Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 32 to 71 of 471 · Next page · Previous page · First page · Last page

Hi. Sorry for asking but i have a question. Where can i download some of the soundtracks from the game because some of them are really good and i wanna listen to them while i work or playing games. 

Thank you, I'm glad you like the tracks! ^^

Most of the OST is available here: https://soundcloud.com/commodorekulor/sets/be-witches-demo-ost

Some of the composers I've worked with have yet to upload their tracks though, so if you notice some are missing, that's why. Sadly I'm not too sure myself when the missing tracks will be uploaded...!

Hi. I have some questions.

1. So there is an item that teleports u to a save room. Can u make an item that teleports u right where u were before using the first item?

2. U said that there will be stage 6. This is the final stage or u will add stage 7,8 etc?

3. This year will it be a big update ?

4. Is Vestia gonna return ?

(+1)

1. I hadn't thought of that, that's a good idea, thank you! I'll see if this can be implemented without issues in a future update ^^

2. Rank 6 will be the last one

3. The next update in a few months will mostly be an optimization update without too much new content, if any. After that will be a big update with new content (including more boob content), but I don't have a date for this one currently... Sorry!

4. No comments! :B

Might be early to ask this, but do you have any plans to include a way to rematch bosses? As a completionist missing out on items that drop once a playthrough kinda sucks.

(+1)

There is already a way to do that in the demo! You can click the floating cards in the demo's final boss room ^^

There will also be a way to refight bosses in the final game, though the way this will work will be a bit different from the demo

Thanks for the quick response, my question was more so pointed towards the full game but it's good to know that boss specific drops won't be a one and done deal. 

(1 edit)

I know you said about discord's limited to Patreon members, (You could just give them a role if they subscribe to your Patreon in Discord for exclusive poll stuff) but I mainly want to just talk about the game in about a few key points in it. (Or general stuff.) Not in it for the poll or anything (Even though that was one of your main points of why it's exclusive to Patreon) just wanted to have general chat about the game because of a few things I want to ask and more down the road like How many power orbs are in this current build, and what is the level cap per rank? And seriously though, this game is really fun. Keep the good work up.

Thank you very much! ^^

Though I'm sorry, I prefer to keep the Discord server as it is...! It's way easier for me to manage that way.

I don't actually remember the level cap per rank currently (whatever I set it to, it might change in the future!), but I can tell you there are 13 Power orbs!
You might also find more answers in the walkthrough: https://www.patreon.com/posts/119207938

(1 edit)

That is understandable with your discord situation, i'm sure it'll be a bit tricky to manage. HOWEVER, I double checked your walkthrough (and played the game twice.) And the 13th power orb i'm missing is in nightmares room but I opened the chest and there's no power orb. I even got 100% in both the map and the treasures. The version of the game I'm playing is 2025 07 29, btw.

(1 edit)

Apologies, it looks like I removed that power orb in a previous update since it didn't serve much of a purpose, and entirely forgot about it! I'll be updating the walkthrough asap!

edit: Thank you! :B

(4 edits)

Well to be fair I was using your outdated (Not Patreon) walkthrough 3.05 version (To verify) I believe, Sorry if I didn't mention that. Also why did you had 13 power orbs but decided to remove the last one by the end of it? And how many power orbs (I know I'm asking early) are there going to be by the full game? And I need to know how many more playable characters are there going to be by the end of the game, (Demo and/ or full game) like 50 or 60? And lastly, I'm going to assume the last rank (The 6th rank) is reserved for the full game, yes? I'm curious. Okay and then I'll leave you alone.

(+1)

That last orb just felt kinda unnecessary really ^^

Hard to say how many there will be in the final version... 100 would be a nice number, but who knows!

There will be over 60 playable monstergirls ^^

And yeah! The last rank will be full release only, I won't reveal it before then

(+2)

Got recommended this game on a r/Curatedtumblr thread. : )

Hope you'll like it! ^^

I did, the over-world puzzles are pretty damn hard for me to do, but the game is fun yeah. What criticism/personal problems with the game I do have is this, I was stuck on the first color petal puzzle for a long time before I managed to comprehend just what was going on it was not well explained, then ragequit on the undersea fish memorization? puzzle IDK it was really unclear what to do and the random battles were wearing on me because I was wandering around randomly trying to parse just what the puzzle even was. 

(+1)

Thank you!
That's super fair, Sablee Ocean is actually an artifact from the older demo where it was basically the meat of the game. It has no place being as big and obtuse as it is anymore, especially as a tuto dungeon. For the fish puzzle, I'll try to make it clearer that you're meant to use the note system! I'm planning some encounter rate changes as well. I'll be implementing these changes in the next big update ^^

(1 edit)

I just started playing this game recently. Is it normal for the cursor in-game not to move as expected? (ver 2025.02.25 2025.02.05)

Will raw input be supported in the future?

It is not normal, you might have some luck toggling fullscreen on/off and changing the resolution in windowed mode, but sadly in some rare cases this can happen, due to Game Maker being very obsolete at this point... I'm planning to release a Game maker 2 ported version of the game in a few months which should fix this issue for good, but sadly right now this is all I got...

If can solve the problem of "enhance point precision (acceleration?)", that would be great. very Thanks.
(I checked the settings, I really don't know if it's a issue or intentional design)

(1 edit) (+1)

Beat the demo after 20 hours, I didn't expect this long at all. Surely an astonishingly polished game! A few small questions:

1. Is it possible to complete every map in 100%?

2. If so, is there anyway to return to previous maps? I assume in the full game this would be possible but probably not in this demo? I feel like I missed quite some secrets back in Sablee...

3. I only found 7 black pearl, guess I'm missing 3?

Anyway, this game exceeds my expectation and goes waaay beyond! The immense amount of details are mind blowing. The only "downside" is I'll have to wait for at least a few years to see this complete...Wish you best of luck!

Edit: Oh and sorry if these are already answered in the FAQ, I can't access patreon from where I live...

(+1)

You can visit previous regions with the pod you used to escape from the towers. At some point it's repaired again. 

You can find it near where you crashed it originally

Damn it I just checked the pod before the Nightmare fight! I didn't expect it would be repaired afterwards, thanks for the info!

(+1)

Oh thank you so much! ^^

1. It is yes!

2. This is as Kira said, the pod becomes accessible after you beat Nightmare and lets you go back to Sablee and Auria, you can find it in the very top right of the Rietti plains ^^

3. There are 13 Power orbs in total!
Damn, I didn't realize Patreon was straight up inaccessible in some parts of the world... I uploaded the walkthrough here in case you need it: https://mega.nz/file/CwtB0ZrI#kkqsYmVjKk2ZuyQDGtExrdUD8S9u9aZKpEgEQuUzZWE

Thank you again!

Oh pls don't trouble yourself for this! Thank you for the effort, still! BE Witches truly reminds me of the golden era of video games, where you get constantly surprised by creator's unique and fun ideas, I laughed so hard when I first found out that you can listen Tril's mad drum beat. This game really has a soul. And BOOBA of course! Wish I can support you more but I can only wait to buy the complete game.

(+1)

Oh you found the secret Tril easter egg! :B

Aw thank you very much ^^
And no worries! Your words alone already mean a lot!

Did you have inspiration from soul eater when you did the nightmare spheres? I'm just reading the manga ATM and noticed that pretty much the same situation is going on there... I'd argue there are even parallels between the way your witches are being corrupted and the "madness infection" in soul eater

Not trying to call you out or something, just curious

When is steam release planned?

The demo is already on Steam, but if you mean the final release, sorry, I don't have a date yet!

Updated, nice

Just a small bugfix really ^^

Out of curiosity, how did you know? Did you receive a notification about it?

(+1)

I added the game to a collection and now I get a note in my feed when it updates. Maybe it's because I follow you... haven't figured out which (add to collection or follow creator) makes itch send notes though

(+1)

Same, I followed this game development since years

Shoot, I didn't realize such a small update would trigger a notification. Thank you, I'll post a quick explanation to prevent more confusion then!

(+1)

its following, collection doesn't tell you

Ah thanks, nice to know

(+1)

I might found a bug? Consumabales just disappeared from the storage. Any item falls into this category all just vanished after exiting and re entering the game., no matter what kind, food or encounter modifiers.

(+2)

Shoot, I just tested it and sure enough, the consumables disappeared after loading a save. Thank you very much, I'll fix this asap!

By the way I'm kinda confused by something, during battle there are some unavoidable attack right? I'm getting swooped by Celery a few times now on 2x difficuty, and some of her attack just took 100+ points of my health bar...I want to make sure this is not because I'm not careful enough.

(+2)

That's correct! You'll either need to cast a defense buff on yourself or an attack debuff on her before the attack hits. Better equipment and leveling up might help as well if you can! Having a healing spell equipped is a good idea as well if you don't have one already. Also, swapping characters does heal you a little bit!

At 2x difficulty though, she essentially deals double damage, so it's gonna be tough either way ^^

I've updated the game by the way, you should be able to just redownload it and your save should work as is! You won't be able to get back the item you lost, but at least consumables will be saved normally from now on. Sorry about that!

(+1)

Well thank you for the hot fix! Another question, which you have probably answered somewhere else already, but how much complete is BE Withes? Is there like a rough estimation about when would this game come out on steam? I'm fasinated by both the quality and quantity of this game. Good luck developing!

(+1)

That's a difficult question! I usually estimate about 20~25% of the content is done in this demo. This  only a rough estimate though! I'm currently focusing on the chibi BE sprites which will be the target of the next big update (among other things). I don't have a clear date for the update or for the full release sadly, but I'm hard at work! As soon as I have a release date I'm confident in, I'll be sure to share it on Itch and twitter and Patreon, and everywhere really ^^

I also have an FAQ if you'd like to check it out: 
https://www.patreon.com/posts/119207938

But yeah, thank you so much! I'll do my best ^^

Can i run this game on winlator? Did someone has try it?

Someone pls reply 😭🙏🙏

I've not heard of someone trying this before, so I can't confirm anything, sorry... All I can say is that this game wasn't designed for mobile, I'm really not sure the experience would be all that great even if it did run through Winlator.

Thanks dev team for reply! But yea kinda sad too, i really want to try this cool looking game  by my own hand if i have right set up on winlator 🥲

(+1)

I absolutely hate I have to ask this in the first place but I've been burned too many times not to, is the current fiasco with Itch / payment processors going to lead to BE Witches being censored or it's setting toned down?

(+9)

Never! BEW will not get censored in any way!

(+2)

Thank you for the reassurance, BE Witches has a delightful setting and gameplay loop, and I'd hate to see it neutered because of outside forces.

(1 edit)

I know you'll make good on this, but I will hold you to it anyways. I do not and cannot take such declarations lightly.
Looking forward to the next version.

That's fair enough! Thank you ^^

(+4)

With steam and itch taking down sexual games, where would you move this if it gets taken off steam?

(+4)

I too am concerned about this, this game is fantastic and I dont want to see it go down

(+6)

Aw thank you ^^
One way or another, I'll keep going. Nothing will make me give up, so no worries!

(+4)

I'm not exactly sure! For now, I'll wait and see what happens.
In any case, the game will still be available on Patreon. If I have anything to announce, I'll be sure to post about it everywhere I can! Here, on Steam, on Patreon, Bluesky, Twitter etc

Is your bluesky under the same name? Like hell am i going to lose this game

(+1)

I'm Nosebecc everywhere yeah! Let me post all my links:

https://www.patreon.com/nosebecc
https://bsky.app/profile/nosebecc.bsky.social
https://x.com/nosebecc
https://www.tumblr.com/nosebecc
https://www.youtube.com/@NoseBecc
https://store.steampowered.com/app/1448620/BE_Witches/
https://www.indiedb.com/games/be-witches
https://gamejolt.com/games/BE-Witches/472928
https://www.deviantart.com/nosebecc
https://www.pixiv.net/en/users/20572698

That should be everything! :B

(+1)

Hey, do you have a discord we could join, or is it Patreon exclusiv

Hi ^^

The Discord server is Patreon exclusive yes, it's possible to discuss in there but its main purpose is for the monstergirl polls, which is why it's for patrons only!

Discord offers you various settings to differenciate between usergroups, for example you could have your patreons have a special role and a channel that is only accessible through that role. 
I'm not sure how much work it'd be to verify patreons though, so I'd understand if you didn't want to go through the trouble

I did consider this a few times but given that its main purpose is the polls, I chose to keep it simple. It's also way easier to manage that way for me!
Maybe I'll change my mind someday, but I'll leave it as is for the time being ^^

Hey there, just wanted to say I had a blast playing this (again)! I think it's the third time now haha

I love how there's always so much new content and more refinement added to the game. This time however I had to take a peek into the walkthrough because I couldn't figure out where half the orbs for rankups were hidden. Since rankups and therefore the orbs are rather important for powerscaling, they should be more findable with just the means the game itself offers. Though I wouldn't want them lying on the roadside either; it was fun discovering them and solving the many different riddles and puzzles after all. 
I have two ideas how you could implement a little help in finding them without taking away that fun:

  • A marker that shows up on the map once the room you're in has been cleared. That way the player would have a way to narrow down the area where they have to look for hidden treasure or something else
  • A person or tool that gives vague hints as to where the orbs can be found. Something like "Defeat a mighty pirate". It's not quite giving exact directions but rather something that helps narrowing down the location. Perhaps the hints could cost something, money, shards or even items, so the player doesn't get them for free
(+1)

Thank you very much!

Some of the secrets are especially tough yeah. Some of these will be hinted at through NPC hints, optional quests, and other, but I do plan to add some sort of secret radar eventually!

I like both of your ideas though, the second one should be especially easy to implement too. Nothing is set in stone on that front yet, so I'll keep these in mind for when I actually implement these changes ^^

You mentioned in an earlier devlog you had another BE mechanic planned? Will it be touched upon in a future devlog or will it be kept as a surprise for the future update?

(+3)

I'm keeping this one as a surprise! It will be one of the main additions in the next big update ^^

(+1)

Looking forward to seeing what you're cooking up :}

In the Nightmare fight, what makes you instantly moribund? Every 4 or so Nightmare fights I do I just randomly become moribund despite having been at nearly max health a second before.

(+1)

That's the effect of her final spell, Eternal sleep! She starts casting it once her HP gets low enough.

I'll make sure to telegraph that better through both sound and visuals in a future update. Sorry that wasn't very clear!

Thank you so much for telling me! Also, I'm just going to ask you because testing this myself sounds way too difficult to time while fighting, but do barrier and reflect work on Eternal Sleep?

(+1)

They don't! Eternal sleep works in a slightly different way compared to other attacks. Instead of doing the normal calculations, it straight up sets your HP to a value ^^

I loved the game but I found that a couple of the character's BE changes were a bit underwhelming.  The fairy is definitely one of my favourites for instance but she barely changes!

(+1)(-1)

There is intended variety of character ingame, some get a lot, some get a little. There are also different ‘rates of growth’ where some start fast, but slow down, and others start slow, then abruptly speed up. Characters that do have a final rank, have that held back until the full release.

(+4)

As Bareon said, variety is part of the reason.
There are other factors though! Fairy is one of the very first Monstergirls I drew, and my standards have changed a bit since. Several Monstergirls also got in through the Patreon polls which guarantees a certain minimum size at higher ranks, but Fairy was added before that. This is also the case for Mud elemental for example.

I will be holding alt costume polls in the future where winning Monstergirls will get a different costume as the name implies. I might very well do an alternate boob size for say Fairy if she ends up winning one of these, but her default sprite will in all likeliness stay as it is!

Having difficulty solving the mushroom puzzle, specifically the one around A3 on the underground Biscotti map. How am I supposed to know what the final solution is?

(+2)

There should be a picture on the wall depicting the needed colors nearby.

(+1)

Thank you! :)

(+1)

The solution is revealed through the mush smash minigame, not far above ^^

If you're stuck, you can also check the walkthrough here: https://www.patreon.com/posts/119207938

Thank you! :)

Will this ever come to mobile?

It's very unlikely! The game isn't a good match for mobile

I wanted to subscribe on your patreon but I can’t, is there an other way to do it?

I'm afraid there isn't... Is the site not working for you?

There is no problem with the site or your page, I just don’t have a credit card because having that isn’t rly common where I live

Aah shoot... Well, I can't really think of a workaround in this scenario, but I do appreciate the sentiment very much!

That’s alright! But if there will be a different way in the near future, i’ll be doing it.

(+1)

This game fr inspired me to start making my own game, thanks!
Im just having trouble thinking how I can credit you as inspiration because... Y'know...

(+1)

Just do i!!t, these games shouldnt have a bad look!!

Oh heck yeah! ^^
Mmh, I suppose one way to do that would be to show my avatar or maybe an oyon if you're uncomfortable with sharing the name. It would be more of a secret credit I guess ^^

Whatever your choice is, best of luck to you, and thank you!

eu já vi jogos pagos terem menos conteúdo que essa demo, não tenho tempo para criar jogos, mas vocês são inspiradores ( sinto que tem mais gente nessa produção e me refiro a todos )

Aw thank you very much! ^^

This game hooked me so hard. The art is amazing, the characters are fun and the story is super engaging. I am very ashamed to admit that I forgot to sleep last night as I played through everything the demo had to offer. My wrist hurts really bad, the Nightmare fight is a nightmare. I think this game might give me carpal tunnel, but I say it's well worth it. 
Genuinely really cool innovative gameplay makes the game damn thrilling and the combat is intense and fast paced. I almost forgot about the boobs because I was so focused on everything else the game had to offer. But you can tell there's so much love poured into every crevice of this game and you can feel it.

When this gets its full release it will be my guilty pleasure game of the year. I fell in love with this game.

(+1)

Aw thank you so much, I'm glad you enjoyed it! This warms my heart ^^ Though, I'm sorry about your wrist! lol

Thanks again!

Hey nosebecc do you need a voice actor on BE witches?

Not currently at least! I like using small Genesis SFX as voices here and there instead ^^

Deleted 91 days ago

Replaying the game again, still absolutely loving it! I did want to ask though since I don't remember seeing it in the dev talk at the end of the current demo,

Will the party members react to the breast growth they experience throughout the story? Personally I think character reactions are the second piece of the breast expansion puzzle but it isn't a hard requirement

(+2)

Thank you!

I'm planning to give boobs more attention in the story, and in general really. I had a lot of concepts to introduce in the demo so I had to keep things simple in the current version!
There will also be rank up events after characters rank up. A couple are already written and will be implemented in the next big update, but every character will have these in the final release! Of course, some will be more in depth than others, with more attention being given to the main characters. I'll do my best ^^

(1 edit)

Found this game out of random chance and its really good. it is fun but also really bullshit hard at some points.  also i kinda wished there was a way to find more spells or gain back the one you sold. 

I will have to say i really enjoy all of the character designs and having finished the demo i am trying to find them all, how many are there currently in the demo and how many are there going to be?

Thank you!

I do plan on adding some sort of buy back system, I'll see what I can do.
Game balance (and enemy placement) will be updated as well, I agree that some of the Rietti areas are a bit too tough currently. Adjusting the difficulty has been especially difficult though as some people also tell me the game is too easy! I recommend using the difficulty slider in the settings if needed ^^

There are 24 characters in this demo ^^
I don't have an exact number for how many there will be in the final release, but it will be over 60!

(1 edit) (+1)

ooh my god the game is incredible, best thing i have played in a year. Cannot wait for phase 6 nightmare, hope they are double the size lol. i think since stage 6 is probably going to be the final stage there should be one last big hurrah for the B.E of each character, a larger jump than other stages.

seriously though i hope the development is going well. any idea if the next major update could happen within a year?  my wallet is ready for the full steam release whenever it may be!

Thank you very much! The way rank 6 looks will depend on the characters of course, but Nightmare is certainly among the biggest ones ^^

There should be an optimization update sometime within the year.
The next big update will focus on optional content, party events and more boob content (chibi BE in particular!), but I don't have a date for this one right now. I'm also dealing with some (good) IRL stuff currently which makes it even more difficult to estimate a date, but as soon as I have one to share, I will ^^
I do post monthly public devlogs on my Patreon if you'd like to follow the development there!

Are any of the rank 6 designs done yet or is it still just in the planning phase? also will the sprites have be for every single level?

The rank 6 are all done yes! And the chibi sprites will have a version for every rank ^^

(+1)

Was looking for a funny booba game

Instead found a cool bullet hell/puyo pop/rpg style game with an art style reminiscent of Super Paper Mario that happens to also have glorious amounts of booba

(I haven't even finished with the beach yet, but had to share how I've already fallen in love with this project)

So far, easy 10/10, characters are great and would buy in a heartbeat. Can't wait to see what this becomes

Thank you so much! ^^

(+1)

If you donate at least $5 I think… that should get ya a key? Read the Patreon for better details.

(1 edit) (+2)

I just wanted to see breast growth and play some puzzles and ended up being sexually assaulted by a twisted, tentacular angelic creature. 20/10  

edit: I'm playing on a laptop without a mouse and it is almost impossible for me to shoot and move at the same time

(+1)

lol glad you like it! :B

I do heavily recommend playing with a mouse though! The game isn't made with a touchpad in mind

When a version for phones?

The game isn't a good match for phones, so it probably won't happen!

(1 edit)

aiming with the mouse roller in the bullet hell section is  tough , can you add a setting to changes it's sensitivity ?

I can't change the sensitivity of the wheel, but it's also possible to aim using WASD (or a different key combo, you can remap the keys in the settings) ^^

okay

(+1)

I have 2 suggestions.

  1. Add the ability to the “Note” to change the color of the mark on the map to make it easier to find those harvestables.
  2. Add a hint tone (toggleable setting or key item) that only plays if you enter a room that has a hidden treasure to find, a button to press, a switch to flip, etc.
(+3)

Thank you!
There will be some sort of secret radar in the future ^^

For the notes, I've been considering doing something like this. I'll see what I can do!

this is work on joiplay?

Deleted 99 days ago

JoiPlay seems to be for RPG Maker games, so it probably won't work!

this game is great i only have a few complaints but imma treat this as a game review. the good fun gameplay, simply to learn, great art, a barrel load of content( just in the demo i might add), amazing ost and pretty good story. the bad difficulty slider in settings difficulties not labeled on the difficulty slider and nightmare instantly killing you is not fair.  

Thank you! ^^

I'm not sure I understand the difficulty slider thing though...
As for Nightmare's spell, I do plan on making it easier to understand, it does kinda come out of nowhere currently.

I mean as in the 0.5x and 2x slider in the settings

downloaded the demo when it got reworked, and i was genuinely debating emailing nosebecc because there was just so much content in just the demo. if i wasnt piss poor, this game would be bought IMMEDIATELY, absolute peak

Aw lol thank you so much! ^^

I can say only one thing, the game is very good, I hope you will finish it soon :)

Thank you!

It will be some time before it's finished, but I'll do my best ^^

Should've done this from the start but instead replied to a 2 month old comment. Anyways, I've beaten Nightmare and saw that apparently there's a way to go back to old areas? Is this a debug thing for patreon users or can anyone access this?

(1 edit)

This might become a chain of questions. Is there a power orb in the Auria Tower? I've driven myself insane trying to 100% it but there's this one floor (the one right after the floor with the save point) where I cannot figure out how to open a blocked door. The two floors after also have rooms I apparently haven't been in, but I can't figure how to get in those either. I just want to make sure I end up with 10 orbs by the end of the demo.

There's 10 orbs in the demo yeah?

You can go back to Sablee and Auria by using the pod in the very top right of the Rietti plains! It only appears after you beat the demo.

There are 13 power orbs in total! There is a secret in the bottom right room of the top floor where you have undiscovered rooms ^^

I also have a walkthrough here if you need it: https://www.patreon.com/posts/119207938

(1 edit)

Thank you so much! I tried interacting with the pod right before beating nightmare so I think I subconsciously crossed it off my list.

I found the secret immediately. I am very embarrassed.

lol no worries! :B

from what I can get from  your  are saying  is that there is a limited amounts of power orbs in the game meaning we can't rank up all the witches . Is this true for the main game as well ?

What is the drop rate on the jelly tentacles? I've been trying to get even one for about an hour and a dozen fights but I haven't gotten any.

The first time you get a 50 or 100 combo an item star will shoot off and grant an extra item at the end of combat. (Max 2 items) Tentacles should be a 1 in 4 chance I think, but I don’t remember everything the jellies drop and they should all be the same rate.

50!? I can barely get a 10!

Alternatively, you can also clear rainbow oyons until you get a drop (a flying star will appear). As long as you can stay alive, the fight will keep going, so you could just clear the board over and over without attacking ^^

Some actions refresh the combo timer by the way, like casting a spell!

(+1)

I have been making a wiki if anyone want to contribute: https://bewitches.miraheze.org/wiki/Main_Page

Viewing most recent comments 32 to 71 of 471 · Next page · Previous page · First page · Last page