Suggestion: Shape Relics
A special relic that allows you to summon shapes as an ally and has 6 variant bases of the 6 Fei.
You can only have one active Shape Relic.
For explain:
Oyon shapers (misc type)
Replace a random not-matching color Oyon with an Oyon shape.
Oyon shape acts like a normal Oyon except it can’t be cursed.
Assist type
Summon shapes at your heart and you can shoot with them.
Fighter type
Summon a shaper to fight for you and/or destroy their core.
Mage type
Summon a mage shape that charges to cast a spell.
That spell can be a healing, buff, or give you an amount of fei.
Enemy shapes attack it to prevent using that spell.
Puff Fish (Fighter type)
It can’t damage shapes but can destroy cores.
Eats cores to increase its size and detonate front at the enemy.
Explosion damages the enemy x the amount of consumer cores.
I really like the Puff Fish one. I might not use these ideas as is necessarily for various reasons (or they might have to be something other than shapes, there are a few relics like that in the new demo), but I'll keep this in mind for the future!
In short, i think it has a lot of potential, but at this state its pretty confusing and Hard, maybe its just me.
But i have some points that make it really difficult to play.
First thing, when you play in Fullscreen the game just ignores the blue light filter of windows, this is really eye straining for people who got it activated normally (i Have it on like 80%)
Secondly, i think the riddles are a bit confusing, you need a good example of concept before giving the player the riddles.
In the starting desert, i felt like i couldn't do most riddles because IDK how. I got 2 Violet Pillars, one with slime and one with a pot, IDK what to do with them. Also 2 Violet pillars with 3 empty squares, same here idk what to do, i don't think you can use Items of your inventory to place them? And the hardest part in the water was to see the flying shards and to be able to let the shells sink to the ground, but having no idea what for and if i miss something else.
The Minigame seems pretty hard (or I'm pretty bad) but i tried to play the minigame like most "Connect" games, i could kill a goblin, but the zombie was to tough). Also i could not get used to how they changed, so most of the time i just choose 2 tiles to switch.
This is a very old demo that does have many flaws, the vast majority of which have been fixed in the newest patreon build, released just a few days ago. This current itch.io one was more of a proof of concept really ^^
A new public demo will be released in a few months, but it's patreon only currently!
ran into an issue where my crappy bluetooth headphones would cut out, then reconnect but for some reason the sound on the game wouldn't start back up when they reconnected. When I went to save, the clock just kept going faster and faster but wouldn't save. I have only ever experienced this issue when my sound would cut out otherwise I wouldn't think the two were connected. I guess this is a version 7 issue.
Sadly unplugging/replugging headphones can cause the sound to stop playing, to my understanding this is a GameMaker issue that I don't have any control over...
The clock spinning forever bug has been fixed in newer builds though! I recommend playing on the latest one (V11) which was released just at the beginning of this month ^^
There is one thing i will say this game: I.LOVED.IT.
And no - i'm not exaggerating, i'm not making it up or anything. This was actually such an amazing experience. And i can say for sure - my expectations were, god damn, subwerted.
I honestly didn't expect much of it at first: "Another BE game, nothing special". But man, was i wrong! Character design, cutesy graphics, neat dialogues, such a nice attention to detail and more. It's obvcious how much love and passion was put into it. All these little details (just like i love), puzzles and secrets. So cool. And even though sometimes said puzzles feel a bit TOO complicated - it's still a nice feeling to try and solve them. Who knows, maybe i'll "wisen up" at some point and will come back to solve them. Combat is as unique as you can get too - i've never seen anything like that before, so i was uh... let's just say "confused". But that's probably a ME issue.
Oh oh oh! Almost forgot!
COMBAT OST! Man, the soundtrack during a fight is FIRE! First few seconds i was thinking "Man, it's not that bad..." and just in about a minute i was nodding my head to the beat! "Baaaaaam~ Pa-ba-da-ba Baaaaaam~ Pa-ba-da-ba ---- Bda-pa-pa-pa-da-pa-pa-bap -- Bda-pa-pa-da-pa Ba-badabum!" IT'S INSIDE MY HEAD FOREVER! I love how jolly and energetic it is! Pumps up your mood much better than you would've thought. "Ta-ta-ta-ta-" - okay, enough.
But, yes. Even though i absolutely love this game (and already added it to my steam "wishlist")... I can't deny that there are few issues:
1) TURORIAL. Man, was i banging my head against the wall for around 10 minutes, trying to figure out how the hell I am suposed to deal damage. Yes - it IS possible that some of it was on me and my lack of brain, but just in case - it may be a good idea to look into this issue.
2) LEVELING UP AND EVOLVING. So... I love chalanges. I usually don't farm stuff and prepare for battles, but instead just rush to the next enemy. By the time i beat final boss i was level... 11? 10? Something like that. So imagine my surprise when i coma back to "Evovle" and see that i'm requiered LEVEL 20. I'm barely half way there! (IMPORTNANT - i didn't lose once, so all my progression was as it would be if you don't farm) So i had to sit there and farm all these monsters for a whole hour... Result was worth it, but it was NOT a pleasant experience. Maybe lower requierements? Or rework them in some way?
3) EMEMIES TOO MUCH/NOT ENOUGH. Also a pretty annoying issue when you try to simply solve puzzles, or are on your way home. "I don't have time or energy to fight you, you silly LVL1 Goblin!". Losing is not an option - you lose levels. Running is not an option too - enemy is BLOCKING your path. So you HAVE to fight - and it's not always what you want to do. Here also comes lack of enemies when trying to level up (did i say that a solid 25% of my time on lvling up was wasted on simply walking around and searching for foes to fight?). There has to be a way to ALWAYS find a fight when you need one, but NEVER fight if you have something else to do. How? I'm not game dev, why asking me? You silly goose...
Khe-khe... Wow, that was a lot of text, huh? I hope you uh... won't get tired of reading it. Last thing: good luck with your project. It's filled with love, genuine care and talent, it's so... beautiful to see. I'm waiting for an open beta and even more for a paid release on steam. "SHUT UP AND TAKE MY MONEY!" - as one ginger man said. Love to all of you, guys <3
Oh, thanks a lot! I'm glad you enjoyed the game this much! ^^
And from the looks of it, the version you played is the old demo too! There have been some massive changes (including an actual story), and every complaint you have have since been fixed (though there's always room for imrpovement of course). The newest build is available on Patreon only for now ($1) and I'm planning to have a public build released in a few months. You can expect a bunch of new excellent tracks too ^^
I'm not sure where to go to ask this but is there any way to skip the pyramid scene? I have no idea how to fight the monster there and it takes forever to get through the cutscene leading up to it. It's incredibly frustrating. If it doesn't exist in the game, I think the ability to skip incredibly long cutscenes like this would be great for repeat playthroughs since I really have no desire to go through that pyramid conversation again before trying the monster again. Aside from that I've been really enjoying the game so far and I love how polished the art is. The fact that I've been enjoying the game so much is what makes being stuck in the pyramid so painful for me, I don't want my playthrough to end there.
Sorry I wasn't able to answer this sooner, I just noticed you tried asking on Patreon yesterday!
I did actually just add a secret command to accelerate this specific sequence in the new build that came out today! Pressing Enter + Middle click (the same that is used to skip cutscenes) once you get control of Vuu will increase her speed. Saves are not transferrable from V10 to V11, but I think it might be worth restarting for this one if you stopped there.
I'm glad you're enjoying it, and sorry you got stuck at that scene! I actually want to expand on the festival scene before that which will teach you how to use charged shots (hold right click), which is how you can defeat the monster. Charged shot at the head, attack while it's weakened, and so on.
If you really can't beat it, there is also a debug mode you can use. Debug mode is explained here https://www.patreon.com/posts/92141393 Basically, you'd have to toggle it on (left shift + enter + F2), press F9 in exploration, scroll up until #17, then click the scarecrow to activate that cutscene and continue from right after the fight. I would recommend toggling debug mode off after the cutscene.
So yeah, sorry about that, it will be improved in a future build! And thank you! ^^
Thanks for the response! I can tell you've worked really hard on this game and I wouldn't be voicing my frustrations with it if I didn't think you had something great. I'll give the game another shot.
Great game, it was hard to learn at first how to play and the puzzles were some times annoying (like having a crystal that was hard to grab) but I got better at it!
Quick suggestion: can we get an even bigger warning for the point of no return when finishing the first town's plot? There's stuff I need to go back and do there, but the game's making it sound like we only go back there in the endgame, or maybe never, plus if I had known the next save point was like half an hour away and the next town is about 3 hours of gameplay away, I would've farmed a few more things and finished crafting before leaving.
Thank you! I don't have a date for the full game, but I'm planning to release a public demo sometime this year.
As for the walkthrough, it's not actually written by me, but by a friend! Some parts will sadly become outdated for some time as progress is being made on the game.
Maybe I'm an idiot or maybe my game's bugged but I just cannot turn the gear on the star shooters. I grab it just fine but no matter how hard or soft I pull it doesn't move. What am I doing wrong?
Maybe I'm an idiot or maybe my game's bugged but I just cannot turn the gear on the star shooters. I grab it just fine but no matter how hard or soft I pull it doesn't move. What am I doing wrong?
I've completed the demo and had a really good time (except with some of those forest puzzles lol) but I was wondering if there was an easy way to farm shards? I wanted to recruit and rank up the rest of the girls but collecting shards is really slow going with how few Shape battles I get.
I just added the ability to control some of the forest puzzle with the keyboard for the next build. This will hopefully help a bit ^^
You should be able to trigger Shape fights infinitely in the room where you fought Nightmare! Additionally, pressing "M" in a fight with debug mode active will instantly win the fight. There will be more interesting ways to farm shards in the future but that's the best I got for now!
Oh really? That's good news on the forest puzzles.
I've checked the nightmare room, I see the 6 bosses available (Octopus, T, Kitsune, Cerelia, Mushroom and Nightmare) but I don't see any way to trigger shape fights unless I've missed something... I believe I'm using the right version of the demo, 24 06 01...
Really? That's odd... This is the most recent build. There should also be a Shape card right there in the middle in that version, above the sign. If that's ok, could you send me a screenshot of what you see in this room? I'll also be able to check for your version number that way and make sure there was no confusion ^^
Aah, you're definitely on the wrong version yeah... I can't tell which one this is for sure since this is from before I started adding the version label in the bottom right, but it's definitely several builds old. Even the floor number in the bottom left is still here, that's been replaced by the area's current oyon colors in newer builds. There isn't really a reliable way to farm shards in that old build. I'm sorry to say you very probably won't be able to transfer your save from this build to a newer one...
One thing you could do is grabbing the actual most recent demo (it's pinned on Patreon!), and making heavy use of the debug functions (which are explained here https://www.patreon.com/posts/92141393), but that's about all I got.
is there a currently implemented way to see the higher ranked version of enemies? i see that they are in the game but im either not far enough in to have a way to get enemies past base rank or it's just not yet in the game
In the Patreon demo enemies don't rank up. Instead, every enemy can be recruited through the Revival menu and ranked up like other playable characters!
If you've met Liv, she's the one who gives you access to Revival.
yes thanks, figured that out after i had beat the game and discovered that i can even swap who is on my team, now im trying to go through and get everyone (that i can) but its been really annoying to try and find Liv, is there a formula/ way to know where she is or a way to get her to spawn?
I see! The second walkthrough link is the one you want then. Jellies can drop Spiral sand, they're fought in the ocean. Make sure to reach a combo of 50 to guarantee a drop, or a combo of 100 if you can to guarantee two drops!
The link works for me! You have to be a patron on patreon to access it though. If you are and it still isn't working, send me a DM there and we can figure it out!
Hello there. I've been loving your game and have been supporting you for a long time. Sadly I'm dealing with an issue with my cursor drifting to the bottom right of the screen. I was trying to setup controller support through steam and it worked for a bit. But then suddenly the cursor started drifting on it's own. Really hope there is a easy solution/fix. Thank you so much~
Mmh... I've never tried using a controller, so I can't say for sure if or how it's related. Pressing tab will recalibrate the cursor at any point in the game. It could also be linked to your screen's resolution, the resolution you're playing the game at and whether you're playing in fullscreen or not. This all works on my end, but rare cases like yours have been popping up every now and then and it's been hard for me to test and fix these particular cases. If that's ok, could you tell me your screen's resolution, the version of BE Witches you're playing, and the content of settings.ini in AppData\Local\BE_Witches___VERSIONNUMBER? If recalibrating didn't work, deleting that same settings.ini file might do the trick.
Either way, I'll look into this! I just had an idea for something I could try, I'll give that a shot.
Going to try deleting the setting .ini. Ooooooo! It worked! I waited to post this. But it worked~ Thank you so much! YwY I get to continue the adventures of your game~! <3
Nice! Glad it worked ^^ I did some changes related to the cursor calibration which should hopefully prevent this kind of issue from next build onwards. Thank you for the info!
I'm in love with this game. The style, music, characters, everything. It's fun to play on its own merits (played through the whole last demo) I'm just wondering if theres gonna be more BE content in later versions. Not that it's a big problem but it just seems like you find the amplify upgrade after a couple hours of an otherwise boobless gameplay.
I do plan to include more BE content in the game through the chibi sprites and writing, but also through a certain gameplay mechanic that has yet to be implemented. Though the game will probably remain somewhat slow at the start in that aspect since there is so much to introduce at first!
I so very much want to enjoy this game, but I just can't make any progress because after a while, fights will freeze the screen upon the final hit being dealt. The game still works in the background judging by the sound effects, but navigating back to a save room blind is basically impossible, and that's without the possibility of running into another fight which would genuinely be impossible while blinded like this.
Tried the debug hotkey mentioned in a different comment but am not getting any jingle when pressing and holding left shift and enter then pressing f2, so im at a loss now
I'm really sorry about that, a similar bug has been reported to me not long ago and fixing it is now my priority. It seems to be a rare bug that only occurs for a few people, though the other person didn't have the screen freeze at the end of fights but at other points in the game. The game still ran fine otherwise like you described.
This person seemed to have some luck mitigating that bug by pressing Ctrl + Esc, minimizing then clicking back into the game, but of course that's not a good enough fix and might not even work for everyone.
As for debug mode, you need to still be holding Enter and Left shift when pressing F2. Is that what you did?
If you can, sending me relevant screenshots (before the freeze, after the freeze, anything else that comes to mind) at nosebecc@gmail.com might help me figure out the bug! In any case, I apologize once again. I'll do my best to have this fixed ASAP!
I really want to like the game, but as soon as I got into the forest (after the crash), I lost my marbles at how impossible it felt, I don't even know half the time what is hitting me. First run against a fairy and I couldn't even get 10hp% off with its healing and whatnot. I just feel completely lost and overwhelmed at what is going on. I don't know how much level difference affects, but being couple under shouldn't be that bad right?
Otherwise I love the style and everything else, but the fights I can't deal with at all, too much going on with all the colours and moving bits for my brain to focus on.
Sorry about that, I do plan on rebalancing a lot of fights. I was pressed for time and ended up making mistakes with some of the fights, especially by introducing too much at once and not properly explaining some mechanics. Fairies in partcular absorb green spells, so you might have been healing her accidentally.
Thank you! There's definitely work left to do. I also plan to add an easy mode eventually.
That would explain the fairy then.. well now I know that then. To notice that when all that is going on is hard. But I understand time limits can mess with things, and seeing from the previous version, things were improved a lot, so keep at it!
And I want to thank you, and say that your activity and communication is so nice, especially when seeing how many other devs don't react or respond to anything.
So I'll keep waiting to see how the game progresses, and maybe build up the courage and give it another go later on.
Thank you! I'll do my best ^^ Adding SFX should help making this kind of thing more obvious too. I'm planning for the next update on May 1st to have a bunch of said balance improvements!
And no problem, I feel like it's the least I can do! I really appreciate you reaching out and taking the time to tell me what you think works and what doesn't, it all adds up to make the game better in the end.
This is so good but I do have a huge problem that prevents me from progressing. I'm in the Biscotti tunnels and every time I exit them, the screen transitions to black and stays like this. I can move the characters around and interact with objects but I can't see anything. The screen is pure black besides the date on the bottom right.
This is truly a very nice and beautiful game and I'd like any help to be able to enjoy it more.
That's weird, I've never heard of such a bug... I might have a workaround for now though. If you hold Left shift + Enter, then press F2, you'll hear a small jingle indicating that debug mode has been activated. The same combination of key will disable it! While in debug mode, press F8 to flash the screen white. This might fix your issue for now. I heavily recommend disabling debug mode once you're done!
Thank you for your quick response. Unfortunately this did not help. I did this before entering and exiting the Biscotti and tunnels and after exiting them in the black screen. No matter the case it did not work. The fact that you haven't heard of this bug might be because there is something wrong with my Laptop or something. Nevertheless, thank you for the response and most importantly the great game you are making!
Aw shoot, I'm really sorry then, I don't know what could be causing this... Though this does give me a few leads at least. It might be linked to your laptop somehow, but it's still really strange. I'll do more tests on my side!
If that's ok, do you think you could send me your save file at nosebecc@gmail.com? It should be a folder called "BE_Witches___2024_03_01" in in Appdata/Local.
hello its me one of your loyal fans and im back after my depressing birthday but hows it going nose becc? im doin another check up cuz i love this game so much
Sorry to hear about that... But I appreciate you checking in!
Long story short, development is going well. The vast majority of the bugs have been taken care of now at this point. I still need to add some features and rebalance the game though! I'm also in the process of designing more monstergirls, since I need to catch up with the monstergirl polls on Patreon.
NVM, my bad, I forgot I had a filter on to auto darkmode most sites. But it does wonky things to Itch. 눈_눈 Now I look forward to actually being able to read your page and trying your game!
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Suggestion: Shape Relics A special relic that allows you to summon shapes as an ally and has 6 variant bases of the 6 Fei. You can only have one active Shape Relic.
For explain:
Oyon shapers (misc type)
Replace a random not-matching color Oyon with an Oyon shape. Oyon shape acts like a normal Oyon except it can’t be cursed.
Assist type
Summon shapes at your heart and you can shoot with them.
Fighter type
Summon a shaper to fight for you and/or destroy their core.
Mage type
Summon a mage shape that charges to cast a spell. That spell can be a healing, buff, or give you an amount of fei. Enemy shapes attack it to prevent using that spell.
Puff Fish (Fighter type)
It can’t damage shapes but can destroy cores. Eats cores to increase its size and detonate front at the enemy. Explosion damages the enemy x the amount of consumer cores.
Oh interesting!
I really like the Puff Fish one. I might not use these ideas as is necessarily for various reasons (or they might have to be something other than shapes, there are a few relics like that in the new demo), but I'll keep this in mind for the future!
Thank you ^^
Hey, quick question. How do you reset the save data in the itch demo?
Woops, I deleted your follow up question by mistake.
You'll have to go to the BE_Witches folder in Appdata/Local and manually delete your save there!
have not found the Local folder here is an image to help:
Aah, that's the wrong folder!
The save is kept in a different one at C:\Users\YOURUSERNAMEHERE\AppData\Local
That would explain it
Thank you for your help
I think its probably a really great game.
In short, i think it has a lot of potential, but at this state its pretty confusing and Hard, maybe its just me.
But i have some points that make it really difficult to play.
First thing, when you play in Fullscreen the game just ignores the blue light filter of windows, this is really eye straining for people who got it activated normally (i Have it on like 80%)
Secondly, i think the riddles are a bit confusing, you need a good example of concept before giving the player the riddles.
In the starting desert, i felt like i couldn't do most riddles because IDK how. I got 2 Violet Pillars, one with slime and one with a pot, IDK what to do with them. Also 2 Violet pillars with 3 empty squares, same here idk what to do, i don't think you can use Items of your inventory to place them? And the hardest part in the water was to see the flying shards and to be able to let the shells sink to the ground, but having no idea what for and if i miss something else.
The Minigame seems pretty hard (or I'm pretty bad) but i tried to play the minigame like most "Connect" games, i could kill a goblin, but the zombie was to tough). Also i could not get used to how they changed, so most of the time i just choose 2 tiles to switch.
Thank you!
This is a very old demo that does have many flaws, the vast majority of which have been fixed in the newest patreon build, released just a few days ago. This current itch.io one was more of a proof of concept really ^^
A new public demo will be released in a few months, but it's patreon only currently!
ran into an issue where my crappy bluetooth headphones would cut out, then reconnect but for some reason the sound on the game wouldn't start back up when they reconnected. When I went to save, the clock just kept going faster and faster but wouldn't save. I have only ever experienced this issue when my sound would cut out otherwise I wouldn't think the two were connected. I guess this is a version 7 issue.
Sadly unplugging/replugging headphones can cause the sound to stop playing, to my understanding this is a GameMaker issue that I don't have any control over...
The clock spinning forever bug has been fixed in newer builds though! I recommend playing on the latest one (V11) which was released just at the beginning of this month ^^
In any case, thank you for reporting this ^^
There is one thing i will say this game: I.LOVED.IT.
And no - i'm not exaggerating, i'm not making it up or anything. This was actually such an amazing experience. And i can say for sure - my expectations were, god damn, subwerted.
I honestly didn't expect much of it at first: "Another BE game, nothing special". But man, was i wrong! Character design, cutesy graphics, neat dialogues, such a nice attention to detail and more. It's obvcious how much love and passion was put into it. All these little details (just like i love), puzzles and secrets. So cool. And even though sometimes said puzzles feel a bit TOO complicated - it's still a nice feeling to try and solve them. Who knows, maybe i'll "wisen up" at some point and will come back to solve them. Combat is as unique as you can get too - i've never seen anything like that before, so i was uh... let's just say "confused". But that's probably a ME issue.
Oh oh oh! Almost forgot!
COMBAT OST! Man, the soundtrack during a fight is FIRE! First few seconds i was thinking "Man, it's not that bad..." and just in about a minute i was nodding my head to the beat! "Baaaaaam~ Pa-ba-da-ba Baaaaaam~ Pa-ba-da-ba ---- Bda-pa-pa-pa-da-pa-pa-bap -- Bda-pa-pa-da-pa Ba-badabum!" IT'S INSIDE MY HEAD FOREVER! I love how jolly and energetic it is! Pumps up your mood much better than you would've thought. "Ta-ta-ta-ta-" - okay, enough.
But, yes. Even though i absolutely love this game (and already added it to my steam "wishlist")... I can't deny that there are few issues:
1) TURORIAL. Man, was i banging my head against the wall for around 10 minutes, trying to figure out how the hell I am suposed to deal damage. Yes - it IS possible that some of it was on me and my lack of brain, but just in case - it may be a good idea to look into this issue.
2) LEVELING UP AND EVOLVING. So... I love chalanges. I usually don't farm stuff and prepare for battles, but instead just rush to the next enemy. By the time i beat final boss i was level... 11? 10? Something like that. So imagine my surprise when i coma back to "Evovle" and see that i'm requiered LEVEL 20. I'm barely half way there! (IMPORTNANT - i didn't lose once, so all my progression was as it would be if you don't farm) So i had to sit there and farm all these monsters for a whole hour... Result was worth it, but it was NOT a pleasant experience. Maybe lower requierements? Or rework them in some way?
3) EMEMIES TOO MUCH/NOT ENOUGH. Also a pretty annoying issue when you try to simply solve puzzles, or are on your way home. "I don't have time or energy to fight you, you silly LVL1 Goblin!". Losing is not an option - you lose levels. Running is not an option too - enemy is BLOCKING your path. So you HAVE to fight - and it's not always what you want to do. Here also comes lack of enemies when trying to level up (did i say that a solid 25% of my time on lvling up was wasted on simply walking around and searching for foes to fight?). There has to be a way to ALWAYS find a fight when you need one, but NEVER fight if you have something else to do. How? I'm not game dev, why asking me? You silly goose...
Khe-khe... Wow, that was a lot of text, huh? I hope you uh... won't get tired of reading it. Last thing: good luck with your project. It's filled with love, genuine care and talent, it's so... beautiful to see. I'm waiting for an open beta and even more for a paid release on steam. "SHUT UP AND TAKE MY MONEY!" - as one ginger man said. Love to all of you, guys <3
With love - from me.
Oh, thanks a lot!
I'm glad you enjoyed the game this much! ^^
And from the looks of it, the version you played is the old demo too! There have been some massive changes (including an actual story), and every complaint you have have since been fixed (though there's always room for imrpovement of course). The newest build is available on Patreon only for now ($1) and I'm planning to have a public build released in a few months. You can expect a bunch of new excellent tracks too ^^
Thank you again!
Owww, that's great! And based on waht i've seen so far - i don't think there is a reason to doubt that it'll turn out PERFECT.
But how few are "few months"? 2? 3? Or should we be waiting for it to release next yaer?
Thank you too, kind gentleman!
I'm aiming for it to be ready within 2024! I don't have a date, but that's the plan ^^
I'm not sure where to go to ask this but is there any way to skip the pyramid scene? I have no idea how to fight the monster there and it takes forever to get through the cutscene leading up to it. It's incredibly frustrating. If it doesn't exist in the game, I think the ability to skip incredibly long cutscenes like this would be great for repeat playthroughs since I really have no desire to go through that pyramid conversation again before trying the monster again. Aside from that I've been really enjoying the game so far and I love how polished the art is. The fact that I've been enjoying the game so much is what makes being stuck in the pyramid so painful for me, I don't want my playthrough to end there.
Sorry I wasn't able to answer this sooner, I just noticed you tried asking on Patreon yesterday!
I did actually just add a secret command to accelerate this specific sequence in the new build that came out today! Pressing Enter + Middle click (the same that is used to skip cutscenes) once you get control of Vuu will increase her speed. Saves are not transferrable from V10 to V11, but I think it might be worth restarting for this one if you stopped there.
I'm glad you're enjoying it, and sorry you got stuck at that scene! I actually want to expand on the festival scene before that which will teach you how to use charged shots (hold right click), which is how you can defeat the monster. Charged shot at the head, attack while it's weakened, and so on.
If you really can't beat it, there is also a debug mode you can use. Debug mode is explained here https://www.patreon.com/posts/92141393
Basically, you'd have to toggle it on (left shift + enter + F2), press F9 in exploration, scroll up until #17, then click the scarecrow to activate that cutscene and continue from right after the fight. I would recommend toggling debug mode off after the cutscene.
So yeah, sorry about that, it will be improved in a future build! And thank you! ^^
Thanks for the response! I can tell you've worked really hard on this game and I wouldn't be voicing my frustrations with it if I didn't think you had something great. I'll give the game another shot.
Great game, it was hard to learn at first how to play and the puzzles were some times annoying (like having a crystal that was hard to grab) but I got better at it!
Thank you!
Clearer explanations and a new hint system are actually what I've been working on this month! I'm sure these will make the game less overwhelming ^^
Quick suggestion: can we get an even bigger warning for the point of no return when finishing the first town's plot? There's stuff I need to go back and do there, but the game's making it sound like we only go back there in the endgame, or maybe never, plus if I had known the next save point was like half an hour away and the next town is about 3 hours of gameplay away, I would've farmed a few more things and finished crafting before leaving.
Will do!
I'll make it more clear ^^
hey can you redo the whole walkthrough? like post videos and add pictures to it? also when are you expected to release the whole game? its really good
Thank you! I don't have a date for the full game, but I'm planning to release a public demo sometime this year.
As for the walkthrough, it's not actually written by me, but by a friend! Some parts will sadly become outdated for some time as progress is being made on the game.
okay well i hope there is a great rate of success coming your way! I also hope you can complete this game sometime next year
Thank you very much!
I'm afraid it's going to take a few more years, but I'll never give up on it, you can count on that ^^
Show post...
Maybe I'm an idiot or maybe my game's bugged but I just cannot turn the gear on the star shooters. I grab it just fine but no matter how hard or soft I pull it doesn't move. What am I doing wrong?
Nvm, mouse wheel, I am an idiot
I'll try to explain that a bit more clearly in the next build!
Show post...
Maybe I'm an idiot or maybe my game's bugged but I just cannot turn the gear on the star shooters. I grab it just fine but no matter how hard or soft I pull it doesn't move. What am I doing wrong?
Will there be impreg?
There will not be impreg!
is that item thats alllow you to rank up a haracter really hard to find or obtain?? and were i can find a fire stone? ima tired loking for it
If you mean Fire gems, they are dropped by Imps!
I don't know which version of the game you're playing, but you can find a walkthrough here for the free itch.io version here: https://www.patreon.com/posts/walkthrough-by-33962675
There is also a new one for the patreon version here: https://www.patreon.com/posts/92141393
thank's for helping me :)
I've completed the demo and had a really good time (except with some of those forest puzzles lol) but I was wondering if there was an easy way to farm shards? I wanted to recruit and rank up the rest of the girls but collecting shards is really slow going with how few Shape battles I get.
Thank you!
I just added the ability to control some of the forest puzzle with the keyboard for the next build. This will hopefully help a bit ^^
You should be able to trigger Shape fights infinitely in the room where you fought Nightmare! Additionally, pressing "M" in a fight with debug mode active will instantly win the fight. There will be more interesting ways to farm shards in the future but that's the best I got for now!
Oh really? That's good news on the forest puzzles.
I've checked the nightmare room, I see the 6 bosses available (Octopus, T, Kitsune, Cerelia, Mushroom and Nightmare) but I don't see any way to trigger shape fights unless I've missed something... I believe I'm using the right version of the demo, 24 06 01...
Really? That's odd... This is the most recent build.
There should also be a Shape card right there in the middle in that version, above the sign. If that's ok, could you send me a screenshot of what you see in this room? I'll also be able to check for your version number that way and make sure there was no confusion ^^
Here you go! Thank you for the help with this, by the way.
No problem! ^^
Aah, you're definitely on the wrong version yeah... I can't tell which one this is for sure since this is from before I started adding the version label in the bottom right, but it's definitely several builds old. Even the floor number in the bottom left is still here, that's been replaced by the area's current oyon colors in newer builds. There isn't really a reliable way to farm shards in that old build.
I'm sorry to say you very probably won't be able to transfer your save from this build to a newer one...
One thing you could do is grabbing the actual most recent demo (it's pinned on Patreon!), and making heavy use of the debug functions (which are explained here https://www.patreon.com/posts/92141393), but that's about all I got.
How do i start this game?
I'm not sure what you mean! Does downloading it and launching it not work?
is there a currently implemented way to see the higher ranked version of enemies? i see that they are in the game but im either not far enough in to have a way to get enemies past base rank or it's just not yet in the game
In the Patreon demo enemies don't rank up. Instead, every enemy can be recruited through the Revival menu and ranked up like other playable characters!
If you've met Liv, she's the one who gives you access to Revival.
yes thanks, figured that out after i had beat the game and discovered that i can even swap who is on my team, now im trying to go through and get everyone (that i can) but its been really annoying to try and find Liv, is there a formula/ way to know where she is or a way to get her to spawn?
how can i start the game over. im stuck think ive miised alot of stuff early in the game but it keeps loading my old save
There should be a bomb button on your file in the file select screen, this will let you delete your save!
That being said, nothing is permanently missable. You'll be able to go back later ^^
Ok thanks for the help 👍
Will there be a mac port?
It's not impossible technically, but I can't promise it. I'll look into it more once the game is further along ^^
there will be an updated version of cheat version of the demo?
No! Once the new public demo comes out, there won't be a cheat version anymore
How do I access to the debug menu? I tried with SHIFT + ENTER + F2 but it only brings me to the inventory
It should still toggle debug mode on/off! You'll hear a jingle if you do it right.
This page has a file explaining debug functions : https://www.patreon.com/posts/92141393
Sorry man but there’s no spiral sand you said
anybody know how to unlock sandcastle ?
You'll need to drop Spiral sand onto it ^^
You can find a walkthrough here for the free itch.io version: https://www.patreon.com/posts/walkthrough-by-33962675
There is also a new one for the patreon version: https://www.patreon.com/posts/92141393
nothing happen and no spiral sand
I don't know which version you're playing, but the relevant walkthrough will tell you where to get Spiral sand!
i play version 9
I see! The second walkthrough link is the one you want then.
Jellies can drop Spiral sand, they're fought in the ocean. Make sure to reach a combo of 50 to guarantee a drop, or a combo of 100 if you can to guarantee two drops!
Android?
There are no plans for an Android port currently.
Your link v9 is error man
The link works for me! You have to be a patron on patreon to access it though. If you are and it still isn't working, send me a DM there and we can figure it out!
Hello there. I've been loving your game and have been supporting you for a long time.
Sadly I'm dealing with an issue with my cursor drifting to the bottom right of the screen. I was trying to setup controller support through steam and it worked for a bit. But then suddenly the cursor started drifting on it's own. Really hope there is a easy solution/fix. Thank you so much~
Hello, thank you for the support! ^^
Mmh... I've never tried using a controller, so I can't say for sure if or how it's related.
Pressing tab will recalibrate the cursor at any point in the game. It could also be linked to your screen's resolution, the resolution you're playing the game at and whether you're playing in fullscreen or not.
This all works on my end, but rare cases like yours have been popping up every now and then and it's been hard for me to test and fix these particular cases. If that's ok, could you tell me your screen's resolution, the version of BE Witches you're playing, and the content of settings.ini in AppData\Local\BE_Witches___VERSIONNUMBER?
If recalibrating didn't work, deleting that same settings.ini file might do the trick.
Either way, I'll look into this! I just had an idea for something I could try, I'll give that a shot.
Thank you for such a swift reply~<3
I'm play the patreon version 2024_05_01
fullscreen="1.000000"
resolutionID="4.000000"
Going to try deleting the setting .ini. Ooooooo! It worked! I waited to post this. But it worked~ Thank you so much! YwY
I get to continue the adventures of your game~! <3
Nice! Glad it worked ^^
I did some changes related to the cursor calibration which should hopefully prevent this kind of issue from next build onwards. Thank you for the info!
so wait is the only public version the demo or?
There is also a much more advanced Patreon demo! https://www.patreon.com/nosebecc
The game is still in active development ^^
I'm in love with this game. The style, music, characters, everything. It's fun to play on its own merits (played through the whole last demo) I'm just wondering if theres gonna be more BE content in later versions. Not that it's a big problem but it just seems like you find the amplify upgrade after a couple hours of an otherwise boobless gameplay.
Thank you very much! ^^
I do plan to include more BE content in the game through the chibi sprites and writing, but also through a certain gameplay mechanic that has yet to be implemented. Though the game will probably remain somewhat slow at the start in that aspect since there is so much to introduce at first!
I so very much want to enjoy this game, but I just can't make any progress because after a while, fights will freeze the screen upon the final hit being dealt. The game still works in the background judging by the sound effects, but navigating back to a save room blind is basically impossible, and that's without the possibility of running into another fight which would genuinely be impossible while blinded like this.
Tried the debug hotkey mentioned in a different comment but am not getting any jingle when pressing and holding left shift and enter then pressing f2, so im at a loss now
I'm really sorry about that, a similar bug has been reported to me not long ago and fixing it is now my priority. It seems to be a rare bug that only occurs for a few people, though the other person didn't have the screen freeze at the end of fights but at other points in the game. The game still ran fine otherwise like you described.
This person seemed to have some luck mitigating that bug by pressing Ctrl + Esc, minimizing then clicking back into the game, but of course that's not a good enough fix and might not even work for everyone.
As for debug mode, you need to still be holding Enter and Left shift when pressing F2. Is that what you did?
If you can, sending me relevant screenshots (before the freeze, after the freeze, anything else that comes to mind) at nosebecc@gmail.com might help me figure out the bug!
In any case, I apologize once again. I'll do my best to have this fixed ASAP!
I really want to like the game, but as soon as I got into the forest (after the crash), I lost my marbles at how impossible it felt, I don't even know half the time what is hitting me. First run against a fairy and I couldn't even get 10hp% off with its healing and whatnot. I just feel completely lost and overwhelmed at what is going on. I don't know how much level difference affects, but being couple under shouldn't be that bad right?
Otherwise I love the style and everything else, but the fights I can't deal with at all, too much going on with all the colours and moving bits for my brain to focus on.
Sorry about that, I do plan on rebalancing a lot of fights. I was pressed for time and ended up making mistakes with some of the fights, especially by introducing too much at once and not properly explaining some mechanics. Fairies in partcular absorb green spells, so you might have been healing her accidentally.
Thank you! There's definitely work left to do. I also plan to add an easy mode eventually.
In the meantime though, the walkthrough does have both general and monsterg dependent tips!
https://www.patreon.com/posts/92141393
That would explain the fairy then.. well now I know that then.
To notice that when all that is going on is hard. But I understand time limits can mess with things, and seeing from the previous version, things were improved a lot, so keep at it!
And I want to thank you, and say that your activity and communication is so nice, especially when seeing how many other devs don't react or respond to anything.
So I'll keep waiting to see how the game progresses, and maybe build up the courage and give it another go later on.
Thank you! I'll do my best ^^
Adding SFX should help making this kind of thing more obvious too. I'm planning for the next update on May 1st to have a bunch of said balance improvements!
And no problem, I feel like it's the least I can do! I really appreciate you reaching out and taking the time to tell me what you think works and what doesn't, it all adds up to make the game better in the end.
Do you know if the final version will be free or not?
No, the final version will not be free!
Then how much will it cost?
I don't know for sure yet. I don't see it being less than 20$ though!
This is so good but I do have a huge problem that prevents me from progressing. I'm in the Biscotti tunnels and every time I exit them, the screen transitions to black and stays like this. I can move the characters around and interact with objects but I can't see anything. The screen is pure black besides the date on the bottom right.
This is truly a very nice and beautiful game and I'd like any help to be able to enjoy it more.
Thank you!
That's weird, I've never heard of such a bug... I might have a workaround for now though. If you hold Left shift + Enter, then press F2, you'll hear a small jingle indicating that debug mode has been activated. The same combination of key will disable it! While in debug mode, press F8 to flash the screen white. This might fix your issue for now. I heavily recommend disabling debug mode once you're done!
Hope this helps. I'll look into fixing!
Thank you for your quick response. Unfortunately this did not help. I did this before entering and exiting the Biscotti and tunnels and after exiting them in the black screen. No matter the case it did not work. The fact that you haven't heard of this bug might be because there is something wrong with my Laptop or something. Nevertheless, thank you for the response and most importantly the great game you are making!
Aw shoot, I'm really sorry then, I don't know what could be causing this... Though this does give me a few leads at least.
It might be linked to your laptop somehow, but it's still really strange. I'll do more tests on my side!
If that's ok, do you think you could send me your save file at nosebecc@gmail.com? It should be a folder called "BE_Witches___2024_03_01" in in Appdata/Local.
I would like to see the new public version of the game as soon as possible.
Thank you, me too!
I'm doing my best ^^
can anyone know how to play new version without playing start over ?
If you mean transferring your save from the free version to the Patreon version, I'm sorry, but that's not possible!
hello its me one of your loyal fans and im back after my depressing birthday but hows it going nose becc? im doin another check up cuz i love this game so much
Sorry to hear about that... But I appreciate you checking in!
Long story short, development is going well. The vast majority of the bugs have been taken care of now at this point. I still need to add some features and rebalance the game though! I'm also in the process of designing more monstergirls, since I need to catch up with the monstergirl polls on Patreon.
I wish you the best! ^^
all things considered the full release sounds promising
Any idea when the final version will be released on steam or itch?
I'll release a public demo on Itch.io and Steam first, sometime later this year if everything goes well.
It's harder to say for the final version... I don't have a date in mind, but it'll be another few years of work before it happens.
Sounds good and looking forward to it.
hi when i try and start the game in the itch app it keep saying there is a fatal error? is it just me?
___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shdr_ItemShine
D3DXCompile failed - result
at gml_Object_obj_Title_Draw_0
############################################################################################
You're probably missing a few drivers, this should fix it:
https://www.microsoft.com/en-us/download/details.aspx?id=35
is this an h game ?
It has monstergirls and boobs, but no sex or nudity!
How to reset your saves?
If you're playing the free version, you'll have to go to the BE_Witches folder in Appdata/Local and manually delete your save there.
The new patreon version lets you do that in the file select screen ^^
does anyone know how to unlock the pyramid sand castle ?
You'll need to drop Spiral from your inventory, and then drag & drop it onto the sandcastle ^^
If you're stuck, you can find a walkthrough here:
https://www.patreon.com/posts/92141393 (for the patreon exclusive demo)
https://www.patreon.com/posts/walkthrough-by-33962675 (for the old public demo)
I don’t have the spiral in my inventory
Oops my bad, I meant Spiral sand. It's dropped by Jellies in the new demo and by shape fights in the old one.
why demo v5 doesn't have a spiral ?
which new demo ?
Just out of curiosity, have you looked at the page? White text on a black and white background is pretty difficult to read.
Sorry, I'm not sure which page you're referring to!
Don't hesitate to post a screenshot if that helps ^^
NVM, my bad, I forgot I had a filter on to auto darkmode most sites. But it does wonky things to Itch. 눈_눈 Now I look forward to actually being able to read your page and trying your game!
Oh lol no problem, thank you! ^^