/posts/119207938
Ok work the game first and then do announcement release date of this game ok
That's the plan...!
Holy shit this game is DIFFICULT, even on 0.5 difficulty. I've battled everything I've run into and I am STILL below the levels of everything i run into in the mushroom area. Does lowering the difficulty lower the amount of EXP you get or something? because that feels very counterintuitive to an easy difficulty.
Edit: actually, everything is SUCH a higher level than me, I lose battles in less than a minute. I do believe I have softlocked my file unable to progress because I didn't grind enough EXP.
That sucks. like a lot. The game is really fun, but you REALLY gotta work on balance if stuff like this can happen.
I'll keep my eye on this game, but for now I think having to restart from scratch is a bit too much for me.
Thank you for telling me!
Lowering the difficulty doesn't lower the amount of EXP gained. I do plan on improving the overall balance, as well as adding more difficulty options in the next big update!
Balance has actually been a tough subject, given I've had report of both people struggling on the easiest difficulty, and other breezing through the default difficulty. At the very least, I do think the game should be easier this early on, so that's the direction I'll be going in for the next update.
That being said, it is possible to complete the demo even by avoiding most encounters! Don't hesitate to experiment with the battle systems. Combos are especially important as they'll trigger your equipped combo spells (which you can stock for later by middle clicking them), increase damage dealt to the enemy when destroying Shapes, and cause energized oyons to appear / purify cursed oyons. Equipping the right spells on the right characters depending on the area, as well as good trinkets and relics, is also very important! Don't hesitate to swap characters mid fight as well as this gives you a slight heal on top of a different spell loadout ^^
Thank you again!
I wish to add Arabic language to the game
Adding new languages isn't my priority right this instant, but it could happen in the future! I'm certainly not against it ^^
If you need help with Arabic I am here
Understood!
Thanks a lot, I'll keep this in mind! ^^
how do you get out of biscotti when its in the dome thingy
ive been trying for ages
so far amazing game keep up the good work
Once you have the fist theres a somewhat hidden butten in a house near the top right of biscotti that, once you explore it, reveals a secret tunnel system that acts as the next major area.
Also, there's a walk through included in the files of the game if you get stuck again.
is there any way to lvl up the girls without having to grind for it?
also any idea when the next update coming out?
great game btw
Thank you! ^^
There isn't really a way to avoid grinding currently, though the Ghosts in the forest can drop a trinket that increases earned EXP when equipped!
I'm currently working on the next update, I don't have a date but I do post public devlogs monthly on my Patreon if you'd like to follow the game's development ^^
Will this game ever be released on Android? (If I can play it on Android then how?). (Sorry for bad English.
No worries ^^
I'm sorry, but at least at the moment, I have no plans for a mobile version release!
Hi NoseBecc, I’m loving BE witches so far, and I just have two questions about your patreon.
1. If I donate $5, do I have to stay a patreon to get access to the full game when it releases?
2. When it says we will be given download codes, would that be something like steam keys or would it be something else?
Thank you!
1. You don't have to stay a patron. Once the game releases, I'll have a list of everyone who donated at least $5. Whether they are still a patron or not doesn't matter for this! So a one time donation is enough to get access to the game when it releases ^^
2. It could be Steam keys or it could be something else depending on what platforms I'm on by the time the game releases and what you want!
Alright thank you!!
Dumb question. But after reaching end of content is there any way to get power orbs you missed before hand?
Yeah! You can use the pod in the very top right room of the Rietti plains to go back to Auria and Sablee ^^
Is it possible to play this game in future updates? (On mobile
Sorry, I have no plans for a mobile port currently...! I don't believe the gameplay would work very well on mobile
idk if this is a secret or not but I got a love letter, does someone know it's purpose?
It's just a normal item, it' used in an alchemy recipe ^^
btw biscotti best place ever
WE love Fig
hey I might be stupid but how do I get the monster girls
A character will appear in certian rooms, offering to add a monster girl to your roster of characters. You meet her after the forest section, and she will appear in dangerous rooms (places you can encounter enemies to fight) after, letting you add one new character every time you meet her. It costs money to add characters if I remember right, though, so make sure you have a bit of cash on ya!
I'm not exactly sure what you mean, but to find the pirates you need to walk all the way north of Sablee, then into the ocean!
Here is the walkthrough if that helps: https://www.patreon.com/posts/119207938)
I know you wish to keep the new BE mechanic a surprise until the next major update, with that said how impactful would you say it is? On par with amplification / chibis or more subtle?
I would say about on par! Definitely not more subtle ^^
Hello NoseBecc!! I have finished the demo and just wanted to say I absolutely LOVE this game! Genuinely I don't think I've had this much fun playing anything in a very long time. I love how much personality it has and how unique everything is, especially the combat system (even if I had to rage quit a couple times lol). I can't wait to see where you take it from here!
Hello, thank you so much! This means a lot ^^
I've got quite a bit of work ahead of my still (including rebalancing some stuff :B), I'll do my best!
It sure does! Have you looked at the README?
If these workarounds don't work for you, the old demo is still available precisely for that reason ^^
Sadly, I've no choice but to wait for Yoyogames to fix this issue, this isn't something I can do on my side...
Hello there, I just finished the game public version, really liked it. The variety of puzzles and hidden rooms, rewards, etc. The interactions were funny, my favorite is the bartender at the restaurant. Which I have to say the sidequest for ingredients to make food that will permanently buff your character's stats was refreshing, though you could ignore it and keep with the story. It was refreshing to have something else to do. Finally, I have to ask Why is there a rank limitation for some characters? When I saw their level after resurrection tried to lvl them up and a message about rank limitation showed up.
Thank you very much! :B
A character's level can only be raised up to a point until you have to rank them up. Once you do, they become able to lvl up further! ^^
OOOOH My bad my bad Didn't think about that Thank you
I'm hoping this mouse bug gets fixed at some point, I saw you mention that it's GameMaker's fault which sucks, I played it before and really liked it, but now it's essentially unplayable for me :(
Yeah, it's really annoying but there's nothing I can do...
That's why I chose to leave the old version up, it has almost the exact same content and doesn't have this issue.
Though there are also a couple workarounds in the README, did these not work for you?
Coming back to this, I reinstalled the game on browser rather than through the app and it worked?? I dunno if there's something with that, but it seems to be fine now.
sorry for a kinda silly question, but does anyone know how to get dionids? i wanted to alchemise the Grip spell (i think it was that one? the one that deals extra damage if Hug is active) but i can't find them anywhere. i'm just before the fight against the captain of the thunder guard, do i have to pick it up after that?
These are hidden among the diamond shape patterns on the walls! ^^
They can be found in both Biscotti and the Rietti forest. Look for a diamond shape with a horizontal seam across, and a vertical seam in the bottom half
There is one at the intersection close to the west entrance of Biscotti
ah incredible thank you so much!! i saw the little "considered gross" thing and thought it might have had to do with the little sad sprites they sometimes have in Rietti forest, when you can make them laugh to get some shards.
Turns out the spell i was crafting was blue, which doesn't even show up in the area 😔 all good though my build isn't crying without it
Is there a way to add a translator for Russian-speaking people? Sometimes it's hard to understand what they want from me.
I would like to translate the game in several languages in the future, but it will be a while before it happens...!
However, there is a walkthrough available (https://www.patreon.com/posts/119207938), you might have some luck translating it to Russian using a translate tool and figuring out what to do next by using that instead ^^
beat nightmare and now working on cleaning up side stuff leveling and alchemy
one thing I like to see is a traveling merchant encounter that sell items that you aren't able to get once you hit a point of no return but cost more it a way for people to acquire resources like the sand ant honey once they progress far in the game where you can't buy it anymore.
Nice!
There will definitely be more Travelers later yeah, some of them will sell items ^^
You can go back to Sablee and Auria though! You need to use the pod in the top right most room of the Rietti plains for that ^^
sweet, nice to know that
I've already known about the pod i just want to make sure that when the full game is out (because i know that pod won't be there in the full game) that people won't be screwed if they didn't buy enough item from sablee
also, the spell that allows you to cast twice per cast plus damage boost plus dropkick equals a very dead nightmare (no joke I overkilled her every time with the setup)
lol this one is very very powerful yeah, I'll probably change it a bit in some way in the future :B
hey hey! quick question: i have issues where the mouse bugs like crazy. tried every option but it feels hella sluggish. dunno how to fix it. it's odd. it skips spaces and switches from fast to slow like crazy. if anyone had/has the same issue LMK.
Sadly some people have been having this issue, this is a known GameMaker bug that I can't do anything about definitively right now...
I do have a couple potential workarounds, besides playing the old version, which are listed in the README.txt
I hope this helps...!
Just a quick question: is there any purpose to the stretchy thing in the tunnels other than funny noise? If not that's fine, it's more than amusing by itself
Also the mushroom puzzles are very creative, albeit a little frustrating lol
lol no, there's no purpose, it's just for fun ^^
These puzzles are a bit complex yeah... I'm thinking about improving the hints, or maybe even giving away more of the solution for these if you ask for a hint a second time, something like that
Awesome lol
I'm really loving the game so far, it's very obvious the team has put a lot of work and care into this project.
me again i don't know what I'm doing wrong but I'm trying to get the shape drops at auria tower as it the only time you can get them (according to the guide yet even after getting 3 bars and middle clicking to the star i am not getting it
nvm the first shape battle (the one you rescue alma doesn't count even though the guide makes it out as need to get three bars in that fight is required :/
Aah, yeah that specific one doesn't yield any reward. I actually forgot the Auria shape drop was missable in the demo (though it's not particularly useful). It won't be in the full game, but I'll see what I can do about that in a future update!
is the reward from the confetti juggle available anywhere else because I'm getting real sick of that minigame right about now
The reward is a yellow version of the boomerang spell. It will be available in other ways in the full game, but it's the only way to get it in this demo!
You don't really need it though, everything's doable without it.
Also, you can press Enter + Middle click to skip a minigame attempt if you want to retry / stop faster ^^
thanks for the reply I'm glad that it'll be available somewhere else
my main issue with that minigame is that it feels like it was designed with a touchpad in mind and not a mouse as I've had times where my click doesn't register at all
Oh definitely not! I don't recommend playing with a touchpad.
The balls do get some invincibility frames so to say, right after you click them. Maybe that's what you experienced?
Well, the heart-shaped cursor does make it kinda difficult to see where your click is, so it ends up missing more often than not (even when it feels like it should be connecting...)
Out of the 3 minigames, I struggled with that one way more than the other two myself, since it took a solid 30 minutes of attempts to get it TwT
Maybe making the ball hitboxes a bit larger would help?
Maybe.... I'll consider it!
Are there any recommended ways to go about the angel fights in the great pyramid or is it just a do it until you get through it thing? I was able to get through the first phase after clicking the make it easier button enough times but there is just SO MUCH going on on screen during the second one it's very easy for me to get confused. That's probably less the game and more just my visual processing ability though lol. I love the game so far! I'm just slow
Thank you!
Ah, that fight does have a lot going on. The only way forward is to defeat it!
The heart does regenerate, and the regeneration gets faster the more damage you took, so don't hesitate to stop shooting and focus on evading if needed! You can also spend an attempt or two just observing the patterns to better figure out how to dodge them, nothing wrong with that ^^
I am planning a bit of rebalancing / better difficulty settings in the future, but currently that's the only way...!
Love the game so far the only downside is the grind, but that is to be expected with this kind of game. Keep up the great work!
Thank you very much! I'm actually looking to minimize the grind in future versions ^^
Just got to Biscotti and I'm trying to figure out: is this a one-way linear world with no backtracking after major plot beats, or is the world going to open up at some point so I can take care of secrets I couldn't figure out before? I left a few things I thought noteworthy behind in Sablee because I couldn't figure them out, andhere I am again being told that I'd better resolve all my business before I move on even though I have no idea what to do with all these pressure plate switches and have been assuming I'll find out later how to interact with them.
You'll get to go back later, nothing is permanently missable! You'll see what these pressure plates are for later :B
It's just that there are some sequences of the game where you're confined to certain areas ^^
Good to know.
Great game! I'm actually going through the game for a second time, seeing as it got a few updates in the last two months, but this time through the gauge gears aren't charging and I'm stuck. Any ideas about why that may be?
There is a good chance you didn't buy the Star box at the vending machine! ^^
Hah, you're right! Thanks! :D
in love with this game but i feel like i got softlocked because, i did not get the thunderhorn, i had started anew file because it has happened before, is it a bug or am i missing something? thank you in advance.
Thank you! ^^
The Thunderhorn isn't required to continue! It's just a relic you might get if you're lucky enough. You can also refight every boss as many times as you want at the end of the demo, so it's not permanently missable!
I love the game! Just one question. When I use the soul trapper, am I supposed to use the soul for something? Am I able to summon and use the thing I trapped like how it shows above with Lamia?
Thank you very much!
Captured souls are really just used in some recipes currently, or they can be sold. They don't have any purpose outside of that currently ^^