Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 10 to 39 of 425 · Next page · Last page

This game hooked me so hard. The art is amazing, the characters are fun and the story is super engaging. I am very ashamed to admit that I forgot to sleep last night as I played through everything the demo had to offer. My wrist hurts really bad, the Nightmare fight is a nightmare. I think this game might give me carpal tunnel, but I say it's well worth it. 
Genuinely really cool innovative gameplay makes the game damn thrilling and the combat is intense and fast paced. I almost forgot about the boobs because I was so focused on everything else the game had to offer. But you can tell there's so much love poured into every crevice of this game and you can feel it.

When this gets its full release it will be my guilty pleasure game of the year. I fell in love with this game.

(+1)

Aw thank you so much, I'm glad you enjoyed it! This warms my heart ^^ Though, I'm sorry about your wrist! lol

Thanks again!

Replaying the game again, still absolutely loving it! I did want to ask though since I don't remember seeing it in the dev talk at the end of the current demo,

Will the party members react to the breast growth they experience throughout the story? Personally I think character reactions are the second piece of the breast expansion puzzle but it isn't a hard requirement

Thank you!

I'm planning to give boobs more attention in the story, and in general really. I had a lot of concepts to introduce in the demo so I had to keep things simple in the current version!
There will also be rank up events after characters rank up. A couple are already written and will be implemented in the next big update, but every character will have these in the final release! Of course, some will be more in depth than others, with more attention being given to the main characters. I'll do my best ^^

(1 edit)

Found this game out of random chance and its really good. it is fun but also really bullshit hard at some points.  also i kinda wished there was a way to find more spells or gain back the one you sold. 

I will have to say i really enjoy all of the character designs and having finished the demo i am trying to find them all, how many are there currently in the demo and how many are there going to be?

Thank you!

I do plan on adding some sort of buy back system, I'll see what I can do.
Game balance (and enemy placement) will be updated as well, I agree that some of the Rietti areas are a bit too tough currently. Adjusting the difficulty has been especially difficult though as some people also tell me the game is too easy! I recommend using the difficulty slider in the settings if needed ^^

There are 24 characters in this demo ^^
I don't have an exact number for how many there will be in the final release, but it will be over 60!

(1 edit) (+1)

ooh my god the game is incredible, best thing i have played in a year. Cannot wait for phase 6 nightmare, hope they are double the size lol. i think since stage 6 is probably going to be the final stage there should be one last big hurrah for the B.E of each character, a larger jump than other stages.

seriously though i hope the development is going well. any idea if the next major update could happen within a year?  my wallet is ready for the full steam release whenever it may be!

Thank you very much! The way rank 6 looks will depend on the characters of course, but Nightmare is certainly among the biggest ones ^^

There should be an optimization update sometime within the year.
The next big update will focus on optional content, party events and more boob content (chibi BE in particular!), but I don't have a date for this one right now. I'm also dealing with some (good) IRL stuff currently which makes it even more difficult to estimate a date, but as soon as I have one to share, I will ^^
I do post monthly public devlogs on my Patreon if you'd like to follow the development there!

Are any of the rank 6 designs done yet or is it still just in the planning phase? also will the sprites have be for every single level?

The rank 6 are all done yes! And the chibi sprites will have a version for every rank ^^

(+1)

Was looking for a funny booba game

Instead found a cool bullet hell/puyo pop/rpg style game with an art style reminiscent of Super Paper Mario that happens to also have glorious amounts of booba

(I haven't even finished with the beach yet, but had to share how I've already fallen in love with this project)

So far, easy 10/10, characters are great and would buy in a heartbeat. Can't wait to see what this becomes

Thank you so much! ^^

(+1)

If you donate at least $5 I think… that should get ya a key? Read the Patreon for better details.

(1 edit) (+2)

I just wanted to see breast growth and play some puzzles and ended up being sexually assaulted by a twisted, tentacular angelic creature. 20/10  

edit: I'm playing on a laptop without a mouse and it is almost impossible for me to shoot and move at the same time

(+1)

lol glad you like it! :B

I do heavily recommend playing with a mouse though! The game isn't made with a touchpad in mind

When a version for phones?

The game isn't a good match for phones, so it probably won't happen!

(1 edit)

aiming with the mouse roller in the bullet hell section is  tough , can you add a setting to changes it's sensitivity ?

I can't change the sensitivity of the wheel, but it's also possible to aim using WASD (or a different key combo, you can remap the keys in the settings) ^^

okay

(+1)

I have 2 suggestions.

  1. Add the ability to the “Note” to change the color of the mark on the map to make it easier to find those harvestables.
  2. Add a hint tone (toggleable setting or key item) that only plays if you enter a room that has a hidden treasure to find, a button to press, a switch to flip, etc.
(+3)

Thank you!
There will be some sort of secret radar in the future ^^

For the notes, I've been considering doing something like this. I'll see what I can do!

this is work on joiplay?

Deleted 4 days ago

JoiPlay seems to be for RPG Maker games, so it probably won't work!

this game is great i only have a few complaints but imma treat this as a game review. the good fun gameplay, simply to learn, great art, a barrel load of content( just in the demo i might add), amazing ost and pretty good story. the bad difficulty slider in settings difficulties not labeled on the difficulty slider and nightmare instantly killing you is not fair.  

Thank you! ^^

I'm not sure I understand the difficulty slider thing though...
As for Nightmare's spell, I do plan on making it easier to understand, it does kinda come out of nowhere currently.

I mean as in the 0.5x and 2x slider in the settings

downloaded the demo when it got reworked, and i was genuinely debating emailing nosebecc because there was just so much content in just the demo. if i wasnt piss poor, this game would be bought IMMEDIATELY, absolute peak

Aw lol thank you so much! ^^

I can say only one thing, the game is very good, I hope you will finish it soon :)

Thank you!

It will be some time before it's finished, but I'll do my best ^^

Should've done this from the start but instead replied to a 2 month old comment. Anyways, I've beaten Nightmare and saw that apparently there's a way to go back to old areas? Is this a debug thing for patreon users or can anyone access this?

(1 edit)

This might become a chain of questions. Is there a power orb in the Auria Tower? I've driven myself insane trying to 100% it but there's this one floor (the one right after the floor with the save point) where I cannot figure out how to open a blocked door. The two floors after also have rooms I apparently haven't been in, but I can't figure how to get in those either. I just want to make sure I end up with 10 orbs by the end of the demo.

There's 10 orbs in the demo yeah?

You can go back to Sablee and Auria by using the pod in the very top right of the Rietti plains! It only appears after you beat the demo.

There are 13 power orbs in total! There is a secret in the bottom right room of the top floor where you have undiscovered rooms ^^

I also have a walkthrough here if you need it: https://www.patreon.com/posts/119207938

(1 edit)

Thank you so much! I tried interacting with the pod right before beating nightmare so I think I subconsciously crossed it off my list.

I found the secret immediately. I am very embarrassed.

lol no worries! :B

from what I can get from  your  are saying  is that there is a limited amounts of power orbs in the game meaning we can't rank up all the witches . Is this true for the main game as well ?

What is the drop rate on the jelly tentacles? I've been trying to get even one for about an hour and a dozen fights but I haven't gotten any.

The first time you get a 50 or 100 combo an item star will shoot off and grant an extra item at the end of combat. (Max 2 items) Tentacles should be a 1 in 4 chance I think, but I don’t remember everything the jellies drop and they should all be the same rate.

50!? I can barely get a 10!

Alternatively, you can also clear rainbow oyons until you get a drop (a flying star will appear). As long as you can stay alive, the fight will keep going, so you could just clear the board over and over without attacking ^^

Some actions refresh the combo timer by the way, like casting a spell!

(+1)

I have been making a wiki if anyone want to contribute: https://bewitches.miraheze.org/wiki/Main_Page

It was a long time since the last time I played this game, Later I gonna download the last version. ¿have us some free new content or it's just the same?

It depends how long it's been since you played! The newest demo has a lot of new content after the ocean ^^

(+1)

I've been desperate to try this game since its first release. Does someone know how to play it on Android?

I'm sorry, there is no mobile version...

Unless there is some sort of emulator for android I'm not aware of, this isn't possible... The action can get pretty intense and requires every base mouse button including the wheel, which is why I don't think it would be a good match for mobile.

Aw. I was hoping for the emulator part. Or something like JoiPlay. I'll just wait a little longer until someone is willing to throw their PC away.

(1 edit)

I want to enjoy this game more than I do; I had a blast during the early game after getting used to just the initial difficulty hurdle of the actual combat system, and it's cute as all get out. The vibes are just so good.

But after escaping the Sky Tower the Shapes start entering the main combat loop and it ends up fucking with my hyperfixation problems super bad. Many of the regular enemies in the forest area just bug the hell out of me due to the Shapes cluttering the screen, but this was something I could adapt to. Unfortunately, the boss of the zone seems likely to be a hard wall I just won't be able to get past because after a certain point I just... cease being be able to process what's going on. I can't keep up with the rate of Shape generation.

And like, Idunno, I'm just not having fun with this particular setup. It's just super frustrating, at least to me. Sorry.

Thank you!

The Shapes can take a bit of getting used to, but they're an integral part of the game! Have you tried lowering the difficulty? Also, different Witches have different Heartpowers. Vuu has stars, Rose has boxing gloves. You might like one more than the other.

I do want to rebalance some of these fights eventually as well as make it so Shapes have less HP at lower difficulties, but I promise it's doable even in the current version ^^

I kept at it and managed to get through the entire thing, eventually. this is quite the "demo" given that it's about as long as some full games already. it's a lot more fun when I'm not cranky and tired, though the encounter rate might be a little high. at least it makes it easy to just outlevel problems.

actually, on the same line it does seem weird for the player to be able to hit the higher ranks given how early in the story this probably is, but I'm guessing it's an artifact of this being a demo version of the game.

Oh you did it! I'm glad you gave it another shot ^^

I did get some complaints about the encounter rate before yeah, I'm looking into ways to make battles avoidable in certain circumstances. This should help ^^
Being able to hit higher ranks so early is indeed a demo thing! The progression will be different in the full game.

Thank you for sharing your thoughts! I appreciate it ^^

I'm loving this game! The art is gorgeous and I'm enamored with how stylish the overworld is. Unfortunately my girlfriend is on Linux so when she tries to play it she gets nothing but crashes, even through Steam Proton.

Thank you! ^^

It's not ideal, but I've heard that some people have been able to run it through Wine!
I'm currently waiting for a new version of GameMaker to come out. Once it does, I should be able to make a Linux version of the game ^^

(4 edits)

Absolutely fantastic game!! Looking forward to more updates! Something I did want to ask though, will rank/breast size be shown on the overworld sprites later down the line?  Also I adore Vuu so much.

edit: Just beat Nightmare and had this answered for me LOL

Thank you very much! ^^

As you saw yeah that'll be the case, I'm trying to get these sprites ready for the next big update, whenever that is ^^
I did post some of Zombie's sprites some time ago if you want to take a look: https://x.com/nosebecc/status/1911088699900575769

(+1)

I think I've seen those! They look great! Can't wait to see Vuu's sprite!

Excited to see her Rank 6 size as well! Hoping there will be a massive jump between 5 & 6 but I'd be happy with anything lol

Thank ye!
Still working on the rest ^^

Rank 6 size will depend on the characters / costumes! :B

(+3)

WOOAAHH I loved this game, I came for the boobs, I stayed for the gameplay. The story is pretty cool too,  and I'm thinking about subscribing to Patreon in the future. Fr this game is AWESOME!!

Just a question, How I get shards after beating NIghtmare?

Thank you very much! ^^

The easiest way to get shards after beating Nightmare is to do Shape fights. You can click the Shape card in the Yellow Seal room to spawn as many as you want!
If you have some extra ingredients, you can also exchange them for shards in the restaurant's kitchen, in Biscotti.

great plot and game, hope we get hyper boobs

(+1)

Thank you!

There will be some very large sizes yes ^^

(+1)

I'm gonna sound like a damn hater but I'm not trying to be one, game is awesome but the boss fight are unplayable for me. It's a fucking pain in the ass to deal with and I can't go further in the game for that reason. I've tried countless times, but it's still unplayable. Like how many shit do I have to take care at the same time dude ? What is this shit ? 

Angel fight was already pain in the ass but the book fight thing ? Yeah no thank you I'll stop there.  You could've at least make something to make it easier for player like me that doesn't play much video games smh.

Other than that, yeah it's a good game lol

(+1)

There is a difficulty slider in the settings!

But yes, this game can be challenging.

(+1)

A game about breast expansion has no right to be this genuinely good, fun, and engaging. Here I was, ready to get off to something, and now I'm invested in these fun characters and intriguing world! I CALL WITCHCRAFT!! ...Appropriately enough.

Are there any plans to release the soundtrack btw? This soundtrack SLAPS, the save theme in particular is such a bop!

(+1)

lol thank you so much! I'm glad ^^

Not every single track has been released yet, but you can find most of the OST here: https://soundcloud.com/commodorekulor/sets/be-witches-demo-ost

Why is it prompting me to find that big guy, but when I click it, it says to find her, even though she is right in front of me?

I'm sorry, but I'll need more context to help you! A screenshot would be good as well ^^

I'll also link you to the walkthrough just in case: https://www.patreon.com/posts/119207938

The protagonist said.    (I should go check on Vanille! Let's take alook west of here.)

The prompt says      Meet up with Vestia at the Blue seal, in thecenter of Sablee.

I can't upload pictures, I've tried several times.My English is translated using the NetEase translator, so there may be errors.

I understand!

I'll make sure to fix this so it's easier to understand. You have to talk to Vestia, but only after you help Vanille!
Vanille needs you to put Seashells in the pillar slots. There should already be two in place, you need to drop the third one from your inventory and to place it in the slot with right click. If you don't have any seashell, Vanille should have some in storage, or you can find more in the ocean if you click pink shells on the cave walls ^^

Thank  yuo

Why  i cant play ? 

As soon as I launch the game it gives me this error message:

FATAL ERROR in Vertex Shader compilation ShaderName: shdr_ItemShine

D3DXCompile failed - result

at gml_Object_obj_Title_Draw_0

(+1)

Follow the instructions in the README file to fix it.

How should I make the fox battle in the forest, it's impossible... I've both Rose and Vuu at Level 9, is that the problem?

It's possible to beat her at level 9!
She does take less damage from purple spells though, so you might want to change your loadout. As for general battle tips, swapping characters in combat will restore some health, and high combos have a bunch of positive effects, even more so if you have combo spells equipped ^^

If it's still too hard, you can also lower the difficulty in the settings!

Yeah I had to lower the Difficulty... Anymway, is normal that I grew just one time or I forgot something on the way before the Fox?

You'll be able to rank up again soon!

(+1)

Glad I was not the only one who struggled with that battle. Yea, it is possible to get combo-spells by that point in the game. They help a bit and the tutorial about them isn't until a little past that point, so they are easy to miss.

But the biggest piece of advice I would have given myself for that fight is: if you lose your combo, just start the fight over. Avoid all the damage you can, but keep your combo going at all costs. It just makes everything better. Play around and learn the tricks that let you scam the meter to keep a combo going through resets and stuff.

(2 edits)

Probably the best game I've found on this site, I have very few complaints about it.

The gameplay itself is super unique and surprisingly fun to play, though there are some problematic encounters like with the Imp, where sometimes the screen just becomes impossible to do much of anything on when you start getting the giraffe shapes and honeycomb gatling gun things that already eat a lot of the playable screen space for your heart, but then the Imp goes and spams massive lava balls that make it even worse.

Art style is beautiful, and the scenes are stunning, though admittedly traversing the map becomes a chore when the places you want to go to are far apart with a lot of stop and go movement. It'd be nice to have the option to just click on a part of the map and automatically begin traveling to it without interruption, especially when going long distances.

Leveling characters can be very grind intensive as well, and apart from stat increases I'm not sure entirely what levels are for other than as a progression system to slow rank ups on characters.

Other than that, everything about this game is superb, I do want to ask though, will we be able to take save data from the demo and begin where we left off when the full release eventually comes out? From what I understand the demo is like, 25-ish percent worth of the full release, and I've put in a solid 10 hours of playtime as of writing this comment, I'd love to be able to keep all the progress I've made thus far.


All in all, fantastic game, eagerly waiting for updates on it, even considering joining the Patreon to support it 


Edit: Just finished the Demo, and I think I found some bugs. I didn't get a power orb from beating Nightmare, and I'm pretty sure I'm now softlocked out of being able to max rank my characters now, I might be in some sort of limbo state of pre-post demo, and post demo. I'm not sure.

Thank you so much! ^^

I'll try to answer your complaints as best I can. Some fights can be pretty difficult, and figuring out what to do and in what order can take some getting used to. I do plan on improving the balance in various, whether it be about introducing some concepts / shapes later, or reducing shape HP (which giraffe will probably get a slight debuff in that area in the future). So some fights might get even more chaotic than that later in the game, but the balance will be better in the early game and, if all goes well, the player will be better prepared to deal with this sort of situation!

I do plan on introducing fast travel later in the game, as well as implementing a way to simply hold a direction to keep moving that way automatically ^^

Currently that's more or less what levels are I suppose. Leveling will feel much more natural in the full game where all ranks aren't available this early. There will also be more to do and I have some EXP related plans which should greatly reduce grinding!

Your save won't work with the final game sadly, too much will have changed by then. I might add some sort of password skip that gets you to the end of the demo, but no promises there.

You're not meant to get a Power Orb from beating Nightmare! If you open the map menu and look through the various areas / floors, you'll see a treasure percentage above the map telling if you're missing stuff. You should be able to find what you need that way!
(There is also a walkthrough here: https://www.patreon.com/posts/119207938)


But yeah, thank you so much again! I'm glad ^^

(1 edit) (+1)

NoseBecc, can you please tell me how to enter debug mode? Enter+LShift+F2? It's just i'm clicking them and nothing happens. (downloaded the latest itch.io version)

(+1)

Debug mode is in the Patreon version

Viewing most recent comments 10 to 39 of 425 · Next page · Last page