I didn't consider it could be viewed as rude, it's a very simple answer! The portable version of the game doesn't require to be installed, that's all it is. It's the same game as the install version.
edit: Ah! Or did you mean because you asked about a mobile version before? Sorry If I gave you false hopes, I just figured it was a better name than "archive", which is what I called it before.
was trying to figure out how this was rude, but then I got it lol. you thought he ment "well dont install it then trashbag" when he said one you dont have to install? XD
First of all, the overall sprites and aesthetics of the game are just out of this world. To my experience ,it is something unique! The monster battles feel satisfying as well. The interactivity with the environment makes it worth exploring every cranny of it. There is still much to see until this game is completed raising expectations for it.
The only negative thing I could say is the random encounters with monsters that are of lower level making its less replay-able. Although, I'm sure that when there are more objectives in the full game or the next demo, these will be overshadowed.
And for this review I've put all the BE-related stuff aside.
This is one of the few projects that I'd like to somewhat support. Nonetheless, I'm definitely going to buy it when it is fully released.
Also, If I may ask. In the non-cheat demo, how can you acquire any power orbs?
Yeah the random encounters can be a problem. There will be a few ways to instantly remove fights in the next demo. ^^
The power orbs are hidden in several places. One requires you to solve the purple totem puzzle, one is at the very end of the ocean dungeon, one is received after completing the sandcastle, and the last one is obtained after solving a mana shard puzzle, the one with several solutions found after falling in the ocean's 1st floor pit.
I spent so many time, searching for good BE games, since high quality being observed only in feed fetish, and it looks like i found a pearl among the dirt.
There is objectively nothing to criticize
Scenario - dont really needed
Gameplay - complicated, but not annoyingly hard.
Attention to details - awesome.
Wish you luck in developing, and hope to find other BE games as good as this.
I've played the game for a few minutes now and I gotta say. this is one of the few games I wouldn't have a problem buying. I saw its in early access on steam and I've put it on my wishlist
Nightmare was relatively easy. I was level 7 when I found a level 15 imp but what killed me was a Shape battle. Can't stand those. Could You remove the shark like enemies that follow you?? At least make them slower. I find them to be the hardest enemies so far and the main reason I lost the shape battle. Also perhaps You could add arrows to the battle tutorial to show where is something, I was lost for a while looking for the buttons. Also, I think the life bar for the scarecrow should not replenish that fast, for a moment I thought the attack spells were not working.
The tutorial will be heavily improved in the next version, as well as the shape battles. The shark will stay as it is, but the mechanics will be introduced over time so you'll be able to learn how to deal with them more easily. Charged shots are especially effective against groups of shark ^^
There are no cheat codes, the cheat version allows you to rank up the characters easily at the big red crystal and unlocks all the alchemy recipes so you can try to solve them all without gathering the ingredients.
Is there any way to restart, reset or go back to the beginning of the game I've played it for a long time and I don't remember what I already did and what I haven't done and I would like to start over
There will be an easy way to delete your save file in the next demo, but for now you have to do it manually by going to AppData/Local and deleting the BE_Witches folder. Sorry about that!
Thank you ^^ I'll still domy best to get the next demo out as soon as possible!
It will be out this year in 2021, but I don't want to give a precise date until I know can meet it. What I can say is that it is still at least 5 months away. I also use my Patreon as a dev blog basically, in case you're interested!
You can go fullscreen in the settings tab. Click on the trilobite in the bottom left while in the overworld to open the inventory, and then select the settings tab at the top right!
Awesome. Glad I was able to help in that regard at least! Also, one more quick question. Is this an h-game? I don't really care if it is. It doesn't bother me. I downloaded it because the gameplay looked interesting, I'm mainly asking so that I know whether it's safe to play it if other people are in the room. Roommates don't care if you have scantily clad anime girls in the living room. Roommates do care if you have hentai in the living lol. I didn't notice anything on the about page differentiating either way.
Well i got stuck were to continue the story.Becouse after the caracter wakes up in the game i got stuck after getting 2 fire gems and getting another quest from a person i think
Is there a faster/easier way to kill the nightmare? cause ive been grinding for like an hour to get to lvl 10 and still cant. like i get shes level 11, but this just seems a bit much...
Your spell selection is good, that's what I usually go for. There are a few things you could do:
- Buy better equipment in the shop if possible.
- Buy and equip combo spells (in the combometer menu). If you reach a combo that matches an equipped spell by clearing blocks quickly, that spell will appear above the combo count. Click it (or lose your combo), and that spell will be cast for free. Basically equip combo spell > reach corresponding combo > get free spell.
- Last but not least, amplification. This is slightly spoilery if you want to do everything on your own, but there are 4 rank up orbs hidden in the demo. For each one you find, you'll be able to rank up at the big red crystal in Sablee, which allows you to equip more spells/relics/trinkets. You can find 2 of these orbs at this point, but I'll let you decide if you want to find them by yourself or look them up in the walkthrough (https://www.patreon.com/posts/walkthrough-by-33962675). The walkthrough also contains some more advice for fighting Nightmare. ^^
That being said I realize that Nightmare is a sudden difficulty spike, sorry about that. I'll make sure everything is introduced slowly over time in the final version of the game!
Holy shit dude whoever made this it's literally the best game on this damn site I would love to see the full release, hell if you want help creating anything honestly hmu the shit is amazing
Sorry if I exclaim a lot with bugs and all that, the game fascinates me, it is excellent in almost everything, I have only reached the first boss and I have loved almost everything.
The electrifying, flowing and rhythmic music that this game brings; The super cute graphic design of the protagonists, a gameplay very similar to that of undertale (with the theme of moving to avoid enemy attacks while protecting your soul and shooting the enemy figures) but with gem-moving games (such as candycrush ) and casting spells (as if it were an RPG game), it seems like a game phenomenon in all that.
The bad thing that I find with the game is how little 'versatile' the game can become in terms of configuration, such as not being able to play only with the keyboard (on PC) or that you cannot change certain buttons (such as moving For the stage with WASD or not being able to leave the automatic trigger of the Right Click, you have to keep space for that). The brightness and the color tone that you cannot change (although with that I exaggerate a bit xD). If it is very short it can be quite disappointing or if all the skills and monsters are the same it can become boring (although I do not ask you for impossible things either)
If it weren't a fetish game, I'm not exaggerating that it could even make it to the Nintendo Switch. In summary, the game seems great to me but the bugs and the lack of versatility damage it. The game is yours and is very good being an indie, you can take the suggestions from the comments or not, Good luck with your game and I hope you are recognized as a good developer, that is my criticism of this hidden gem :3
Oh thanks! Nah it's no problem at all, I appreciate it ^^
Of course there is still a lot of room for improvement, with this being a demo and all. I want there to be more varied spells for sure, both for the player and monsters. Also it's true that the automatic trigger could be toggled on/off, instead of having to hold the space key! I hadn't thought of that. Moving around with WASD would be good too. I'll change this later, though maybe not for this current version but instead for the next one.
But yeah thank you! I'll do my best to make it as good as I can. :D
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_HEFightController:
Variable obj_HEFightController.timer_intro(100567, -2147483648) not set before reading it. at gml_Object_obj_HEFightController_Step_0 ############################################################################################
I made an account just to stay up to date on this. I played the demo, expecting it be some half-baked game made in 15 minutes with no forethought put into it. Boy was I wrong. Just to be clear, I am ignoring the whole BE thing, mainly because it's just not my cup of tea. I am, however, focusing on the gameplay, the visuals, and the audio. This game looks like it has a lot of heart put into, and it shows. Everything is so colorful and vibrant and it's adorable. The battle mechanics are difficult for me as I have a neurological disorder, but I've managed worse before. Still, it is a lot of fun to fight enemies. I enjoy the point and click style of exploration. I often found myself just clicking random things to see what they did. That's how I accidentally found out that clicking the main characters causes them to react. The audio is very fun to listen to. Very very fun to listen to. The artwork is outstanding, so much so that I often just looked looked for battles, just so I can see the characters' in full. There's a lot this game is doing well, and I really look forward to seeing the full release. Ps: I would totally pay 20 bucks for the completed game when it's finished. Anyway, keep up the good work, NoseBecc!!!
Whoa thank you! BE is a part of the game, but the game itself matters just as much to me, if not more. I'm really happy you enjoyed it! The fights will be more manageable at first in the actual game, they're a bit brutal in the demo. I'll try my best to make it as good and fun as possible ^^
I cant play, help me D: ___________________________________________ ############################################################################################ FATAL ERROR in Vertex Shader compilation ShaderName: shdr_ItemShine
D3DXCompile failed - result
at gml_Object_obj_Title_Draw_0 ############################################################################################
Oooorrrpps... I did something with the keyboard? Was trying out the pad mode and was clicking the F key along with tapping the pad input. Unsure if that is what caused this though. I went over and clicked on the Dummy's first attack then.. BLOOP!
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_TrainingPuzzleMonster:
Variable obj_TrainingPuzzleMonster.obj_CursorPuzzle(100920, -2147483648) not set before reading it. at gml_Object_obj_TrainingPuzzleMonster_Step_0 ############################################################################################
So far I have been ADORING this game, but I do have a slight issue, on my computer I only have a touch pad, which can make rotating objects very difficult other than getting a mouse, is there an alternate way to rotate things?
Sorry, that's not possible in the version you're playing, but I've already implemented an alternative way to rotate items, right click and middle click, by using the WASD keys, the left alt key and the left shift key respectively for the next version.
Though I suppose I could update the current demo with this addition... There is a chance you won't be able to transfer your save file to the updated version though, but if that's ok with you, I'll do it!
This is such a good game, I've put so many hours in it. The combat itself is fun, which caught me by surprise. Can't stress just how much I love this game!
Yeah that was definitely a lot of work taken care of ^^
There are still a few mechanics and various fixes/improvements to be implemented. Since I also want more content of all kinds for the next demo however (areas, monstergirls, shapes, spells etc...), that means it won't be out before at least another few months o:
I wouldn't be able to tell you right now, but I wouldn't expect the full game to be ready before 2 years at least. The next demo should happen before that though!
upon opening the file i get this error message anything i should do to fix it? ############################################################################################ FATAL ERROR in Vertex Shader compilation ShaderName: shdr_ItemShine
D3DXCompile failed - result
at gml_Object_obj_Title_Draw_0 ############################################################################################
i wanted to say even though this game is a BE game the game mechanics and the way the game is made me literally forget about that,that’s how good the game is that I forgot about the BE XD.i also wanted to ask what are the monster poll exactly are they monsters that will be implemented in the future or are they only pictures
Was not ready for the combat at all, that said. I love it. It's rare lately that a game makes me feel stressed while being enjoyable.
There's a decent chance it falls on me not knowing quite what I'm doing yet but not long after starting a battle the screen is mostly empty and the Reshuffle ends up with mostly cursed tiles. I'm hoping to get a little better at this and eventually beat Nightmare as she keeps rocking my world.
To the top left of the board is a number called the stock, it shows how many blocks have yet to fall into the board. Once it's down to 0, no more blocks will fall. Reshuffling while there are still blocks on the board will cause cursed blocks to appear, so I recommend emtying it as much as possible before refilling.
Nightmare is tough for sure, I recommend ranking up if possible, and getting a heal combo spell. Getting one of the pyramid relics could also help a lot!
Ended up creating an account here because of this game, and I got a bit to say.
I was honestly drawn in because of the BE content, and the amazing art, and it is indeed one of my favorite parts of this game. I was surprisingly enthralled by the mechanics of the game though. I love puzzle matching games, and have loved it since Pokemon Puzzle league (If anyone remembers that game). It took me a little while to get the hang of it, but once I did, I was in LOVE with it. I never thought these two elements of gaming could blend SO WELL together. I'll be telling so many of my artist and gaming buddies about this awesome game!
That being said, I do have ONE question:
Is there a way to delete my save so I can start over fresh? Now that I understand the mechanics, I would like to try a fresh run!
Oh wow thank you! I'm glad you enjoyed it that much! :D
There is no way to delete the save in game (I'll be implementing that later though). For now, you'll have to go to AppData\Local and delete the BE_Witches_(version) folder.
Having completed the demo I just had to make an account to say I Really love this game! Art, music and gameplay looking great so far.
Took me a while to figure out some of the alchemy puzzels wern't done in more than a single movement.
Think you may have already said you were working on "defeat screen" art for the girls/monsters. Slight appearance changes at % damage would be a nice addition too.
It's nice to be able to increase and decrease the character's after amplification, I may just be blind but a way to adjust the monsters' after resetting would be nice as well (personally I prefer Vuu Amp 3+4, so being able to tune down nightmare 5 for example would be handy).
QOL: being able to see the mana costs of spells in battle.
Looking forward to seeing the next update, keep up the good work!
Thanks a lot! There will be a small tutorial for alchemy later, as well as a way to adjust the monsters' rank at some point, the end game button is just for this demo.
Good idea for the spell cost, I need to improve the fight UI a bit so I'll make sure to keep it in mind ^^
Cute and creative gameplay, watched a friend stream it with about eight other people. Would love to be able to hear the battle theme on its own outside of the game, it's very catchy!
One small peeve i had was that on the pre-battle character selection screen the character icons to switch between characters were very small. It took my friend a while to realise he could even switch characters with those icons, id make them considerably bigger and more obvious.
Hi i'm having problems with an error the game used to work but now the error appears I manage to get to the click to start screen then the error appears
this is the error:
FATAL ERROR in action number 1 of Other Event: User Defined 0 for object obj_ExplorationController: DoSub :1: undefined value at gml_Script_slowdown_target
stack frame is gml_Script_slowdown_target (line 0) gml_Object_obj_ExplorationController_Other_10
Are you playing the most recent version? Did you play the game and save before? Did you try modifying your save? Sorry about the questions, I'll try to identify the source of the bug.
Thank you! Do you think you could upload your save somewhere so I can run a few tests on it? It's a folder called BE_Witches_(version) located in AppData\Local.
Removing your save might fix the problem, but that might only be a temporary solution.
Either way, I'll look into it. Sorry about that :/
It will take another few months before the next update is ready. I still have to add/improve a few mechanics, after which all that's left is for me to add more content (locations, characters, shapes, items etc)
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What is is the 20 08 2020 portable?
It's a version of the game you don't need to install.
Cant tell if that was helpful or rude?
I didn't consider it could be viewed as rude, it's a very simple answer!
The portable version of the game doesn't require to be installed, that's all it is. It's the same game as the install version.
edit: Ah! Or did you mean because you asked about a mobile version before? Sorry If I gave you false hopes, I just figured it was a better name than "archive", which is what I called it before.
Well dangit, thanks for clearing this up btw
No problem ^^
was trying to figure out how this was rude, but then I got it lol. you thought he ment "well dont install it then trashbag" when he said one you dont have to install? XD
Ooh that's why, lol yeah this didn't even cross my mind. I'll have to be more careful ^^
I loved your game.
First of all, the overall sprites and aesthetics of the game are just out of this world. To my experience ,it is something unique! The monster battles feel satisfying as well. The interactivity with the environment makes it worth exploring every cranny of it. There is still much to see until this game is completed raising expectations for it.
The only negative thing I could say is the random encounters with monsters that are of lower level making its less replay-able. Although, I'm sure that when there are more objectives in the full game or the next demo, these will be overshadowed.
And for this review I've put all the BE-related stuff aside.
This is one of the few projects that I'd like to somewhat support. Nonetheless, I'm definitely going to buy it when it is fully released.
Also, If I may ask. In the non-cheat demo, how can you acquire any power orbs?
Thank you so much!
Yeah the random encounters can be a problem. There will be a few ways to instantly remove fights in the next demo. ^^
The power orbs are hidden in several places. One requires you to solve the purple totem puzzle, one is at the very end of the ocean dungeon, one is received after completing the sandcastle, and the last one is obtained after solving a mana shard puzzle, the one with several solutions found after falling in the ocean's 1st floor pit.
There is a full walkthrough here, if you want : https://www.patreon.com/posts/walkthrough-by-33962675
Thank you again! ^^
I spent so many time, searching for good BE games, since high quality being observed only in feed fetish, and it looks like i found a pearl among the dirt.
There is objectively nothing to criticize
Scenario - dont really needed
Gameplay - complicated, but not annoyingly hard.
Attention to details - awesome.
Wish you luck in developing, and hope to find other BE games as good as this.
Eh I think some things can be criticized in the demo, but I've done my best to adress them all for the next version ^^
Still, thank you very much! I'll keep doing my best!
Any news about a mobile version?
Sorry, there are no plans for a mobile version. I don't believe it would work very well on mobile to be honest, gameplay wise.
Never say never I guess, but I wouldn't count on it.
Thanks for the reply! But I'm sad to hear it, I was kinda hoping to be able to play this.
I've played the game for a few minutes now and I gotta say. this is one of the few games I wouldn't have a problem buying. I saw its in early access on steam and I've put it on my wishlist
Oh thank you! I'm glad you enjoyed it ^^
There is still a lot of work to be done before the next version, but it will be way better!
NICE!
Btw, what does BE stands for?
It means Breast Expansion
Nightmare was relatively easy. I was level 7 when I found a level 15 imp but what killed me was a Shape battle. Can't stand those. Could You remove the shark like enemies that follow you?? At least make them slower. I find them to be the hardest enemies so far and the main reason I lost the shape battle. Also perhaps You could add arrows to the battle tutorial to show where is something, I was lost for a while looking for the buttons. Also, I think the life bar for the scarecrow should not replenish that fast, for a moment I thought the attack spells were not working.
All in all I liked it.
Thanks!
The tutorial will be heavily improved in the next version, as well as the shape battles. The shark will stay as it is, but the mechanics will be introduced over time so you'll be able to learn how to deal with them more easily. Charged shots are especially effective against groups of shark ^^
how do i use cheats in cheat version
There are no cheat codes, the cheat version allows you to rank up the characters easily at the big red crystal and unlocks all the alchemy recipes so you can try to solve them all without gathering the ingredients.
Is there any way to restart, reset or go back to the beginning of the game I've played it for a long time and I don't remember what I already did and what I haven't done and I would like to start over
There will be an easy way to delete your save file in the next demo, but for now you have to do it manually by going to AppData/Local and deleting the BE_Witches folder. Sorry about that!
just wondering when and what will be in the next update
also there is no need to rush the update take your time
Thank you ^^
I'll still domy best to get the next demo out as soon as possible!
It will be out this year in 2021, but I don't want to give a precise date until I know can meet it.
What I can say is that it is still at least 5 months away. I also use my Patreon as a dev blog basically, in case you're interested!
Is there a way to make the game fullscreen? I feel like I'm missing something super obvious.
You can go fullscreen in the settings tab. Click on the trilobite in the bottom left while in the overworld to open the inventory, and then select the settings tab at the top right!
I knew I was missing something. I had a feeling it was in the settings, but I couldn't find the settings. Thank you so much.
No problem ^^
I'll make sure to explain it in the next version.
Awesome. Glad I was able to help in that regard at least! Also, one more quick question. Is this an h-game? I don't really care if it is. It doesn't bother me. I downloaded it because the gameplay looked interesting, I'm mainly asking so that I know whether it's safe to play it if other people are in the room. Roommates don't care if you have scantily clad anime girls in the living room. Roommates do care if you have hentai in the living lol. I didn't notice anything on the about page differentiating either way.
No, it's not an h game! It does have scantily clad anime girls and BE, but no actual nudity or sex scenes.
Show post...
so sweet
Thank you ^^
How do i progress in the game? i need help
Where exactly are you stuck?
I recommend the walkthrough if you're not sure what's left to do: https://www.patreon.com/posts/walkthrough-by-33962675
Well i got stuck were to continue the story.Becouse after the caracter wakes up in the game i got stuck after getting 2 fire gems and getting another quest from a person i think
tho were do i find the embel?
You need to go in the ocean for now. You'll be able to find more gems there, and the emblem as well!
i need some help again.wat do i put hre?
Is there a faster/easier way to kill the nightmare? cause ive been grinding for like an hour to get to lvl 10 and still cant. like i get shes level 11, but this just seems a bit much...
should point out: im using a green attack spell, a red attack spell, and a blue heal spell, all on vuu
Your spell selection is good, that's what I usually go for. There are a few things you could do:
- Buy better equipment in the shop if possible.
- Buy and equip combo spells (in the combometer menu). If you reach a combo that matches an equipped spell by clearing blocks quickly, that spell will appear above the combo count. Click it (or lose your combo), and that spell will be cast for free. Basically equip combo spell > reach corresponding combo > get free spell.
- Last but not least, amplification. This is slightly spoilery if you want to do everything on your own, but there are 4 rank up orbs hidden in the demo. For each one you find, you'll be able to rank up at the big red crystal in Sablee, which allows you to equip more spells/relics/trinkets. You can find 2 of these orbs at this point, but I'll let you decide if you want to find them by yourself or look them up in the walkthrough (https://www.patreon.com/posts/walkthrough-by-33962675). The walkthrough also contains some more advice for fighting Nightmare. ^^
That being said I realize that Nightmare is a sudden difficulty spike, sorry about that. I'll make sure everything is introduced slowly over time in the final version of the game!
Did you beat her? Shape management is half the battle!
Good job on the recent developers log, really appreciate all the hard work! Fingers crossed for some news in the NewYear!
Thank you! ^^
The next demo is still a few months away, but I'll make sure to share a release date as soon as I have one I know for sure I can meet!
Holy shit dude whoever made this it's literally the best game on this damn site I would love to see the full release, hell if you want help creating anything honestly hmu the shit is amazing
lol thanks, glad you like it!
I'm still working on it but if you can think of any way to spread the word about it I'd definitely appreciate that! ^^
There's no ingame option to do so yet, so for now you'll have to go to AppData/Local and delete the BE_Witches folder to start over!
I will! Thank you!
Sorry if I exclaim a lot with bugs and all that, the game fascinates me, it is excellent in almost everything, I have only reached the first boss and I have loved almost everything.
The electrifying, flowing and rhythmic music that this game brings; The super cute graphic design of the protagonists, a gameplay very similar to that of undertale (with the theme of moving to avoid enemy attacks while protecting your soul and shooting the enemy figures) but with gem-moving games (such as candycrush ) and casting spells (as if it were an RPG game), it seems like a game phenomenon in all that.
The bad thing that I find with the game is how little 'versatile' the game can become in terms of configuration, such as not being able to play only with the keyboard (on PC) or that you cannot change certain buttons (such as moving For the stage with WASD or not being able to leave the automatic trigger of the Right Click, you have to keep space for that). The brightness and the color tone that you cannot change (although with that I exaggerate a bit xD). If it is very short it can be quite disappointing or if all the skills and monsters are the same it can become boring (although I do not ask you for impossible things either)
If it weren't a fetish game, I'm not exaggerating that it could even make it to the Nintendo Switch. In summary, the game seems great to me but the bugs and the lack of versatility damage it. The game is yours and is very good being an indie, you can take the suggestions from the comments or not, Good luck with your game and I hope you are recognized as a good developer, that is my criticism of this hidden gem :3
Oh thanks! Nah it's no problem at all, I appreciate it ^^
Of course there is still a lot of room for improvement, with this being a demo and all. I want there to be more varied spells for sure, both for the player and monsters. Also it's true that the automatic trigger could be toggled on/off, instead of having to hold the space key! I hadn't thought of that. Moving around with WASD would be good too. I'll change this later, though maybe not for this current version but instead for the next one.
But yeah thank you! I'll do my best to make it as good as I can. :D
The shark crashes the game
I'm not too sure what you mean... Did you get an error message?
This enemy, I can't fight him; This happens if i fight him.
The black background is not supposed to happen, but does clicking on the VS heart work?
I assume your second pic contained more info, but the link seems to be broken and I can't see it...
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_HEFightController:
Variable obj_HEFightController.timer_intro(100567, -2147483648) not set before reading it.
at gml_Object_obj_HEFightController_Step_0
############################################################################################
That's the code that appears
Thank you! I'll look into fixing that bug as soon as I get the time to do so ^^
Are you maybe playing on the cheat version? If so, there is a chance that this bug won't occur in the normal version.
How can safe my progres?
10 minutes later...
Ok, I know where it is saved, but can you put a save point in the starting room, please?
Sorry, I don't plan on adding a save point in the starting room since the current one is very close by.
I made an account just to stay up to date on this. I played the demo, expecting it be some half-baked game made in 15 minutes with no forethought put into it. Boy was I wrong. Just to be clear, I am ignoring the whole BE thing, mainly because it's just not my cup of tea. I am, however, focusing on the gameplay, the visuals, and the audio. This game looks like it has a lot of heart put into, and it shows. Everything is so colorful and vibrant and it's adorable. The battle mechanics are difficult for me as I have a neurological disorder, but I've managed worse before. Still, it is a lot of fun to fight enemies. I enjoy the point and click style of exploration. I often found myself just clicking random things to see what they did. That's how I accidentally found out that clicking the main characters causes them to react. The audio is very fun to listen to. Very very fun to listen to. The artwork is outstanding, so much so that I often just looked looked for battles, just so I can see the characters' in full. There's a lot this game is doing well, and I really look forward to seeing the full release. Ps: I would totally pay 20 bucks for the completed game when it's finished. Anyway, keep up the good work, NoseBecc!!!
Whoa thank you! BE is a part of the game, but the game itself matters just as much to me, if not more. I'm really happy you enjoyed it! The fights will be more manageable at first in the actual game, they're a bit brutal in the demo. I'll try my best to make it as good and fun as possible ^^
Thank you again!
I cant play, help me D:
___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shdr_ItemShine
D3DXCompile failed - result
at gml_Object_obj_Title_Draw_0
############################################################################################
Oh damn I didn't get notified of your comment, sorry about that.
You're probably missing a few drivers, this should be fixed once you install them:
https://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=35
THX <3
will this be availible on mobil
Probably not, I don't plan to work on a mobile version.
Oooorrrpps... I did something with the keyboard?
Was trying out the pad mode and was clicking the F key along with tapping the pad input. Unsure if that is what caused this though.
I went over and clicked on the Dummy's first attack then.. BLOOP!
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_TrainingPuzzleMonster:
Variable obj_TrainingPuzzleMonster.obj_CursorPuzzle(100920, -2147483648) not set before reading it.
at gml_Object_obj_TrainingPuzzleMonster_Step_0
############################################################################################
It is 100% the training dummy! If you turn on the ability it crashes as soon as the bar loads!
Ooh indeed, thank you! I'll fix that in a bit!
So far I have been ADORING this game, but I do have a slight issue, on my computer I only have a touch pad, which can make rotating objects very difficult other than getting a mouse, is there an alternate way to rotate things?
Thank you!
Sorry, that's not possible in the version you're playing, but I've already implemented an alternative way to rotate items, right click and middle click, by using the WASD keys, the left alt key and the left shift key respectively for the next version.
Though I suppose I could update the current demo with this addition... There is a chance you won't be able to transfer your save file to the updated version though, but if that's ok with you, I'll do it!
As long as it wouldn't be too much trouble for you to do so, it would be nice.
Ok! I'm on it then.
I was a bit tired when I answered yesterday and realized I probably should do it anyway, so it's no problem.
This is such a good game, I've put so many hours in it. The combat itself is fun, which caught me by surprise. Can't stress just how much I love this game!
Aw thank you, that makes me really happy! ^^
I'll do my best to make it even better!
Do I smell a new demo coming? Sounds like some good stuff on the patreon post!
Yeah that was definitely a lot of work taken care of ^^
There are still a few mechanics and various fixes/improvements to be implemented. Since I also want more content of all kinds for the next demo however (areas, monstergirls, shapes, spells etc...), that means it won't be out before at least another few months o:
Any ETA?
I wouldn't be able to tell you right now, but I wouldn't expect the full game to be ready before 2 years at least. The next demo should happen before that though!
upon opening the file i get this error message anything i should do to fix it? ############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shdr_ItemShine
D3DXCompile failed - result
at gml_Object_obj_Title_Draw_0
############################################################################################
You're probably missing a few drivers, this should be fixed once you install them:
https://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=35
i wanted to say even though this game is a BE game the game mechanics and the way the game is made me literally forget about that,that’s how good the game is that I forgot about the BE XD.i also wanted to ask what are the monster poll exactly are they monsters that will be implemented in the future or are they only pictures
lol thank you ^^
the monstergirl polls are for monstergirl that will be implemented in the next version of the game. The polls are only available for patrons though!
Come here for some B.E. but get hooked by gameplay. Nice game.
Thank you ^^
hello,its a cool game but how can i unlock more characters?
Hi! You can't in this demo, but it will be possible in the future.
Hello! Great game, current one question... Where to search Power orbs???
Thanks! They're hidden all over. This walkthrough has all you need:
https://www.patreon.com/posts/33962675
Many thanks)
Was not ready for the combat at all, that said. I love it. It's rare lately that a game makes me feel stressed while being enjoyable.
There's a decent chance it falls on me not knowing quite what I'm doing yet but not long after starting a battle the screen is mostly empty and the Reshuffle ends up with mostly cursed tiles. I'm hoping to get a little better at this and eventually beat Nightmare as she keeps rocking my world.
Thanks ^^
To the top left of the board is a number called the stock, it shows how many blocks have yet to fall into the board. Once it's down to 0, no more blocks will fall. Reshuffling while there are still blocks on the board will cause cursed blocks to appear, so I recommend emtying it as much as possible before refilling.
Nightmare is tough for sure, I recommend ranking up if possible, and getting a heal combo spell. Getting one of the pyramid relics could also help a lot!
Ended up creating an account here because of this game, and I got a bit to say.
I was honestly drawn in because of the BE content, and the amazing art, and it is indeed one of my favorite parts of this game. I was surprisingly enthralled by the mechanics of the game though. I love puzzle matching games, and have loved it since Pokemon Puzzle league (If anyone remembers that game). It took me a little while to get the hang of it, but once I did, I was in LOVE with it. I never thought these two elements of gaming could blend SO WELL together. I'll be telling so many of my artist and gaming buddies about this awesome game!
That being said, I do have ONE question:
Is there a way to delete my save so I can start over fresh? Now that I understand the mechanics, I would like to try a fresh run!
Oh wow thank you! I'm glad you enjoyed it that much! :D
There is no way to delete the save in game (I'll be implementing that later though). For now, you'll have to go to AppData\Local and delete the BE_Witches_(version) folder.
Having completed the demo I just had to make an account to say I Really love this game! Art, music and gameplay looking great so far.
Took me a while to figure out some of the alchemy puzzels wern't done in more than a single movement.
Think you may have already said you were working on "defeat screen" art for the girls/monsters. Slight appearance changes at % damage would be a nice addition too.
It's nice to be able to increase and decrease the character's after amplification, I may just be blind but a way to adjust the monsters' after resetting would be nice as well (personally I prefer Vuu Amp 3+4, so being able to tune down nightmare 5 for example would be handy).
QOL: being able to see the mana costs of spells in battle.
Looking forward to seeing the next update, keep up the good work!
Thanks a lot!
There will be a small tutorial for alchemy later, as well as a way to adjust the monsters' rank at some point, the end game button is just for this demo.
Good idea for the spell cost, I need to improve the fight UI a bit so I'll make sure to keep it in mind ^^
Cute and creative gameplay, watched a friend stream it with about eight other people. Would love to be able to hear the battle theme on its own outside of the game, it's very catchy!
One small peeve i had was that on the pre-battle character selection screen the character icons to switch between characters were very small. It took my friend a while to realise he could even switch characters with those icons, id make them considerably bigger and more obvious.
Oh thank you!
the pre battle screen does need a bit of work yeah, I'll be improving it soonish :)
kulor released the OST here: https://soundcloud.com/commodorekulor/sets/be-witches-demo-ost
It's only 3 songs for now, but there will be more in the future ^^
Hi i'm having problems with an error the game used to work but now the error appears I manage to get to the click to start screen then the error appears
this is the error:
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object obj_ExplorationController:
DoSub :1: undefined value
at gml_Script_slowdown_target
stack frame is
gml_Script_slowdown_target (line 0)
gml_Object_obj_ExplorationController_Other_10
(sorry if this is uninformative)
Weird, that's a new one.
Are you playing the most recent version? Did you play the game and save before? Did you try modifying your save?
Sorry about the questions, I'll try to identify the source of the bug.
I think I'm playing on the most recent version, I saved before it happened and I didn't try modding my save
Thank you! Do you think you could upload your save somewhere so I can run a few tests on it? It's a folder called BE_Witches_(version) located in AppData\Local.
Removing your save might fix the problem, but that might only be a temporary solution.
Either way, I'll look into it. Sorry about that :/
I don't have the save any more sorry I uninstalled the game then reinstalled it but if the error appears again I'll send the save
(I'm sorry and if I can I will try to get the error message then I'll send the save)
Uninstalling and reinstalling might leave the save intact, but I'm not sure.
Anyway no problem, thanks for reporting the bug! :D
great game but when is the next update?
It will take another few months before the next update is ready. I still have to add/improve a few mechanics, after which all that's left is for me to add more content (locations, characters, shapes, items etc)
good to know. thanks