Hey there, just wanted to say I had a blast playing this (again)! I think it's the third time now haha
I love how there's always so much new content and more refinement added to the game. This time however I had to take a peek into the walkthrough because I couldn't figure out where half the orbs for rankups were hidden. Since rankups and therefore the orbs are rather important for powerscaling, they should be more findable with just the means the game itself offers. Though I wouldn't want them lying on the roadside either; it was fun discovering them and solving the many different riddles and puzzles after all. I have two ideas how you could implement a little help in finding them without taking away that fun:
A marker that shows up on the map once the room you're in has been cleared. That way the player would have a way to narrow down the area where they have to look for hidden treasure or something else
A person or tool that gives vague hints as to where the orbs can be found. Something like "Defeat a mighty pirate". It's not quite giving exact directions but rather something that helps narrowing down the location. Perhaps the hints could cost something, money, shards or even items, so the player doesn't get them for free
← Return to game
Comments
Log in with itch.io to leave a comment.
Hey there, just wanted to say I had a blast playing this (again)! I think it's the third time now haha
I love how there's always so much new content and more refinement added to the game. This time however I had to take a peek into the walkthrough because I couldn't figure out where half the orbs for rankups were hidden. Since rankups and therefore the orbs are rather important for powerscaling, they should be more findable with just the means the game itself offers. Though I wouldn't want them lying on the roadside either; it was fun discovering them and solving the many different riddles and puzzles after all.
I have two ideas how you could implement a little help in finding them without taking away that fun: