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Just out of curiousity, how do you access the other playable characters?

Look for Liv in the areas where enemies appear and pay her to use the monster reborn spell or finish the demo and she will be waiting there

I can't seem to get out of Biscotti. I've looked and interacted with everything I possibly could and I'm just stuck

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In the newest demo is it possible to find 6 power orbs and increase size at level 20? I am so lost as to where the last one is, if that is the case. Can I get some help? Been looking around the last shroom section in (Biscotti tunnels). I can't find the solution to section(A1-3  or  14) and can't find solution to section (B2-2 or 14) Could it be there? Are the puzzles finished?

Edit: I cheated and found a guide. It was too hard for me to notice what I was missing.  Would like to know if anyone  else had a hard time on this as well. It was a quite the reward I almost missed out on.

The game has been a blast. I can tell there has been a lot of love put into this. So charming. The character designs, the colors, the different locations. The puzzle too, some very hard, some sweet. The core battle mechanics have such a playful design. And the attractions you interact with feels really good. Even the small things like the feel of the UI, environment interaction.

As someone who has wanted to make games of my own this is truly inspiring. 

Has anyone been able to beat Nightmare? i get her hp down low but she manages to hit me for 9999 and kills be before i can recover x,x

Yes, it is possible because I have already completed the demo on the highest difficulty mode.

I accumulated damage to finish the fight before Nightmare cast the final attack, perhaps to reset the casting time of the final attack.

What level were you when you beat here? i'm lvl20-23 and i dont do alot of damage still trying to find her weakness

I faced her around these levels, I don't remember much, but what I suggest is that you avoid the yellow fey attacks because the Nighmare is immune.

I don't know what spells you have or the rank level of your witches.

But I suggest you leave aside the healing spells and only use the combo heals.

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Have a damage combo ready and just beat her to the punch when she is low health.

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Ok im beginning to get a lil pissed... how tf do i rank up or whatever to get the BE? Im pressing everything i can, im hitting it, don't know. I've had to skip 2 or 3 ow cuz I have no clue

The rank up mechanics are explained and demonstrated after the first boss of the main story.

Soooo... could u tell me how cuz i cant go back?

Have you already faced the first boss and started the festival?

If so, you will have to follow the story until you find the rank up room in Biscotti.

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Has anyone done the Night dome Constellations? i got 2 of them right by following it but some i'm still confused on how to follow the guide

guide? I didn't understand this part but using Smash on the constellation stars shows the points where you need to make the connections.

What's the different between this new demo and the last demo that released in 2023? Does the play through gets longer and have more content?

Yes! It's a massive update ^^

There's more characters, areas, items, shapes, puzzles, an actual story, improved system, and more. It takes 15 to 20 hours to get to the end of the demo, and more if you want to 100% ^^

fantastic.

有没有大佬告诉我怎么找到黄色封印

The Yellow Seal is in the Night dome, and the Night Dome is accessed through the Rietti plains, above the forest entrance ^^

An ecchi game, not a hentai game!

But ... but, ecchi literally means H as in hentai. Japanese bashfully abreviate hentai to h and even use the english pronounciation to "hide" what they are talking about.

It is like having a bee game instead of a booba game.

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That's fair, I think this differentiation is more made in the west.

I just couldn't think of a snappier way to explain this ^^

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I do not think that the word hentai is used outside of Japan as they would use it in Japan either. On the one hand it is funny how different people use the same words and mean different things. On the other hand, this can get frustrating if they use this to classify things and talk to each other about those things. Misunderstandings are bound to happen. Using "H" seems to have a long tradition in Japan, and there seems to not even be consensus about the origin or meaning. At one point in history it even meant gay. Not kidding. The translated Japanese wiki site for ecchi is a fun read. So saying it is an ecchi game and not hentai could have once meant, it is a homosexual game and not a perverted game. Language is fun.

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Huh, I had no idea lol
But well, looking up "difference between ecchi and hentai" does seem to correspond to what I had in mind now, generally speaking. I'll stick with it for the time being at least since it'll save me some trouble, but it's still good to know! I'll keep this in mind and if something better/clearer comes to me, I'll change it then!

Thank you ^^

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Just to be clear, my initial post was meant jokingly. Hence the stammering. There is no doubt about the lighthearted booba nature of your game.

I never saw ecchi used outside of anime I watched. Except by nerds on wikipedia. Hentai, yes, but not ecchi. Maybe it really is getting established as a word. And while we are at it, we should add booba to the dictionary.

https://en.wikipedia.org/wiki/Booba_(disambiguation)

Now this I can agree with! lol

BOOBA

nosebecc The game's difficulty isn't a problem for me, but be careful not to make the game too easy because you can make some very challenging puzzles and very good battles.

I think the shapes in the Auria Tower should have a spawn rate like the shapes in the other areas to demonstrate more about that type of battle and give people the chance to collect the triangular trinket (I mean the bill cipher from that area).

But nosebecc, just don't forget to leave something for those players who like a challenge, so that it doesn't get in the way of players who just want to finish the game.

I don't think the Brazilian Portuguese language will be added, but it will still be a good game when it's finished.

but the name of the witch gravitates when it is a selected character that would be "Goza" and it is very funny here in Brazil and just do a translation from Brazilian Portuguese to English and you will understand.

lmao I see. Hmm, might have to change that then lol

The difficulty is definitely a hard thing to balance. Some find the game too hard to the point where even the easiest difficulty is tough, while others can breeze through it without issues... I definitely want the game to get harder as the story progresses, but this also means the game should be easier near the start (or at least, the mandatory fights). I do want extra hard optional fights too ^^
Thank you for bringing this up though, it can be easy to forget that some want an actual challenge!

For the Auria Tower triangle, there will be more opportunities to get it later in the story! ^^

Thank you very much, I'm glad you enjoyed the game! :B

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E muito legal que você nosebecc é interativo com a comunidade sobre seu game, mas serio o nome "Goza" da witch gravitar (essa witch na print https://prnt.sc/kS2ytPPsocmM ) e parecida com a palavra "gozar" aqui no Brasil, e traduzindo a palavra "gozar" para o inglês fica "cum"... (yes and a funny translation Goza=gozar=cum), mas e só engraçado isso não precisa se preocupar não.

E eu estou usando tradutor para escrever em Inglês, sinto muito se meu Inglês não ter ficado muito bom nos outros comentário que eu tinha feito.

It's ok! It was totally understandable ^^

It's definitely a bit silly to keep "Goza" now that I know this, even if it's not a big issue lol

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Amazing game! Am I the only one who thought the Kitsune boss was a dick in the eye though? "All the things I've learned--all things I've applied aren't helping me! [She's] just fucking wrecking me!"

Was not prepared for things to get so Touhou so fast. I gave up after an hour and dropped the difficulty and still barely won. That was at level 9.

If there was some mechanic like a particular weakness that makes the encounter more manageable, it was apparently real easy to miss. Doesn't help that you have no access to storage, shop, etc at this point.

I wouldn't have even batted an eye or asked the question if the rest of the game hadn't been exemplary in terms of polish, design and difficulty curve.

Thank you very much!

I haven't received other reports about Kitsune but there's room for improvement when it comes to balance, without a doubt. I'll keep that in mind and take another look at her!

Kitsune does have a resistance to purple spells. There is a "Resist" graphic that shows when using a purple spell on her, but I have yet to add special SFX for resistances and weaknesses so this might have played a role.

I also recommend using Witch cards as they're a small quick free heal and can give you some new options! Vuu's Veomea is also very powerful and great against Shapes ^^

If you don't have combo spells equipped, I'd recommend using at least one if you've got any in your inventory.

Hang on, I didn't get the tutorial on combo spells until after in Biscotti. Are they available before that fight?

Technically yes, it's possible to find a few before then. Not that you need them for the fight necessarily!

I'll also rebalance item location in the future though, so this might change.

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Haven't even gotten to the fetish parts yet. This game is literally just playing bejeweled and undertale while tripping on adderall, I love it and I want to die.

Edit: each segment of this game is different and more painful than the last im actually hyped

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lol I'm glad you like it!

I do want to add more booba content in the future ^^

问一下怎么逃离biscotti

You need to go to the abandoned house in the north east part of Biscotti! ^^

There are a few other steps after. You can find a walkthrough here: https://www.patreon.com/posts/119207938

问一下砍蘑菇的那个怎么做,我这里网站开不开开不了攻略

For the mushroom puzzles, you will need to find the correct colors clue with the corresponding symbol. You also need to use SMASH, and I recommend you use your color guide too ^^

I'm not sure I understand, but the walkthrough has the solution for the mushroom puzzles! Or is it that Patreon does not work for you?

Feel free to send a screenshot too!

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Found game while horny, realized it's a whole ass game. I LOVE IT. BOOBA

BOOBA

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XD i just noticed this nosebecc the last part of the devlog that says "i just love boobs too much" i love it, and not even blameing you, im like you too but without a great game that many people play!(im the human without the great game)

lol

Long live the booba!

XDD

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- "Breast expansion game"

- Looks inside

- Cool and unique battle mechanics

??? /j

lol thank ye! :B

What are the use for souls?

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at this point in the demo just to create the Teacup, Tea plate and Teapot trinkets.

each trinket using 1 specific type of soul and Vase lip or/and shard

Hey, where can I find Jelly tentacles? The guide doesn't say where to find them like it does pretty much every other item in the game

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This item is an enemy drop called jelly.

The book can help you know if it is an enemy drop or collectible from the scenario and some.

The book helps a lot in finding the items that are dropped by the enemies that you have seen dropping

I've been wondering about the items that are dropped by witch bosses in the final version of the game, is there any way to farm these items in some kind of revenge system? Or in another system like Rose's stick drop?

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I'm not sure in what way exactly, but there will be a better way to get them yes ^^

Will chibi art be added for the remaining characters (which are obtained only after defeating Nightmare) in the demo version? Or will they be added only at the release (or in some future exclusive builds, if any)?

I would like to add them in the demo version asap, but it will take a bit of time ^^

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Just finished the demo, and holy hell was this an awesome experience! I'd probably give it an 8-9/10. This will be fairly long, covering things I picked up on during my playthrough, alongside things I felt could be adjusted.

--- Art

I loved pretty much all of it! It's oozing charm from every corner of the screen. From the unique interfaces such as Trix being the inventory (also tying into the games lore! The game does this a BUNCH and gives it so much points in my book) to the simple charm of getting additional effects from clicking objects, the game makes it fun enough to just simply click around the screen or just well, look at it.

A friend of mine had made the comparison that the overworld section of the game looks similar to Super Paper Mario's aesthetic, which I'd say shines through in areas like Biscotti with the geometric cliff faces/rocks contrasted by the softer chibi sprites and flora, and the red/yellow seaweed in the Sablee depths.

The pixie just sort of looks off to me in comparison to the rest of the characters. Smallish head alongside the hips just set off the anatomy alarms in my head.

Minor, but Rose looks on edge constantly cause of the small pupils lol. I get the direction ofc but it'd help if the girl's eyes calmed down a tad in some frames. And is her tattoo meant to be missing in her artwork? Can't exactly tell if the tattoo transforms directly into the claws or if it projects them.

--- Music

Again, holy heck all of it is awesome! I'd say its almost the main reason I stuck with the game. It's never repetitive or overbearing,  This is what made *me* think of SPM, rather coincidentally. I was shocked finding out RRThiel worked on this, which is probably *why* it reminds me of the game come to think of it :P.

The only track that rubbed me the wrong way was the Biscotti Tunnels theme. The bass track is too in front and doesn't really mesh well with the rhythm/tempo of the rest of the track.

--- Plot

I was NOT expecting to be so endeared by the writing in this game my god. Everything just flows so damn well, I kept noticing mechanics and justifications being weaved seamlessly into the plot, such as T losing her limbs after the escape sequence justifying why you don't have access to her until Biscotti, the subtle shooter mechanic tutorialisation with the festival and more. The angel segment was a neat and sudden subversion of the game's vibes, although it's a bit silly that you can just decide to go the wrong way back and trigger it anyways.
The game's exposition rarely if ever feels out of place, and the game takes the time to justify itself when it does happen (Vuu never having died before and thus not being as knowledgeable about the festival and titans, Rose being an isekai victim and all etc.).

The game dries out on dialogue and direction pointers after the Cerelea/Myacine fights; I was slightly confused after completing biscotti tunnels on what to do since it was a fairly long dungeon, and there's not really any introduction sequence to the Night Dome. Just something like a small reminder to also beat up the blob in the plains after freeing Biscotti. Subtle skill issue, though.

--- Gameplay

-- Exploration (Point & Click / Dungeon Crawler sequences)

I'd already said it but there's soooo many things to click and get feedback on its so damn entertaining. The puzzles stay relatively challenging and unique throughout, and a lot of rewards are hidden pretty well and out of immediate sight.

Foraging is neat, and a nice way to pad rooms that don't have a treasure or secret inside.

It would be nice if the map had a metroid-style system to show if you've missed/completed a secret in a room (ideally only after completing the dungeon) and to mark resource areas. Having notes is good for this but it would be nice to have the game mark this down for you automatically.

Stealth mode doesn't feel like it has enough of an impact on encounter rates (as in, it is rather annoying to need a fei inhibitor to get the rates I'd sort of expect with just stealth alone). Fast mode also doesn't feel like it makes you move much faster, which in combination leads to floor clean-up feeling like a bit of a slog (unless I just misunderstood what the setting does).

The fei crystals floating about in the underwater dungeon are a bit distracting, I'm sort of anticipating a puzzle whenever I see them which makes it confusing visually. It'd probably help if these were feiless variants or less notable outside of the puzzle rooms.

A skill issue on my behalf, but it's not immediately obvious how to solve the constellation puzzles in the night dome; the hint doesn't tell you to try smashing the stars, and to my knowledge the order you do them in does not matter, so it gives you outright incorrect information. I had assumed there was a hinted order from the direction of the spinning light around the stars at first. It's also possible to do the shooters here out of order, which leads to missing the tutorials for them. I found myself getting rather frustrated lining up shots until I realised you could hold down the button to aim the shot vertically.

Another skill issue, wasn't particularly obvious at first that you can drag Trix onto heartfruit to get the inventory expansion, and the mechanic of picking up Trix about doesn't seem particularly useful otherwise. Lead to me tossing them about in Biscotti after finding this out in the forest, anticipating they'd break the barrels.

Tutorial notes seem placed in rather strange locations, and later than they should otherwise be.

-- Combat (Puzzle / Shooter sequences)

This is such a damn entertaining genre fusion! I'm not really into either of the two, so it should say something that the game has engaged me so much. Reminds me of Puzzle & Dragons if it were less restrictive for tile movement (loving the chain mechanic and its potential), alongside shapes feeling like a more engaging version of punish mechanics seen in other titles. The micromanaging between them feels chaotic in the good way, although I feel you aren't rewarded for taking out shapes enough, and it is very easy to lose combo trying to clear out the outside board. Rose feels VERY restrictive in this manner, despite feeling great otherwise for shape combat. I tended to play as T due to the set and forget playstyle they have for shooting with the mines and ranged AoE.

I do hope the witch card system is made more viable. I never really felt like I needed to change witches or really use others at any point, due to being able to regear before fights and not being particularly restricted with equipment. Something like being able to use two witches at once (one for shapes, one for oyons/spells) could be interesting (but would need obvious balancing), or having passive buffs in encounters depending on the witches in the party, to increase the viability of having certain characters on the deck.

The combo meter is a super interesting mechanic, with being able to swap out which buffs you get and at which combo level.

There's a lack of scaling to shape only encounters. Feels like it could get very stagnant later in the game without any progression beyond new enemies.

-- General

Budget feels *pretty* tight. From buying spells (multiple copies per witch), needing money to store items mid-dungeon, revive npcs, warp to save points, lower spawn rates etc. I didn't feel like I had a lot of freedom with my money, and I ended up just restarting the game on failures, over dealing with the lack of utility items and witches in a dungeon at points. I never really felt restricted with shards, in comparison.

Always felt one item short off of doing the alchemy puzzles. I also didn't feel particularly enticed to engage with them as the rewards weren't particularly notable, or weren't particularly relevant without needing other spells/items first. Forget making multiple.

An option to keybind alternate left/right mouse buttons would be nice, it can get a bit hectic at times (and I'm a weirdo who willingly used touchpad so that would help with gameplay a bunch. I've tended to play pretty on par with mouse users for other games on my skill level and this game QUICKLY humbled me on the limits I have lmao)

--- Boobs

:3c teehee

Ofc its for game balance (and well, size options) and all, but are characters like Nightmare *really* rank 1 when we get them? Sort of expect someone like the yellow guardian to be well, not rank one. Makes me double take.

I hope the rank lock setting is made a bit more robust. I feel like the game genuinely stands on its own without the ecchi content, and it's why I haven't mentioned it until now; it's just not my immediate thought on what makes the game feel good to play or what kept me playing, and I'd hope it can be as serviceable when possible to as much people (prudes) as possible.

'Rank Lock' isn't immediately descriptive until you connect the dots between ranking and BE, a more direct name would be helpful.

More granularity would also help; locking rank appearance per witch, alongside presets to match people's limits better (perhaps someone's fine with when it comes up in the plot, but don't want the amount of 'freedom' Nightmare or Cerelea ends up having, for example).

Being able to set rank lock on first boot would also be nice, if someone wants to boot up the game without risk of catching weird looks from those who hate fun and whimsy.

Of course, considering its literally in the title of the game, don't let any guardrails set up ultimately restrict you from what you aim to create at the end of the day :P

--- Game Title

It's a biiit annoying to find the game or content relating to it. 'be witches' will come up literally, and 'breast expansion witches' will just assume nsfw tags. Probably something worth keeping in mind.


I loved the experience throughout, and I can't wait to see this game evolve as time goes on.

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First of all, thank you so much for the in depth review! I'm glad you enjoyed the game enough to take the time to write it all ^^

I'll do my best to answer some things!

- Rose's tattoo
It does directly turn into the claws! I'll have more opportunities to talk more about it later, probably through party events which will let the characters interact between each other about all sort of things. It'll be a great way to touch on minor lore elements ^^

- Less dialogue near the end
For sure! I want at least one more cutscene after you save Biscotti, and once again party events will also help with this once more are implemented. There are only a few in the game currently and almost all are non optional, like when Rose first talks about her tattoo.

- The fei crystals floating about in the underwater dungeon are a bit distracting
Mmh... A variant without the symbol could help, but there are also a few puzzles where some of the petals are somewhat hidden. I could even have cases where the puzzle itself is hidden later, but seeing symbols on the petals with symbols would prevent that. I'll see what I can do, but I might end up leaving them as is!

- Secret detector
Something like this is planned! It might have to do with Tril ^^

- Constellations and cannons
Will do! I know how to help with that ^^

- Witch cards
I agree that these aren't as good as they could be. I do have ideas on how to improve them and make switching to a different character a better option, but this will have to wait a bit before it's actually implemented ^^

- Alternate left/right mouse
This can actually be done! There is an option for it in the settings ^^

- 'Rank Lock' isn't immediately descriptive
That's fair... I do have the '?' button giving you more info about it, but I'll update it if I can find a satisfying alternative ^^

- More granularity would also help; locking rank appearance per witch etc
Once again only explained through the '?' button on the spellcard menu, this is what the '+' and '-' are for! You can choose your favorite rank (purely graphical change). This among a few other mechanics will also be properly explained later.

I actually fixed some of the issues you mentioned, like Heartcarrots and dragging Tril, in the newest update from 2 days ago!
More generally there is definitely room for improvement balance wise, I made sure to increase the amount of received magi in the latest updates but I'll probably make more changes later, including chest contents, the rate at which alchemy recipes are found (and which ones), shop selections, encounter rates and a lot more. Though this might have to wait until the game is in a bit less of a WIP state so I can make more definitive decisions.
Shape fights will mostly rely on Shape variety and new Shapes as you said, though I do have a few ideas about these too for later.
And, ironically enough, I also feel like there isn't enough BE content currently. I'm working on this (chibi sprites BE and more) but of course this will take a bit of time, especially given I'm juggling with quite a few tasks since the release. But it'll happen! ^^

Thank you again! I've taken notes and will make sure to address as much of this as I can asap ^^

Will this get mobile?

Sorry, I have no such plans!

NoseBecc, the game BE Witches has very good gameplay and a cool story and characters that are fun to watch interact. I would have liked to have seen some interaction from Rose about improving her rank. It seems like she came from the "isekai effect" so I thought it would be funny.

It's a shame that I'll already be playing the demo on normal and difficult, collecting everything ): I just didn't use the mechanics of changing the witch during the duels much because I didn't find it very useful. I don't like playing this type of game where you mix 3 or more colors and point click, but as I said, I really enjoyed playing your game.

It would be cool to see some characters that you resurrect appear at the cafe at a table to see dialogue interactions with the character that is in front of the party, but I understand if that's not possible.

Your game is very good to play. I think it would be a good idea to talk to some gaming influencers and recommend your game when it's finished or to support the project.

I don't know how famous the game is outside of Brazil.

Thank you very much!

I wouldn't say it's super popular in general. It has been difficult to get into contact with influencers, but I'm trying! I'm already very lucky that people like Natetheman223 and TannerOfTheNorth made videos about it ^^

I'm planning on adding dialogue after some rank ups as you said! It will be added later ^^

Having revived characters show up in the world could be cute too for sure!

To be honest, I haven't completed the game yet (I'm still suffering in the Biscotti tunnels), but I can already say that the new demo is even better than the old one (no wonder, more than 4 years have passed since the last public demo). It's a pity that it's still quite a long time to wait for the full version of the game, but at least the game no longer resembles an "endless loop" (as it was in the last public demo), haha.

The only thing I particularly disliked was Vestia's "death" (all because of the recent update of the plot in one game, and yes, I wrote it in spades, because it's not known if you plan to somehow bring her back to life in any way or not). But these are personal claims, nothing more. So it doesn't spoil the game.

By the way, I noticed on the Steam page that you are the only publisher of the game, although there was another one before. Did you have any problems with the previous publisher (I just don't read blogs, maybe that's where you explained the situation)? You don't have to tell me what happened if it's something like that.

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Thank you! I wish I could go faster as well, but there's sadly no alternative... Though since I've been hiring artists, development has definitely sped up ^^

Nothing too crazy, we had a few disagreements and figured parting ways would be better for the both of us! I'm much more comfortable this way ^^

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Never mind about the Jelly Tentacles. I just found my first one after like 15 Jelly kills so I was just getting unlucky with the drop rate lol. The game is super awesome btw and I've been really enjoying the battle mechanic!!

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Thank you very much!

I've been working on QoL stuff so I'll see if I can hint at how to get a Jelly tentacle better, and maybe edit the drop rates a bit ^^

Android version?

Not the Android version just the windows version.

Correct, I have no plans for an Android version currently! Sorry

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Sorry to bother ya but for some reason I can't for the life of me get a Jelly Tentacle to drop from the Jelly enemies... Is there a trick to it or something I'm missing? I'm playing on the most recent public release demo if that's any help.

quick question but is there anything else you can do with debug mode apart from walking everywhere

Debug mode gives you access to the room editor, the damage calculator, the debug room which lets you see any cutscene again, the ability to insta rank up anyone... A bunch of stuff I use to develop the game basically ^^

You can find a full list at the bottom of this post

ok thank you

Hey I managed to get JoytoKey to work with this game, what's the best control setup for an xbox controller with mouse?

Interesting!

Though other than the obvious spin up/right/down/left keys being set as the joystick/dpad, the rest is probably up to your own preference

Quick question about the BE/ rank up system! Considering that the demo is around 20-25% of the "finished" game its seems surprising to me that you can essentially reach max rank (sans the bonus rank you teased) so soon. Is it just like this in the demo to show le booba and will be more spread out in the final product, or are you just expecting players to swap out characters quite often? But yeah, AMAZING GAME ^^

Thank you!!! ^^

It's as you said! The idea was to show booba in this demo, but in the final game amplification will be spread out (and story relevant). I'm also looking into other ways to include more BE content so BE is a bit more frequent throughout the game ^^

Is this the same song as someone inside the game?

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The whole BEW soundtrack could technically be played by a Genesis/Megadrive, so if it sounds similar, that's why! ^^

The SoR OSTs are amazing <3

Is the game in the public zip here the same length as the demo on steam?

Yep! They're the same ^^

Does this have an auto-save feature or is the saving only through the clocks?

Currently, you can only save through the clocks ^^

Do you plan on adding an auto-save feature though? Cause I actually had trouble going to save with so many enemies blocking my path.

It should be easier to travel if you activate Sneak mode (the icon with Vuu's face) ^^

I'll be looking into a temporary save system that lets you save anywhere but can only be loaded once (so you have to actually reach a save point later), though it might be some time before this is actually implemented if it's even possible...

Okay just thought I asked because I just feel it takes too long to reach save points when I want to fight everything so I could gain experience.

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Out of curiosity, how big will the expansion elements get in the final game? Like, what's the biggest size we should expect?

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The sizes get pretty massive already at rank 5, and there will be a 6th rank in the final game. It will definitely among the biggest boobas ever seen in video game :B

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Oh, wow - some of them already look enormous at rank 5, like Nightmare and Cha. Can't wait to see how much bigger they can possibly get!

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I'll tell you honestly, THE GAME IS F#CKING GREAT! But the questions are, I'm stuck in the Biscotti - how do I get into mill? I don't understand, how are the stakes on the roofs of houses pressed? And what can I do with the barrels???  And how can I find out what my current assignment is? Thanks for the answers!

Thank you very much!

If you're at the part where you can't leave Biscotti, you'll need to use the SMASH cursor you just unlocked! You can scroll the mouse wheel or press C to switch between cursor modes ^^

A small "current goal" button somewhere on the HUD could definitely help... Should be easy to implement too. I'll look into that ^^

It doesn't work, even if you change the key value ಠ╭╮ಠ. And theres no goal on the HUD . But thx for help

That's really weird... Just to make double sure, did you defeat Cerelea?
If yes, could you send me a screenshot of the game while you're in Biscotti? If possible, could you also send me your save at nosebecc@gmail.com? It's located in "C:\Users\XXX\AppData\Local\BE_Witches", where XXX is your username.
Sorry for bothering you with this...

The HUD element is something I'd like to add in the future, it doesn't exist currently.

I sent. Maybe it doesn't work because I missed (Enter+scroll) the dialog?

I definitely recommend paying attention to the dialogue since it tells you what to do next, at least until I add this HUD element in a future version.

I responded to your email, should be all good ^^

I really miss the quest book. Sometimes you don't know what to do.

It becomes available again later ^^

Which part is giving you trouble? There is a walkthrough available here, but knowing that could help me improve the game ^^

can you make an nsfw mode?

(+2)

Sorry, I have no plans for full nudity / sex in the game!

I do have plans for more BE related content though ^^

i have a question, after i beat the capitan, what  i have to do next?

(+1)

You'll need to find Vestia in the center of town.

Don't hesitate to use the walkthrough if you're stuck ^^

??? what do i do?

(+2)

hold right-click

Quick question before I play through the new demo, can I somehow use my save from the previous demo, or would I need to start over?

Sorry, you will need to start over! Older builds aren't compatible with this one. Future ones should be though ^^

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