No, you have to do it manually by going to AppData/Local and deleting the BE_Witches folder. Sorry about that, there will be an easy way to delete your save file in the next demo!
I don't know if there's any meaningful point in bug reporting when a new demo is coming out Soon™, but my game on 20 08 2020 is crashing when I attempt to save.
That's so weird, I've never heard of this... It's possible that I've fixed this bug as a side effect of working on whatever else since then, but I'll look into it. Thank you for reporting it!
And sorry... You might be able to play again by erasing your save file in AppData\Local\BE_Witches_20_08_2020, but it might just crash again... Though, do you remember at what point exactly the game crashed? Right as you clicked on the save circle, or after a small delay maybe?
It will just crash again on-save, I've confirmed that much.
As for when it happens, it seems to crash at the very end of the save animation- if I were to extrapolate from my layperson intuition of the error code, something in the slowdown effect might have caused an error to happen while saving and corrupted the save file, which would cause another crash on load attempt. That's my theory, anyway. Whatever's causing it, it's consistent between both versions of the game that I have. It's odd because I remember having played without much issue in the past.
Something interesting- the save file is definitely corrupt. I checked my save directory and the text in the save file that's in there is only 89 characters long, as compared to a 195.8k character backup file that's also in the directory.
I'm going to attempt a fresh install and see if something weird happened to my local copy of the game. I'll wipe the appdata folder too just in case. I'll keep the older version as-is just in case there's something useful in that appdata folder for bug-hunting, since it's suffering from the same issue.
Good news! The reinstall did fix it. Whether it was the reinstall, the appdata folder wipe, or the combination of the two, I don't know.
Thanks for all your hard work on the game! Hoping the new demo and the eventual full release live up to the potential this original 2020 demo shows in abundance. =D
Now I have a question, how do you replay the nightmare? I accidentally sold the game before and reinstalled it, but I don’t know where to put the save file, so I can’t do it again...I’m stuck...
I use a translator, and if the words don't convey the meaning, I will describe them in detail.
I was hoping to release it in 2022, but it was more work than I expected... All I can say is that it will take another few months. There will be a Patreon exclusive version first, and a public release later!
This is... honestly a game I wouldn't have tried normally. But was searching on a lark and tried it for laughs. This has throughly surprised me on how charming and fun the game is, as well as how the world is unique in a way I don't see in RPGs too often. I ain't even in it for the BE anymore. I just want to see Vuu become a great Knight now. Super cool, will check out the final version when I can!
I've just finished playing the base demo (aka I got to the screen that says thanks for playin') and gonna play through the new game+.
I love this game! It's got so many cool concepts and ideas that really draw you in! Not to mention, the reward of BE is a great one indeed! I can't wait for the full game! Keep me posted!
Also, three quick questions:
1. There seems to be a glitch in my version of the game where the mouse constantly drifts diagonally up and left. I worked around it and I managed, but is there a way to fix it?
2. Will the different sizes be reflected in their base character sprites? (i.e. running around, idle, laughing, etc.)
3. Do the main two characters in the demo have all 5 stages yet, or are those going to be saved for the final game? (So far I have two power orbs)
1. That's an annoying bug yeah, it will be fixed in the next version. It has to do with the resolution of your screen, and sadly the best I have for this current version is to fiddle with the resolution or the fullscreen settings and cross your fingers. There is a chance that your cursor will get stuck in a corner of your screen by doing that though, in which case you'll have to close the game and reset the settings by going to AppData\Local\BE_Witches_20_08_2020 and either editing settings.ini yourself, or simply deleting it (a new default one will be created once you reopen the game). Sorry about that...
2. Yes! They will eventually be.
3. They have 5 unlockable ranks in the demo, and there will be a 6th one in the final game ^^
I tried really hard to make it happen in 2022, but I severely underestimated the amount of work sadly... So 2023 it is. I'm currently almost done adding cutscenes, and I still need to add new rooms after that, plus a few other things.
The next update will be on Steam yes, but as a free demo! The one after that will probably be early access.
I don't want to give a date yet, but I would say I'm about 80~85% done maybe?
That being said I forgot to mention before, this is for the Patreon release. The Steam release will come a few months later, once I'm done adding another few features and making sure it's as clean as can be!
Yes! ^^ It took a while, but the next demo is in sight! Still a few months to go though. I'm going to release a Patreon exclusive demo first, and a public demo some time after (that is, as soon as I can get some additional features implemented, a trailer, some advertisement stuff... This kind of thing).
So yeah, it's getting closer! I do post public devlogs monthly on Patreon (https://www.patreon.com/nosebecc) if you're interested. There will be a new one on the 1st of October ^^
Crazy to think its almost 3 years since the last one. Excited to see the gameplay changes (obviously been keeping an eye on all the new art/chibis so far!)
Ah so that's what you meant. You'll have to go to patreon for that, the links are in the tier descriptions! If you can't find them, send me a message on Patreon.
Huh, that's weird considering this is microsoft's site, I've never heard of that happening. I'm afraid I can't help you anymore than that... It's apparently a classic GameMaker problem. If you look up that error message, you'll find the same solution as the one I gave you. This is all I've got sadly...
For now the max is 5, but there will be a rank 6 in the final game!
Also, please click reply on this post if you have more questions instead of creating a new post. There's also an edit function for your own posts if you need it ^^
any estimate on steam early access release? I don't check itch as often and like the updates I get there. Would probably get a lot more exposure as well!
For sure, but it's going to be another few months before that. I do post monthly devlogs publicly on my patreon though, and I'll make sure to post these on steam as well once I have something playable there ^^
Aah, that must have been because I changed a few tags. I don't know where you saw that but it must refer to the page itself, not the game... The next demo is closer than ever, but it's still a few months away.
You have to do it manually by going to AppData/Local and deleting the BE_Witches folder. Sorry about that, there will be an easy way to delete your save file in the next demo!
Please make it so in the cheat version we are invincible and we have unlimited everything and if you can, please add more stages to the red crystal maybe like 55 more or however much you want, i don't mind ;)
No problem! That's strange though... Does the game start in fullscreen or in windowed mode? And are you playing with an actual mouse, or with a laptop's trackpad? Also, are you using an older version of the game that you downloaded a while back maybe?
I see. I'm not too sure if the game starts in fullscreen based on your answer, but if not, try going to AppData\Local\BE_Witches, and open the settings.ini file. Then, change fullscreen="0.000000" to fullscreen="1.000000", save, and launch the game again. This will make the game start in fullscreen, and the cursor should work then.
This is an old bug that will be fixed in the next version, but for this version you'll have to play in fullscreen only... Sorry about that.
Just wanted to say that i found the gameplay novel, fun, and refreshing, Was interested in the Risque elements but am definitly staying tuned for the gameplay and amazing soundtrack. Art style is cute and jumping right into gameplay was relatively quick and sweet.
Though if i had one bit of constructive critisim is the Menus, while stylish, are not very intuitive at times. Took me a minute to figure out how to start the game.
I've made various minor improvements to the menus since, including the addition of a "?" button that explains your options in each menu screen. This should hopefully help!
As for the very first screen before the title screen, fair enough, I'll work on that to make it easier to understand in the next demo ^^
For now I simply recommend you explore the ocean, and you'll eventually find these. Some power orbs are pretty well hidden though, so feel free to use the walkthrough if you can't figure out where they are!
You have to do it manually by going to AppData/Local and deleting the BE_Witches folder. Sorry about that, there will be an easy way to delete your save file in the next demo!
Oh sure! As long as you cite BE Witches in the credits, that sounds good to me! Ideally I'd like you to link the itch.io page as well, but I understand if you can't.
However I also need to ask kulor, who composed the song, to see what he thinks of it. I'll get back to you once I know ^^
All good! kulor is fine with it as well as long as he's credited as the composer. Here is his site, if you can link it too: http://kulor.arnoldascher.com/
In any case, good luck! Feel free to post your game here once it's ready to be shown ^^
gravitron orb breaks after you use it to reneable gravity, making it unable to freeze oyons for the duration of the battle. red/blu pyramids also fail to destroy any oyons that are mid link, making it very difficult to obtain a perfect clear if you have a red/blu oyon linked mid activation. another bug is that mashing the right arrow after opening the game from the save clock will permenantly make Rose and Yuu invisible. also, will there be a mechanic for swapping characters during combat?
The pyramid thing is on purpose, but these other two bugs will be fixed in the next version.
I've been thinking about some kind of mechanic that would let you swap characters mid combat yes. I'm still figuring it out so it's not implemented yet, but there's a chance that it will be a thing in the next version!
The soft armband can be dropped by fairies, and the rare scale can be found on green fish but I don't remember exactly where to find them, so you'll have to check the walkthrough for that!
There will be an easy way to delete your save file in the next demo, but for now you'll have to do it manually by going to AppData/Local and deleting the BE_Witches folder.
This game legit has one of the best soundtracks. The battle theme rocks hard. It's a shame this game is very ecchi and I can't really look it up without worrying about staining my search history. Maybe if we could download the music?
I'm not sure I can describe it a whole lot better than the walkthrough, but I can try. Here is what the walkthrough says:
Drag the cyan/arch pellet to the blue/dotted shard. Drag the red/circle pellet to the floating cyan/arch shard. Drag the newly formed cyan/arch pellet to the green/claw shard. Drag the newly formed green/claw pellet to the yellow/z shard. Lastly, drag the blue/dotted pellet to the green/claw shard to turn it cyan/arched. A secret door will open to D4.
Just to be clear, cyan = light blue. The way colors are described here is color/symbol (e.g. cyan/arch), but if that's too confusing, ignore the symbol part. Also, it should be noted that you need to first clear the yellow variant of this puzzle to be able to clear the cyan one. It should be a lot clearer when in game as well.
If you tell me which part of this you don't get, I can try to explain it further!
← Return to game
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Is there a way to fully reset the game?
No, you have to do it manually by going to AppData/Local and deleting the BE_Witches folder.
Sorry about that, there will be an easy way to delete your save file in the next demo!
I don't know if there's any meaningful point in bug reporting when a new demo is coming out Soon™, but my game on 20 08 2020 is crashing when I attempt to save.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object obj_ExplorationController:
DoSub :1: undefined value
at gml_Script_slowdown_target
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_slowdown_target (line 0)
gml_Object_obj_ExplorationController_Other_10
And now it's crashing on load attempt, so I can't play.
It happens in the older 19 03 build too, fwiw.
That's so weird, I've never heard of this...
It's possible that I've fixed this bug as a side effect of working on whatever else since then, but I'll look into it. Thank you for reporting it!
And sorry... You might be able to play again by erasing your save file in AppData\Local\BE_Witches_20_08_2020, but it might just crash again...
Though, do you remember at what point exactly the game crashed? Right as you clicked on the save circle, or after a small delay maybe?
It will just crash again on-save, I've confirmed that much.
As for when it happens, it seems to crash at the very end of the save animation- if I were to extrapolate from my layperson intuition of the error code, something in the slowdown effect might have caused an error to happen while saving and corrupted the save file, which would cause another crash on load attempt. That's my theory, anyway. Whatever's causing it, it's consistent between both versions of the game that I have. It's odd because I remember having played without much issue in the past.
Something interesting- the save file is definitely corrupt. I checked my save directory and the text in the save file that's in there is only 89 characters long, as compared to a 195.8k character backup file that's also in the directory.
I'm going to attempt a fresh install and see if something weird happened to my local copy of the game. I'll wipe the appdata folder too just in case. I'll keep the older version as-is just in case there's something useful in that appdata folder for bug-hunting, since it's suffering from the same issue.
Good news! The reinstall did fix it. Whether it was the reinstall, the appdata folder wipe, or the combination of the two, I don't know.
Thanks for all your hard work on the game! Hoping the new demo and the eventual full release live up to the potential this original 2020 demo shows in abundance. =D
パワーオーブの入手方法。パワーオーブが手に入らない
One power orb is at the end of the ocean dungeon, and the rest is hidden. For example, you can get a power orb by using sand on the sandcastle!
There is a walkthrough (in english) here: https://www.patreon.com/posts/walkthrough-by-33962675
thank you
Now I have a question, how do you replay the nightmare? I accidentally sold the game before and reinstalled it, but I don’t know where to put the save file, so I can’t do it again...I’m stuck...
I use a translator, and if the words don't convey the meaning, I will describe them in detail.
You can fight Nightmare again after you press the button at the end of the ocean dungeon. This will cause Nightmare and Saen'Liz to respawn ^^
I'm not sure I understand what you said about the save file, but it should be in AppData\Local\BE_Witches_20_08_2020
I really love this game and I can't wait for the next ubdate, what is the date you planned to release the new ubdate?
Thank you!
I was hoping to release it in 2022, but it was more work than I expected... All I can say is that it will take another few months.
There will be a Patreon exclusive version first, and a public release later!
This is... honestly a game I wouldn't have tried normally. But was searching on a lark and tried it for laughs. This has throughly surprised me on how charming and fun the game is, as well as how the world is unique in a way I don't see in RPGs too often. I ain't even in it for the BE anymore. I just want to see Vuu become a great Knight now. Super cool, will check out the final version when I can!
Aww thank you so much!
I'm glad you enjoyed it! ^^
I've just finished playing the base demo (aka I got to the screen that says thanks for playin') and gonna play through the new game+.
I love this game! It's got so many cool concepts and ideas that really draw you in! Not to mention, the reward of BE is a great one indeed! I can't wait for the full game! Keep me posted!
Also, three quick questions:
1. There seems to be a glitch in my version of the game where the mouse constantly drifts diagonally up and left. I worked around it and I managed, but is there a way to fix it?
2. Will the different sizes be reflected in their base character sprites? (i.e. running around, idle, laughing, etc.)
3. Do the main two characters in the demo have all 5 stages yet, or are those going to be saved for the final game? (So far I have two power orbs)
Hey, thank you so much! ^^
1. That's an annoying bug yeah, it will be fixed in the next version. It has to do with the resolution of your screen, and sadly the best I have for this current version is to fiddle with the resolution or the fullscreen settings and cross your fingers. There is a chance that your cursor will get stuck in a corner of your screen by doing that though, in which case you'll have to close the game and reset the settings by going to AppData\Local\BE_Witches_20_08_2020 and either editing settings.ini yourself, or simply deleting it (a new default one will be created once you reopen the game). Sorry about that...
2. Yes! They will eventually be.
3. They have 5 unlockable ranks in the demo, and there will be a 6th one in the final game ^^
Of course! There's not enough actually good content with BE out there (either that or it's all discontinued), so thank y'all very much!
1. Alrighty, I'll give it a try.
2. Awesome :D
3. Oh excellent, then it seems I've got more to do!
this is honestly one of the coolest games i have played in a while and i cant wait for when the game gets its next update
Thank you! I'm getting there, little by little ^^
how do i get the vace lid recipe?
These are dropped by Mud Elementals! ^^
thank you now i finally have al of the power orbs
Is there currently a higher rank than 5, or is that in the works right now?
5 is the max currently, but there will be a 6th rank in the final game yeah!
that's quite cool! i hope to stay around to see the final game!
If i remember right, your goal was to release the next huge update of BE witches at the end of 2022?
Do you think you would need more time?
Also is the next update gonna be the release on Steam too? Can't wait to buy it!
Thank you so much! ^^
I tried really hard to make it happen in 2022, but I severely underestimated the amount of work sadly... So 2023 it is. I'm currently almost done adding cutscenes, and I still need to add new rooms after that, plus a few other things.
The next update will be on Steam yes, but as a free demo! The one after that will probably be early access.
I have no problem of waiting but what approximately date you think you would release the next update or/and what % of work left in your opinion?
I don't want to give a date yet, but I would say I'm about 80~85% done maybe?
That being said I forgot to mention before, this is for the Patreon release. The Steam release will come a few months later, once I'm done adding another few features and making sure it's as clean as can be!
I wish you luck in the rest of the update development.
Thank you so much! ^^
What's the difference between the installer and portable versions?
The installer version needs to be installed, while the portable version can be played as is. The game itself is the same! ^^
hi NoseBecc, how's the game going, any updates or on- going updates coming up?
Yes! ^^
It took a while, but the next demo is in sight! Still a few months to go though.
I'm going to release a Patreon exclusive demo first, and a public demo some time after (that is, as soon as I can get some additional features implemented, a trailer, some advertisement stuff... This kind of thing).
So yeah, it's getting closer! I do post public devlogs monthly on Patreon (https://www.patreon.com/nosebecc) if you're interested. There will be a new one on the 1st of October ^^
Thanks for telling me about the upcoming update game, but I'm not interested in Patreon. Have a wonderful day.
Crazy to think its almost 3 years since the last one. Excited to see the gameplay changes (obviously been keeping an eye on all the new art/chibis so far!)
Yeeah tell me about it, I can barely believe it's been this long myself.
Thank you! ^^
Oh ok
Yo nosebecc i wanna see monstergirls rank 5 and i gave you 22$
Ah so that's what you meant. You'll have to go to patreon for that, the links are in the tier descriptions! If you can't find them, send me a message on Patreon.
the cheat version won't let me play, it just has an error:
___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shdr_ItemShine
D3DXCompile failed - result
at gml_Object_obj_Title_Draw_0
############################################################################################
You're probably missing a few drivers, this should fix it:
https://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=35
my windows security just blocked the download, and its locked to on somehow
Huh, that's weird considering this is microsoft's site, I've never heard of that happening.
I'm afraid I can't help you anymore than that... It's apparently a classic GameMaker problem. If you look up that error message, you'll find the same solution as the one I gave you. This is all I've got sadly...
And but all numbers 6 7 8 9 10 11 12 ok
For now the max is 5, but there will be a rank 6 in the final game!
Also, please click reply on this post if you have more questions instead of creating a new post. There's also an edit function for your own posts if you need it ^^
yup
Nosebecc i gave you 22$
Oh thank you very much! I appreciate it a lot ^^
Jan 2021 was a bit off then? xD
Only joking, with u on patreon and cant wait to see the progress. Glad theres a light at the end at least!
Yeah seriously, that was an underestimation and a half...
But yeah, I'm getting there! Thank you! ^^
any estimate on steam early access release? I don't check itch as often and like the updates I get there. Would probably get a lot more exposure as well!
For sure, but it's going to be another few months before that. I do post monthly devlogs publicly on my patreon though, and I'll make sure to post these on steam as well once I have something playable there ^^
Updated: 19 days ago… but what is the update?
Aah, that must have been because I changed a few tags. I don't know where you saw that but it must refer to the page itself, not the game...
The next demo is closer than ever, but it's still a few months away.
Hey, quick question, how do I delete my save?
You have to do it manually by going to AppData/Local and deleting the BE_Witches folder.
Sorry about that, there will be an easy way to delete your save file in the next demo!
Please make it so in the cheat version we are invincible and we have unlimited everything and if you can, please add more stages to the red crystal maybe like 55 more or however much you want, i don't mind ;)
lol
Sorry, I don't plan to update the cheat version anymore. There will be a sixth rank in the full game once it comes out, however!
ok
Hello, sorry for the inconvenience.
I can't move the mouse in the game. Do you know how I can solve that?
I've been wanting to play it for years, and now that I can, I can't move my mouse on the screen.
I'll appreciate your answer
No problem!
That's strange though... Does the game start in fullscreen or in windowed mode? And are you playing with an actual mouse, or with a laptop's trackpad? Also, are you using an older version of the game that you downloaded a while back maybe?
I'm using the latest version of the game, I ran it on both screens and it was on my laptop
I see. I'm not too sure if the game starts in fullscreen based on your answer, but if not, try going to AppData\Local\BE_Witches, and open the settings.ini file.
Then, change fullscreen="0.000000" to fullscreen="1.000000", save, and launch the game again.
This will make the game start in fullscreen, and the cursor should work then.
This is an old bug that will be fixed in the next version, but for this version you'll have to play in fullscreen only... Sorry about that.
Will there ever be a apk or Html version?
Probably not, I don't have any plans for that currently.
So if you lose the fight the npc drains all your exp to level up?
Your exp is reset to 0 for your current level, but your level doesn't change. That's all!
Just wanted to say that i found the gameplay novel, fun, and refreshing, Was interested in the Risque elements but am definitly staying tuned for the gameplay and amazing soundtrack.
Art style is cute and jumping right into gameplay was relatively quick and sweet.
Though if i had one bit of constructive critisim is the Menus, while stylish, are not very intuitive at times. Took me a minute to figure out how to start the game.
Love the work and look forward to any updates
Thank you very much!
I've made various minor improvements to the menus since, including the addition of a "?" button that explains your options in each menu screen. This should hopefully help!
As for the very first screen before the title screen, fair enough, I'll work on that to make it easier to understand in the next demo ^^
Is there any more recent versions of the beta? the last one here is from 2020 but I don't know if there's more on patreon or something
This is it for now, I've been working on the next one since then! It should be ready in another few months.
i have a question :
how to have a power orbs?
and how to find the emblem ?
For now I simply recommend you explore the ocean, and you'll eventually find these.
Some power orbs are pretty well hidden though, so feel free to use the walkthrough if you can't figure out where they are!
ok thanks , and do you know for the emblem ?
In the ocean as well! It's hard to miss.
AH , i dont see him , i dont know where in the ocean , i'm probably dumb
It's in a chest right after defeating Nightmare, you might have picked it up without realizing ^^
i can't play the game
___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shdr_ItemShine
D3DXCompile failed - result
at gml_Object_obj_Title_Draw_0
############################################################################################
You're probably missing a few drivers, this should fix it:
https://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=35
How do I save
From the place with the big red crystal, just go up, up and left, and click on the clock!
thx
The song for the fight is freaking awsome! Who's responsible for that?
It is! ^^
kulor is the one who composed it. Here is his soundcloud :
https://soundcloud.com/commodorekulor/sets/be-witches-demo-ost
Hi I've been having a problem with restarting the demo because I'm trying to 100% it. Would there be anything that I can do to restart?
You have to do it manually by going to AppData/Local and deleting the BE_Witches folder.
Sorry about that, there will be an easy way to delete your save file in the next demo!
May I have permission to use Sablee Ocean's music for a minor gamejam I'm participating in?
Oh sure! As long as you cite BE Witches in the credits, that sounds good to me! Ideally I'd like you to link the itch.io page as well, but I understand if you can't.
However I also need to ask kulor, who composed the song, to see what he thinks of it. I'll get back to you once I know ^^
All good! kulor is fine with it as well as long as he's credited as the composer. Here is his site, if you can link it too: http://kulor.arnoldascher.com/
In any case, good luck! Feel free to post your game here once it's ready to be shown ^^
Oh, thank you! I'd avoid mentioning BE Witches (due to the game being pretty risque), but I will credit Kulor, if that's fine with you.
Edit: I’ve reconsidered. Maybe I’ll credit BE Witches and just be really ignorant about what I know about it.
Ah thanks, I'd rather "BE Witches" appears is in the credits yeah, even if there's no link.
I'm sure a bunch of people heard the BE Witches songs through kulor's soundcloud without ever checking out the game itself!
gravitron orb breaks after you use it to reneable gravity, making it unable to freeze oyons for the duration of the battle. red/blu pyramids also fail to destroy any oyons that are mid link, making it very difficult to obtain a perfect clear if you have a red/blu oyon linked mid activation. another bug is that mashing the right arrow after opening the game from the save clock will permenantly make Rose and Yuu invisible. also, will there be a mechanic for swapping characters during combat?
Thank you!
The pyramid thing is on purpose, but these other two bugs will be fixed in the next version.
I've been thinking about some kind of mechanic that would let you swap characters mid combat yes. I'm still figuring it out so it's not implemented yet, but there's a chance that it will be a thing in the next version!
will there be a gallery mode or something where you could see all the character portraits and stuff?
Yes! That will be a thing in the full game ^^
How do i join the discord server?
You need to be a patron to join the server. If you already are, you should be able to join by going to the "my membership" section.
I'd rather talk about Patreon related stuff on Patreon though, so feel free to send me a DM there if you need more help ^^
im loking for two materials rare scale and and the soft armband anyone know how to get em
The soft armband can be dropped by fairies, and the rare scale can be found on green fish but I don't remember exactly where to find them, so you'll have to check the walkthrough for that!
so I'm trying to reset the game but whenever i delete it and reinstall it, it boots me back to where i was. do you have any ideas on what to do
There will be an easy way to delete your save file in the next demo, but for now you'll have to do it manually by going to AppData/Local and deleting the BE_Witches folder.
This game legit has one of the best soundtracks. The battle theme rocks hard. It's a shame this game is very ecchi and I can't really look it up without worrying about staining my search history. Maybe if we could download the music?
Good game, good soundtrack. Keep it up
Thank you!
The soundtrack was composed by kulor, you can find it here:
https://soundcloud.com/commodorekulor/sets/be-witches-demo-ost
can anyone help me get the cyan puzzle to get the power orb behind the secret door i cant make sense of the walkthroughs description
I'm not sure I can describe it a whole lot better than the walkthrough, but I can try. Here is what the walkthrough says:
Drag the cyan/arch pellet to the blue/dotted shard.
Drag the red/circle pellet to the floating cyan/arch shard.
Drag the newly formed cyan/arch pellet to the green/claw shard.
Drag the newly formed green/claw pellet to the yellow/z shard.
Lastly, drag the blue/dotted pellet to the green/claw shard to turn it cyan/arched. A secret door will open to D4.
Just to be clear, cyan = light blue. The way colors are described here is color/symbol (e.g. cyan/arch), but if that's too confusing, ignore the symbol part. Also, it should be noted that you need to first clear the yellow variant of this puzzle to be able to clear the cyan one. It should be a lot clearer when in game as well.
If you tell me which part of this you don't get, I can try to explain it further!
the only thing im having trouble with is the fact i couldnt see the cyan pellet
That's weird... This is where the pellet is supposed to be. Does it not appear for you?
the boulder isnt lifted yet thats why
Ah I see, lifting that boulder is what solving this puzzle with yellow shards does ^^
i did the yellow part puzzle