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(+1)

I cannot rotate cannons. Is there something I need to do or is it a bug?

(+1)

hold it with the grab hand and and use the mouse wheel 

(sorry my english is not the best)

(+1)

Thank you so much! I wouldn't figure it out.

(1 edit)

How many orbs are available in the demo?

(+1)

There are 12 in total!

Deleted 83 days ago

Can't figure it out either...

(1 edit) (+1)

You have to smash them with the crush/alternate cursor ability and they will shine in a certain order, but not all puzzles seems to follow this logic, only some... DK what am not seeing.


Edit: I tried every combination possible in some of them and no luck. Is it bugged out or am I dumb?

Haverping is correct, smashing a star reveals to what star(s) it's supposed to be connected, then to which stars these ones must be linked to, and so on. It might be easier to smash every star and remember which ones are the first to react.

But yeah, these constellation puzzles have been causing a lot of confusion, I'll improve them to make them easier to understand in the future! Sorry about that...

The game was fun, up until the temple, then it just got really weird; very contradictory to what it was before then. Should I just give it another shot? Lack of saving as you go is an issue, too, imo.

(+1)

Did you find the save room? It should work fine now!

(+1)

Not sure if anyone else has encountered this issue but the game crashed on me immediately after beating part 2 of the angel fight. The error screen was just blank. Not sure if it was my computer or not.

(+1)

An updated version has been posted https://www.patreon.com/posts/be-witches-demo-90500522

When will the free version be released?

(+1)

2 weeks later, cuz now it's only for 2$ subs and higher.

(+2)

The demo on patreon is unfinished. It should be uploaded here once finished, expect it sometime early next year

(+1)

Thank you! Yes, that's correct.

I mean, will the 2023 demo version be available here in 2 weeks or only when the full game is released next year (probably)?

(+2)

The demo is still being developed. The finished demo will be uploaded here once completed, which should be sometime time in 2024. The full game is still a long way off.

(+1)

It's as General Shrooms said!

This demo will be available here sometime in 2024, once fixed and improved.

The full game doesn't have a release date yet. I'll need another few years of work to finish it.

(+1)

That's a rare issue that some have encountered yeah, sorry about that. I'm looking into it!

I'm excited to try the new demo after following the journey for so long, but I've run into a little hiccup. Whenever I launch the new demo it opens and displays normally but it seems to launch at the wrong resolution and the cursor is locked to the center of the screen. I saw your post that you've been working on bugs, so is this one you've seen or fixed yet? Aside from that, I hope you can relax a bit after the next bug fix patch, you've definitely earned it.

Thank you very much!

The new version lets you recalibrate at any time by pressing tab, I which should help with this. If not, you could also try deleting the settings.ini file in the BE_Witches folder in Appdata/Local.
There have been other reports of cursor related issues though, which I'll definitely have to look into.

Cuando saldra para steam?


Steam will happen once the public version is ready, sometime in 2024 ^^

with same error as in comments before i can also add issue about storage. when i deposit items, they just gone and storage is empty.

This and the storage issue have been fixed in the new version!

Every time i try to go into the ocean after restarting the game and choosing my save i get this error

############################################################################################

FATAL ERROR in

action number 1

of Draw Event

for object obj_Map:

Push :: Execution Error - Variable Index [1,1] out of range [1,-1] - -7.tempArrayMultiState(100003,32001)

at gml_Object_obj_Map_Draw_0

############################################################################################

Sorry about that, this is fixed in the new version!

(+1)

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Other Event: User Defined 0

for object obj_ExplorationController:

Push :: Execution Error - Variable Index [1,0] out of range [1,-1] - -7.tempSavedMultistateArray(100007,32000)

at gml_Object_obj_ExplorationController_Other_10

############################################################################################

yeah me too

I made the mistake of having the earlier demo still on my computer. after removing it I got to fight the octo girls.

(1 edit)

Having previous demo can give issues with the new one? Will try to delete it to fix my problem then.

It seems loading from saves causes problems still looking for a way around that.

Sorry I wasn't able to get to this earlier, this is fixed in the new version!

Thank You! The game is fun and funny.

(-1)

Good game. I approve. Sad part it's I can't delete the save to restart the game and enjoy again. F95zone saying "it's too hard" and "no nudity" are just horny people. Subscribing to Patreon right now, I want to play the next update.

Aw thank you very much! ^^

Yeah, currently the only way to delete the save is to go to AppData/Local and deleting the BE_Witches_20_08_2020 folder. That'll change soon with the new update though! ^^

were is the clues for the button room?

The clue is in the room itself!

Feel free to take a look at the walkthrough if you want the solution though: https://www.patreon.com/posts/walkthrough-by-33962675

(1 edit)

I have an issue with the 2020 demo that I'm hoping can be resolved, if you can find the time. Or maybe you fixed it already.


I use two monitors, and I run the game in Fullscreen with Alt+Enter. It runs fine, except for one annoying interaction: When my mouse goes off the right side of the window, it goes to my other monitor, so if I'm not careful in a Shapes fight, I might accidentally click on my Discord window, minimizing the game and causing me to most likely get hit a bunch. I can tell that in windowed mode the cursor is properly locked to the window, but as of that build it wasn't properly working for fullscreen. I can't test if it works in reverse without mucking around a bunch in my display settings because it fullscreens to primary monitor.


That all having been said, excited to see what comes of the new demo this month! I'm very seriously considering pledging to see what's new. At any rate, best of luck with the next step of the game!

Hey!

That's been fixed! The cursor now locks to the game screen properly when in fullscreen with a multiscreen setup. A few other cursor related issues have been fixed too, like one that would cause the cursor to drift in some cases ^^

Thank you very much! I'm very excited to finally share something too :B

Sadly steam has to make the game inaccessible in germany. Is it possible to aquire a key by supporting you on patreon? i havent seen any options like it

The game isn't actually out on Steam yet! It's just an empty page for now.
There will be a new Patreon exclusive demo on September 30th though, and a public one later sometime in 2024. That public demo will also be on Steam. If I ever learn about the game being unavailable in some countries then, I'll look into doing what you said or something similar ^^

I just finished the demo (defeating the final boss until the monsters are all as big as they can get and I reached max amplitude for the main characters), and I just wanna say that this game was absolutely awesome. I would love to keep playing, so PLEASE keep the updates coming. I hope that this is only the beginning of the embiggening!

Thank you so much! ^^

The next update is coming out soon actually! It will be released on Patreon on September 30th

Was wondering on how big you guys plan to have the growth go in this? Like is the max size in the current demo the final size or do you plan on going bigger? Maybe even hyper sizes?

There will be one additional 6th rank in the final game yes! As for hyper sizes, it depends on the character. A few will get hyper sizes, a bunch will get to a massive size without getting into hyper territory, and some will be a bit smaller than that. But all will be various amounts of huge, basically ^^

if some one will answer i would be very pleased. i did not read most of the game and im stuck in the first island and i dont know how to rank up and i was hoping for a answer as for i just made my account (btw i have gotten very good and i find the concept hard to understand but thats what i like in a game! i was left think to myself for a while but then i got the handle of things! also im very lazy and dont like to read and i think thats why im lost)

ps: 

sorry for the size of the comment

(1 edit)

sorry for being chatty but i happen to love the nightmare boss fight! it was hard and this is the first game i did not beat in 1 go so far! i get all bosses done with out restarting any of the bosses but i found myself losing! i will be coming back to this game as many updates as there are to come! 

ps: she took me 3 times to beat

(+2)

Thank you, I'm glad you enjoyed the game ^^
I don't know if you figured it out, but you can rank up at the big red crystal in town.
Also here's a link to the walkthrough in case you need it: https://www.patreon.com/posts/walkthrough-by-33962675

i know how to rank up i just cant find power orb

(+1)

thanks for the walkthrough! i will take a look into it and hope i can find out what im missing!

(2 edits)

I'm enjoying what we've gotten so far, I admittedly find myself wondering if ranks will go above five :p
But I find myself wanting to reset my progress, how might I go about doing that?

Edit; Nevermind, I've so far figured out you can delete the save file by deleting the game's named folder from the Appdata/Local folder

Ah yeah that's the only way to delete your save currently, sorry about that. There will be an in game file delete in the next demo!

And yes, there will be one more rank in the final game ^^

How do I play the cheat version? Please guide me through it

All the cheat version does is letting you rank up at the big red crystal without having to gather power orbs. It might also have every alchemy recipe unlocked but it's been a while, so I'm not sure. Everything else is the same!

How do you save in the game?

You need to reach a save room and click on the magic circle.

There is one in Sablee, you can reach it by going up, up, left from the plaza with the huge red crystal ^^

Is there something I'm missing, or do the items Fairy Dust and whatever the third item for the Goblin is just have ridiculously low drop rates? I've gone as far as getting over 100 combo and getting as many of the energy symbols as possible when I fight those enemies but I've only gotten fairy dust once, and have never gotten the third item in the Goblin loot table.
And are there specific codes that can be used to fight specific enemies in the room with the 4 switches, or does it just summon a random enemy when you enter the wrong code?
And is the tea set not possible to complete in the demo? I've got all of the parts except for the plate and the pot, but have no recipes or drop locations for those two items.

They shouldn't be excessively rare, you might have gotten bad luck. I realize farming can be a bit of a pain in this demo, but there will be systems to facilitate it in the next one.

No, the wrong code just summons a random enemy. Being able to summon a speific enemy in some way is a cool idea though, I'll keep that in mind!

The tea set can be completed! The plate and pot recipes are hidden, but the walkthrough can help you find them: https://www.patreon.com/posts/walkthrough-by-33962675

(+1)

Thank you, the walk-thru was very helpful. I actually got the stretchy bra the very next fight after I found the recipe that uses it. Still haven't gotten a lot of fairy dust, though. And being able to target-farm certain enemies would certainly make farming materials a lot less annoying.

This game exceeded my expectations. I would like to ask when we could know about a next update is this?

(+1)

Thank you!

I don't have a precise date, but the next update will be Patreon only and will come out in August at best, or in September at worst.
A public update will come out later after more work has been done, but I have no release window for that one (probably in 2024 though).

Deleted 315 days ago
(1 edit)

Is there a settings page by any chance or is that a limitation of playing on the portable version? Also are there any differences between the installed and portable versions?

Edit: I've installed the game instead and checked the game folder in AppData/Local but I don't see a settings.ini file, interestingly enough.

(+1)

There are some settings you can access in game by opening the inventory (trilobite button to the left of the map), and then clicking on the "settings" tab in the top right.
And no, the portable and the installer version should be the same!

As for the settings.ini file, it will only be created after the game is launched. That may be why you didn't see it ^^

Buy option?

(+2)

Someday! The game is still being developed

Let's go

is this weight gain inglation or stuffing game wonder why i got reccoemnded?

I suppose the algorithm considers breast expansion to be close enough

Can you make a APK version, please?

Sorry, I have no plans to make a mobile version currently!

Very sadly...

(-1)

hey, are the posters in the secret room just decoration?

also had a bug where mud elementals spawned in BF1.

That's normal, the mud elementals are just rare in BF1 ^^

And the posters are just for fun yeah, the'yre useless

(1 edit)

anyone have the individual renders of the enemies and there sizes? or is that patron exclusive?

(+1)

The older ones are available on Deviantart (https://www.deviantart.com/nosebecc) and Pixiv (https://www.pixiv.net/en/users/20572698/illustrations), the rest is Patreon exclusive, where a higher tier lets you see a higher size ^^

very nice, glad to know there's a da. now my last question is, how do they grow, is it per reset or per power up?

In the current version the characters in your party grow per power up, and the enemies grow per reset. ^^

got it, thanks for that.

Maybe a Stupid question, but how do I reset, to let the enemies grow? 

There is a button at the very end of the ocean dungeon. Pressing it causes the bosses to respawn and every enemy to grow ^^

(2 edits)

I got a question, how do I restart my game? and please be specific, I am not exactly a Tec Wiz.

also is the full version or at least another demo coming out soon, I just noticed that while the comment section is still active its been almost 2 years since there's been an update on this page specifically.

There will be an easy way to delete your save file in the next demo, but for now you'll have to do it manually by going to AppData/Local and deleting the BE_Witches_20_08_2020 folder. You could try using windows key + R, type %appdata% and confirming to access the appdata folder, but if that doesn't work you should be able to easily look for more info on that online.

A new demo is coming out soon-ish, I've been posting public devlogs on Patreon regularly. The end of this one in particular might interest you: https://www.patreon.com/posts/79403516

thank you sir/ma'am

I'm still trying to figure out where to find the dang power orbs to rank up my characters!

They're hidden in a variety of places, but there is a walkthrough here, should you need it: https://www.patreon.com/posts/walkthrough-by-33962675

(1 edit)

Can someone please create a chart or something to explain how the color combination system works? I can understand primary and secondary colors just fine, but my colorblindness starts kicking in around the tertiary color level, making it impossible for me to tell what is going on with the colors. so a chart explaining how the colors interact (i.e. combine shard w with pellet x will result in shard y (and pellet z for some combinations). I'm finding the game incredibly unfun whenever the color combination system comes into play due to my colorblindness.

There are no tertiary colors! When you mix a primary and secondary color, they simply get swapped. I've linked the color guide below, you can find it in Vuu's house but it's not the most obvious thing, I'll fix that in the next demo.

The symbols you see here each correspond to a color and are also on the shards and on the pellets, but please tell me if any in particular are hard to see for you, both in this guide and in game, so I can fix this!

Additionally, Vuu will tell you what color a shard/pellet is if you left click on it. Hope that helps! ^^

(+1)

oh, it's printer colors. I was thinking standard red/yellow/blue, which makes colors like cyan tertiary colors (blue + blue + yellow). but if it's printer colors then I think I can get the hang of it, just have to remember how they work again. but thank you for re-posting the sheet. I'll probably download this so I can have it in another window when I need it.

can I play this game on Mac to?

Sorry, I have no way to test that currently, so I can't promise it will work!

(+1)

Do you have any clue as to when the next demo is getting released or not?

(+1)

I'm expecting around August, but this is more of a guess than an actual release date.

You can find more info here: https://www.patreon.com/posts/79403516

Is there a way to fully reset the game?

No, you have to do it manually by going to AppData/Local and deleting the BE_Witches folder.
Sorry about that, there will be an easy way to delete your save file in the next demo!

(+1)

I don't know if there's any meaningful point in bug reporting when a new demo is coming out Soon™, but my game on 20 08 2020 is crashing when I attempt to save.


___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Other Event: User Defined 0

for object obj_ExplorationController:

DoSub :1: undefined value

at gml_Script_slowdown_target

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Script_slowdown_target (line 0)

gml_Object_obj_ExplorationController_Other_10


And now it's crashing on load attempt, so I can't play. 

(+1)

It happens in the older 19 03 build too, fwiw.

That's so weird, I've never heard of this...
It's possible that I've fixed this bug as a side effect of working on whatever else since then, but I'll look into it. Thank you for reporting it!

And sorry... You might be able to play again by erasing your save file in AppData\Local\BE_Witches_20_08_2020, but it might just crash again...
Though, do you remember at what point exactly the game crashed? Right as you clicked on the save circle, or after a small delay maybe?

(+1)

It will just crash again on-save, I've confirmed that much.


As for when it happens, it seems to crash at the very end of the save animation- if I were to extrapolate from my layperson intuition of the error code, something in the slowdown effect might have caused an error to happen while saving and corrupted the save file, which would cause another crash on load attempt. That's my theory, anyway. Whatever's causing it, it's consistent between both versions of the game that I have. It's odd because I remember having played without much issue in the past.

(1 edit) (+1)

Something interesting- the save file is definitely corrupt. I checked my save directory and the text in the save file that's in there is only 89 characters long, as compared to a 195.8k character backup file that's also in the directory. 


I'm going to attempt a fresh install and see if something weird happened to my local copy of the game. I'll wipe the appdata folder too just in case. I'll keep the older version as-is just in case there's something useful in that appdata folder for bug-hunting, since it's suffering from the same issue.

(+1)

Good news! The reinstall did fix it. Whether it was the reinstall, the appdata folder wipe, or the combination of the two, I don't know. 

Thanks for all your hard work on the game! Hoping the new demo and the eventual full release live up to the potential this original 2020 demo shows in abundance. =D

(+1)

パワーオーブの入手方法。パワーオーブが手に入らない

(+1)


One power orb is at the end of the ocean dungeon, and the rest is hidden. For example, you can get a power orb by using sand on the sandcastle!

There is a walkthrough (in english) here: https://www.patreon.com/posts/walkthrough-by-33962675

thank you

Now I have a question, how do you replay the nightmare? I accidentally sold the game before and reinstalled it, but I don’t know where to put the save file, so I can’t do it again...I’m stuck...

I use a translator, and if the words don't convey the meaning, I will describe them in detail.

You can fight Nightmare again after you press the button at the end of the ocean dungeon. This will cause Nightmare and Saen'Liz to respawn ^^

I'm not sure I understand what you said about the save file, but it should be in AppData\Local\BE_Witches_20_08_2020

I really love this game and I can't wait for the next ubdate, what is the date you planned to release the new ubdate?

Thank you!

I was hoping to release it in 2022, but it was more work than I expected... All I can say is that it will take another few months.
There will be a Patreon exclusive version first, and a public release later!

(+1)

This is... honestly a game I wouldn't have tried normally. But was searching on a lark and tried it for laughs. This has throughly surprised me on how charming and fun the game is, as well as how the world is unique in a way I don't see in RPGs too often. I ain't even in it for the BE anymore. I just want to see Vuu become a great Knight now. Super cool, will check out the final version when I can!

(+2)

Aww thank you so much!

I'm glad you enjoyed it! ^^

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